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authoraszlig <aszlig@redmoonstudios.org>2016-08-15 21:22:09 +0200
committeraszlig <aszlig@redmoonstudios.org>2016-08-15 21:23:50 +0200
commit19f4a0015a12a2ef587fc4381ee8b7e0f3a87f0b (patch)
tree16053e615b8c699bf5d31b44ada3e210555fde27 /modules/services
parent0a3e79246765dde328b509b599c3091a54980e6c (diff)
modules/starbound: Remove upnpPortForwarding
This option is no longer used in version 1.0.5. I've searched the server
binary for anything related to this and in older versions there even was
UpnpHolepuncher, which is now gone entirely.

Signed-off-by: aszlig <aszlig@redmoonstudios.org>
Diffstat (limited to 'modules/services')
-rw-r--r--modules/services/starbound.nix9
1 files changed, 0 insertions, 9 deletions
diff --git a/modules/services/starbound.nix b/modules/services/starbound.nix
index 1a5707e4..cc2f9f0a 100644
--- a/modules/services/starbound.nix
+++ b/modules/services/starbound.nix
@@ -36,7 +36,6 @@ let
 
     inherit (cfg) checkAssetsDigest clearPlayerFiles clearUniverseFiles;
     inherit (cfg) maxPlayers safeScripts serverName;
-    inherit (cfg) upnpPortForwarding;
 
     gameServerBind = cfg.bind;
     gameServerPort = cfg.port;
@@ -265,14 +264,6 @@ in {
       '';
     };
 
-    upnpPortForwarding = mkOption {
-      type = types.bool;
-      default = true;
-      description = ''
-        Whether to use UPnP to forward ports from NAT gateways.
-      '';
-    };
-
     maxPlayers = mkOption {
       type = types.int;
       default = 8;