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authoraszlig <aszlig@redmoonstudios.org>2017-06-20 19:19:19 +0200
committeraszlig <aszlig@redmoonstudios.org>2017-06-20 19:22:56 +0200
commitbd3547a7194ab01a33346fcff837e7c8cd50a5f7 (patch)
tree8bac3601b3f471994280a50abb026ecefce80014 /modules/services
parent04cf7b97af097153d10e1ac6ce3aaa9601f6cec7 (diff)
starbound: Update to version 1.3.1
Minor changes / bug fixes:

  * Added and improved sound effects for a variety of monsters, weapons
    and mech components
  * Fixed lots of typos
  * Fix "Parts and Labour" quest description not matching its
    requirements
  * Fix bookmarks not being sorted alphabetically
  * Fix players "swimming" off rail stops using rail hooks
  * Fix world.spawnLiquid not functioning on tiles with rails/platforms
  * Fix a bug allowing placement of blocks on some outside walls of
    player stations
  * Fix Triplod not registering in monster collection when captured
  * Fix final ore type not being listed in navigation interface for some
    planets
  * Fix placement of a boulder trap in a challenge room
  * Fix rustick being affected by physics forces/collisions
  * Make airless space areas actually airless and require breath
    protection
  * Fix tier 4 mech bodies not protecting against radiation
  * Fix penguin weapon shop not unlocking when repeating weapon testing
    mission
  * Fix passive monsters becoming aggressive when player engages hostile
    monsters
  * Fix some systems not zooming out far enough in nav and planets going
    out of view
  * Fix a bug causing a navigation crash when selecting gas giants
  * Fix objects with minimum / maximum liquid levels not being broken
  * Fix item drops being stuck in force regions at top / bottom of world
  * Fix quest indicators being affected by world lighting
  * Fix bug preventing some background tiles from being painted
  * Disable "go to quest" button in nav when that system isn't explored
    (e.g. in another universe)
  * Fix some bugs when dual wielding rail hooks
  * Prevent activating techs during mech deployment
  * Don't show the "E" hint in dialog sequences that are not skippable
  * Fix a bug where navigation could be canceled after consuming fuel
    but before starting flight
  * Rework behavior of hoverbikes in zero gravity
  * Boats no longer sail out of water
  * Add an icon to Tonauac's safe fall blessing
  * Add a few more mech horns
  * Prevent rail trams from driving off the ends of active stops

Modding API changes:

  * Add world.setDungeonId binding

Full upstream release announcement:

  http://playstarbound.com/1-3-1-changelog/

Tested using the games.starbound VM test.

Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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