about summary refs log tree commit diff
path: root/pkgs/aszlig/vim
diff options
context:
space:
mode:
authoraszlig <aszlig@nix.build>2018-08-14 21:30:39 +0200
committeraszlig <aszlig@nix.build>2018-08-14 21:30:39 +0200
commitb466d458a1f806df041728673891eb2b47aceb16 (patch)
tree2c9c57ded7990170164203b0e61d59db1a0eb998 /pkgs/aszlig/vim
parent2bd3abac58065b79f52986bc1f8b6e02a6eda868 (diff)
stardew-valley: Update to version 1.3.28
Upstream fixes:

    * Bug preventing buildings from being placed where there would be a
      path/flooring tile in front of the door.
    * Music not playing at the Luau festival and in town.
    * Clients occasionally crashing in rainy weather.
    * Server crash when there are no available network adapters.
    * The load menu showing 'no saved games' while searching for files.
    * Crash that occurred if you collided with a monster on the first
      frame you entered a new location.
    * Robin forgetting that she's meant to upgrade a farmhand cabin if
      the farmhand disconnects abnormally.
    * Farmhands not being able to set the next day's weather with rain
      totems.
    * Farmhands 'swimming' inside their cabins if they're disconnected
      while swimming in the spa.
    * Swimming-related visual bugs in on farmers' faces.
    * Furniture rotation graphical glitch.
    * A crash that occurs if you try to copy an invite code while
      remotely logged into the machine the game is running on.
    * A German localisation issue with '%Farm' appearing in text instead
      of the farm's name.
    * Spouse NPCs not kissing farmers.

Also some various internal changes requested on the modding wishlist.

The upstream URL with the release notes is:

https://community.playstarbound.com/threads/stardew-valley-multiplayer-known-issues-fixes.147892/

Signed-off-by: aszlig <aszlig@nix.build>
Diffstat (limited to 'pkgs/aszlig/vim')
0 files changed, 0 insertions, 0 deletions