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author | aszlig <aszlig@nix.build> | 2020-03-26 04:41:02 +0100 |
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committer | aszlig <aszlig@nix.build> | 2020-03-26 04:44:45 +0100 |
commit | ae88abcba275bd769847510c0cc47af4c7766cba (patch) | |
tree | 51b19953b33633984f804cb945833b539c7d1210 /machines/sternenseemann/fliewatuet.nix | |
parent | dc4f68bf85eda01f79353c993304121ef6b12a48 (diff) |
invisigun-heroes: Update to version 1.8.1
Upstream changes for version 1.8.1: * IRIS: Fixed crash involving dash on Stage 6 * EPI: Fixed cluster shots spawning at real Epi's location when hitting ghost Epi * CONTROLS: Fix loss of subsequent control if pause menu is open when a round ends online Upstream changes for version 1.8.0: * UI: Any player can control or skip instant replays after the first full viewing * UI: Lab hero menu starts with your current hero selected * INPUT: More accurate movement tapping when standing still * UI: Minor localization edits * UI: Pixel alignment visual fix on game mode selector buttons * UI: Fixed player selectors sometimes not showing ability text when you first join in * EPI: Fixed cluster shots hitting ghost Epi instead of real Epi when they occupy the same tile * EPI: Fixed shield showing for one frame on real Epi when toggling off ghost Epi * DJAAN-KHE: Fixed being able to trap players when they are in respawn invincibility time * DJAAN-KHE: Fixed footsteps/surface FX triggering when laying traps * GAME: Fixed sometimes not being able to fire when standing in same position as a dead player * GAME: Fixed edge case that could prevent players from respawning in sudden death situations * GAME: Fixed edge case where security cameras would fail to rotate towards some corners I also changed the screenshot path to use "$XDG_DATA_HOME/Invisigun Reloaded", since this is the new location of the "Reloaded" update which I didn't yet fix. Signed-off-by: aszlig <aszlig@nix.build>
Diffstat (limited to 'machines/sternenseemann/fliewatuet.nix')
0 files changed, 0 insertions, 0 deletions