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author | aszlig <aszlig@redmoonstudios.org> | 2017-09-13 08:12:08 +0200 |
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committer | aszlig <aszlig@redmoonstudios.org> | 2017-09-13 15:28:26 +0200 |
commit | 5b58565bf8227b9346a72844c22a733aab7b8d29 (patch) | |
tree | 16179d3650d3236d3bb1346356d7709367c51bed /pkgs/games/build-support/build-unity.nix | |
parent | 96a14a62bfe2ab98320c8c17db88aba1506847e9 (diff) |
pkgs/games: Switch Unity games to buildUnity
Both of these games weren't working at all. Megabyte Punch was completely broken and the expression wasn't even finished and Lovers In A Dangerous Spacetime wasn't up to date (unfortunately we can't pin on a specific version). Megabyte Punch now also uses callPackage_i686, because it only comes with a 32 bit binary. Signed-off-by: aszlig <aszlig@redmoonstudios.org>
Diffstat (limited to 'pkgs/games/build-support/build-unity.nix')
0 files changed, 0 insertions, 0 deletions