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authoraszlig <aszlig@nix.build>2018-05-24 10:12:23 +0200
committeraszlig <aszlig@nix.build>2018-05-24 10:16:29 +0200
commit1ffd55e697636d75598b2223cf8c3ed750d047a9 (patch)
tree078b3f5220bf6028941b3188d1d6cfb4e806f1e6 /pkgs/aszlig
parentb8ff993ef9c26da49610731af851b9b9d9a48331 (diff)
games/invisigun-heroes: Update to version 1.6.71
The hotfix release 1.6.71 contains the following fixes:

  * UI: Fixed sorting of UI dialogs when in-match
  * UI: Fixed missing Chinese translation for training menu label
  * UI: Fixed resolution "free" label value change when changing
        languages

New features in version 1.6.70:

  * New localization: French
  * New localization: Chinese
  * UI: Language selector is presented on first launch
  * UI: Some title screen layout adjustments for localization (complete
        reskin later)
  * CRONUS: Finally has a unique victory pose (like the rest of the
            cast)

Fixes in version 1.6.70:

  * GAME: GIF export files are properly closed when canceling
  * GAME: Fixed empty powerup crate falling once on clients if all
          powerups are disabled
  * GAME: Fixed not being able to split shots on clients if projectile
          is already destroyed on the host
  * GAME: Fixed possibility for two projectiles to create a blast
          barrier instead of hitting objects
  * GAME: Fixed missing left ember spawner on The Catacombs
  * GAME: Random map is refreshed when returning to the lobby from a
          match
  * GFX: Fixed the tint of Epi's ghost in his victory pose
  * UI: "Keyboard" is now properly localized on player selectors
  * UI: Fixed potential for game to stall if localized text parsing
        fails in some edge cases
  * UI: Better spacing in GIF end cards for multi-line Steam usernames
  * UI: Fixed Connect button being selected after removing IP digits
        using the GUI
  * UI: Various minor layout fixes for different locales
  * UI Fixed ready up indicator minor scaling issues
  * AUDIO: Fixed replays always playing SFX at max volume
  * EPI: Fixed ghost Epi getting hit instead of real Epi if standing in
         the same spot

Full upstream change log:

https://s3-us-west-1.amazonaws.com/sombr-invisigun/messages/ReleaseNotes.txt

Signed-off-by: aszlig <aszlig@nix.build>
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