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authoraszlig <aszlig@nix.build>2018-03-02 17:20:12 +0100
committeraszlig <aszlig@nix.build>2018-03-02 17:20:12 +0100
commit08ff07627c05911ac491f15e0b98b2bc6f664278 (patch)
treef826d283ec83e81b075f09db9977891c295cb77f /COPYING
parent4a0d04388c43c8bf1a69c016bbd6435724d1e05a (diff)
games/invisigun-heroes: Update to version 1.6.15
New features:

 * Localization: Italian
 * New Cerebrus map: Summit
 * New Cerebrus map: Yinyang
 * New Cerebrus map: Polar Express

Updates:

 * CRONUS: Bombs no longer show nearby player indicator
 * CRONUS: Bomb impact area powers up the longer the target is left out
 * CRONUS: Bombs briefly show the impact area when a target is marked
 * CRONUS: Bombs leave soot on the floor which makes players leave a
           footprint trail
 * PROTEUS: Scanner drone shocks tagged players 2 times instead of 3
 * PROTEUS: Scanner drone re-deploy cooldown also applies to
            self-destruction
 * UI: Simplified lobby host info; better readability and presentation
 * UI: "Join Code" is now known as a "Join Key"
 * UI: Post-round scoreboard shows Steam nicknames
 * UI: Post-match stats table headers changed to icons for localization
       space
 * UI: Reduced controller vibration in some UI scenes
 * GFX: Better tile transitions in maps with very different adjacent
        surface types
 * GFX: Improved Selene's victory pose sprite
 * SFX: Subtle audio cue when you first start moving to another tile, as
        input confirmation

Fixes:

 * CRONUS: Fixed an issue where the center bomb tiles spawned
           simultaneously instead of staggered
 * CRONUS: Fixed bomb trails damaging scanner drones by touching their
           scan radius
 * GAME: Fixed revealer carrying over to the next round
 * CARRIER: Fixed carrier ball interactions while players are
            teleporting
 * UI: Fixed being able to quickly back out of scenes while they are
       transitioning in
 * UI: Fixed "Player Disconnected" popups when remote clients try to
       join an active match
 * UI: Fixed spam cooldown indicator still visible when a player dies
 * UI: Fixed blank lobby region flag when joining a match in "ANY"
       region
 * UI: Fixed flag icon showing in lobby when connected via IP
 * UI: Long controller names are truncated in lobby player selectors
 * GFX: Fixed pit beasts sorting issues with sand piles
 * GFX: Fixed y-sorting of Beast Tamer coins
 * GFX: Fixed y-sorting of some fence posts on Ice Prison
 * GFX: Fixed map objects showing proper bump FX over network
 * SFX: Fixed music fade out when exiting challenge mode

Full upstream change log:

https://s3-us-west-1.amazonaws.com/sombr-invisigun/messages/ReleaseNotes.txt

Signed-off-by: aszlig <aszlig@nix.build>
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