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author | aszlig <aszlig@redmoonstudios.org> | 2017-10-26 14:25:51 +0200 |
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committer | aszlig <aszlig@redmoonstudios.org> | 2017-10-26 14:30:24 +0200 |
commit | 6ea9f3f1b66ad63051875627ef6ad58a0aa7a857 (patch) | |
tree | 7140451af0ec7ceb44e8a9fb110635e3ce362ac9 /pkgs/games/build-support | |
parent | edc9d1ec2b8b37fab694f4c807a006abe7c5da05 (diff) |
games/invisigun-heroes: Update to version 1.5.70
New features: * New powerup: Cluster Shot * New powerup: Guardian Updates: * GAME: Blizzards vary in intensity, with max intensity slighty reduced * MAPS: Adjusted Zone Control area on The Long Run * GFX: Updated frozen player visuals * GFX: More efficient pooling & performance for sprite trails (dash, jump, etc) * SELENE: Added a subtle jump trail * UI: Updated some sprites to reduce buzzing on contrast-sensitive monitors * UI: Updated discord URL to the verified official address: discord.gg/invisigun * UI: Minor update to Epi's character image Fixes: * GAME: Fixed being able to act on an already-existing shot after picking up Split Shot * GAME: Fixed resistance & diagonal shot interactions * GAME: More reliable slow-motion timing for end-of-round moments * AI: Fixed several path-finding errors for bots * AI: Fixed bots staying in place momentarily while soft-stunned * SELENE: Fixed buffered shots still firing when landing on another player * RONIN: Slashing a player shouldn't remove their shield * MAPS: Fixed asymmetrical issue on Snowergrown Full upstream change log: https://s3-us-west-1.amazonaws.com/sombr-invisigun/messages/ReleaseNotes.txt Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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