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authoraszlig <aszlig@redmoonstudios.org>2017-10-03 21:47:02 +0200
committeraszlig <aszlig@redmoonstudios.org>2017-10-03 23:41:39 +0200
commitb7e0a4c55944b266f2a6c2aa65d093eb31dcc3ad (patch)
tree7d0157f09c5c13ca30ab887c8039ff6909d1bad3 /pkgs/games/build-support/build-unity.nix
parent0bf66bd8d1a1db8c512c66069731bf67a9836a44 (diff)
pkgs/build-game: Enable sandbox by default
This is using buildSandbox with the addition of adding LD_LIBRARY_PATH
to the default runtimePathVars. I've also renamed the attribute to be
called runtimePathVars instead of runtimePathVariables, simply because
it's shorter.

Signed-off-by: aszlig <aszlig@redmoonstudios.org>
Diffstat (limited to 'pkgs/games/build-support/build-unity.nix')
-rw-r--r--pkgs/games/build-support/build-unity.nix2
1 files changed, 2 insertions, 0 deletions
diff --git a/pkgs/games/build-support/build-unity.nix b/pkgs/games/build-support/build-unity.nix
index bdca83eb..596c65be 100644
--- a/pkgs/games/build-support/build-unity.nix
+++ b/pkgs/games/build-support/build-unity.nix
@@ -27,6 +27,8 @@ in buildGame ({
     mesa xorg.libX11 xorg.libXcursor xorg.libXrandr libudev zlib
   ];
 
+  extraSandboxPaths = [ "$XDG_CONFIG_HOME/unity3d" ];
+
   installPhase = ''
     runHook preInstall