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author | aszlig <aszlig@nix.build> | 2018-07-04 01:55:22 +0200 |
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committer | aszlig <aszlig@nix.build> | 2018-07-04 01:56:23 +0200 |
commit | 920b95d89b5d0b87521e35f7ae7d21c495af3a4d (patch) | |
tree | ecb8ecd0c753178c497c2ce969d2c55a3d4943bc /lib/call-network.nix | |
parent | d1289b4d35bce7b827294ca087d3e38cdb467c69 (diff) |
stardew-valley-beta: Update to version 1.3.22
Finally the version is in par with the Steam version. Here are the fixes since 1.3.18: 1.3.19 (14 June 2018): * Client crashing when joining game due to null quest * Beach Bridge not updating for other players when one repairs it * Controls locking up inside fishing tent * Loss of 'Dating' friendship status when upgrading from 1.2 to 1.3 * Wedding ring not appearing in crafting list in smapi * deepestMineLevel stat only updating when they go deeper then any other player * Seasonal tileset / smapi compatibility issue * Farmhands unable to enter pierre's on Wednesday after Community center completion * Rain totems not working in multiplayer * No blue chickens in mulitplayer * Gus walking through walls in Community Center * Some animations playing at double speed inside buildings * Pam disappearing (potential fix) 1.3.20 (19 June 2018): * Fish splash points not properly syncing * Missing elevator dings for clients * Objects broken by weapons breaking twice when there is latency * Glitched chest object in inventory UI * Horse missing sounds/animation for clients * Crash when trying to display dialogue for NPCs without any dialogue left * Players hidden from view when local player uses a return scepter * All players teleported when return scepter used * Structures can be placed where players would get stuck exiting them * Allow players to walk out of resources (stumps/rocks) if they become stuck inside * Grandpa's candles not lighting * Freeze up when all players are not in bed at 2am * Farmhands not seeing giant mushroom trees until they relog * Translation fixes * Door/footstep sounds can be heard mapwide * Item duplication if farmhands login while their inventory is open * Stamina resetting to max when you leave/rejoin * Trash items respawning when player travels to a different location * Crash after blowing up a rock crab * Fishing treasure chest causing a new cast * Filled chests breaking when they're next to an empty chest 1.3.21 (21 June 2018): * Animal sounds playing outside of map * Player icons overlapping on the map page * Fishing rod casting temp sprites during the fall mini game * Unsynced exhausted state and passing out * Remote characters not blinking * Grubs invincible to host while retreating * Floating lamp sprite in mines * Secret notes fished up spawning without a note number * Beer sprite overlapped by counter in Clint 3 heart event * Secret note #4 description fix 1.3.22 (3 July 2018): * Crash after 596 hours of gameplay * Mistranslated Chinese co-op button on main menu * Divorced status not carried over from 1.2 saves * Post-6pm animal mood drain * Animal happiness overflowing * Spa not regenerating stamina when a menu is open in multiplayer * Second player-player parent pregnancy causing crashes * Farmhands able to retrieve last item shipped after it has been sold * Lighting detaching from sources when upgrading house * Players losing cursor slot items when they become disconnected while managing inventory * Farmhands unable to enter tower if they join after CC is completed * Armored bugs not invincible * Wrong fish appearing in fishing minigame tent * Slingshot minigame crash * Broken skull cavern level 100 event in Russian * Cave carrot quest crash * Buffs not clearing when farmhands log out * Farmhands can't open chest in Junimo huts * Goblin problem quest still in log for other players after goblin is removed * New songs on Jukebox show wrong names * Duplicate songs on Jukebox I haven't extensively tested this, only loaded a savegame and walked around a bit. However the changes are only fixes and there aren't any changes that would be relevant for our packaging. Signed-off-by: aszlig <aszlig@nix.build>
Diffstat (limited to 'lib/call-network.nix')
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