diff options
author | aszlig <aszlig@redmoonstudios.org> | 2016-12-17 19:10:12 +0100 |
---|---|---|
committer | aszlig <aszlig@redmoonstudios.org> | 2016-12-17 19:10:12 +0100 |
commit | fed2e3a93c86e5066116836bb8b5629134023840 (patch) | |
tree | 05348e0f2f918cf80b67e704c74e94d940640a27 /lib | |
parent | ba76ae6065d828b5eec8efd98434d278cdec82ce (diff) |
starbound: Update to version 1.2.0
Major upstream changes are: * Ancient Vaults: Players who have completed the main storyline can visit a mysterious trader on the Outpost who will send them on a quest to activate and enter the Ancient Gateways found floating in some systems These gateways provide access to Ancient Vaults: challenging procedural dungeons left by the ancients, filled with dangerous guardians (including procedural bosses!) and fantastic lost technologies. * Terraforming: Using powerful devices acquired from the Ancient Vaults along with a new Essence currency, you can now transform regions or whole planets into entirely different biomes Terraformers can be used to expand a region across a planet’s surface, replacing natural blocks, objects and plant life, and eventually changing the type of the planet itself Microformers are consumable single-use terraformers which provide even more region types to add to your worlds. * Weapon Upgrades: Use the ancient anvil available at the end of Ancient Vaults and spend Essence to upgrade your outdated legendary weapons, opening up many new options for endgame combat styles * Elemental Damage: Monsters now have resistance and weakness to elemental damage types, making your choice of weapons more important than ever * Holiday Spirit: Celebrate the holidays with the variety of festive items bought from Space Santa at the Outpost! The full changelog can be found at: http://playstarbound.com/starbound-vault-update/ Tested using the games.starbound NixOS test. Signed-off-by: aszlig <aszlig@redmoonstudios.org>
Diffstat (limited to 'lib')
0 files changed, 0 insertions, 0 deletions