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authoraszlig <aszlig@nix.build>2018-07-31 16:47:44 +0200
committeraszlig <aszlig@nix.build>2018-07-31 16:47:44 +0200
commit0b0b5d75016bcdf7c6f7c540ef80a15e7542d2b5 (patch)
tree1d9fdc80f3d3127bcbf5bcaffc39609561bb1410 /pkgs/games/build-support/build-unity.nix
parenta8e406920bb11a2c53558d1398b3a66efd267e60 (diff)
games: Move FMOD fixing from Bastion to setup hook
Thanks to @layus for pointing out that there is at least one other game
(Epistory) which has the same FMOD issue as Bastion has.

So I decided to move this into a setup hook that automatically discovers
whether it's the affected FMOD version and NOPs out the calls to
system().

In summary: If another game is affected, all that's needed now is to add
fixFmodHook to nativeBuildInputs.

Signed-off-by: aszlig <aszlig@nix.build>
Cc: @layus
Diffstat (limited to 'pkgs/games/build-support/build-unity.nix')
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