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author | aszlig <aszlig@redmoonstudios.org> | 2016-08-15 21:22:09 +0200 |
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committer | aszlig <aszlig@redmoonstudios.org> | 2016-08-15 21:23:50 +0200 |
commit | 19f4a0015a12a2ef587fc4381ee8b7e0f3a87f0b (patch) | |
tree | 16053e615b8c699bf5d31b44ada3e210555fde27 /modules/services/starbound.nix | |
parent | 0a3e79246765dde328b509b599c3091a54980e6c (diff) |
modules/starbound: Remove upnpPortForwarding
This option is no longer used in version 1.0.5. I've searched the server binary for anything related to this and in older versions there even was UpnpHolepuncher, which is now gone entirely. Signed-off-by: aszlig <aszlig@redmoonstudios.org>
Diffstat (limited to 'modules/services/starbound.nix')
-rw-r--r-- | modules/services/starbound.nix | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/modules/services/starbound.nix b/modules/services/starbound.nix index 1a5707e4..cc2f9f0a 100644 --- a/modules/services/starbound.nix +++ b/modules/services/starbound.nix @@ -36,7 +36,6 @@ let inherit (cfg) checkAssetsDigest clearPlayerFiles clearUniverseFiles; inherit (cfg) maxPlayers safeScripts serverName; - inherit (cfg) upnpPortForwarding; gameServerBind = cfg.bind; gameServerPort = cfg.port; @@ -265,14 +264,6 @@ in { ''; }; - upnpPortForwarding = mkOption { - type = types.bool; - default = true; - description = '' - Whether to use UPnP to forward ports from NAT gateways. - ''; - }; - maxPlayers = mkOption { type = types.int; default = 8; |