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author | aszlig <aszlig@nix.build> | 2018-07-15 10:29:26 +0200 |
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committer | aszlig <aszlig@nix.build> | 2018-07-15 10:34:09 +0200 |
commit | 8005779640207a46089476721ce1a5441b579478 (patch) | |
tree | e991adf30b8d756f1ddf4afc16ba25125b3c6c41 /pkgs/games/gog/satellite-reign.nix | |
parent | 753d37c21993283ac93352adb0c01a0cddce186d (diff) |
fetchHumbleBundle: Fix subproduct name collision
Every HumbleBundle purchase has a list of subproducts and those have so-called 'machine_name' attributes which are unique. However in our fetcher we used the 'human_name' as a unique key, which isn't really unique and in case of bastion the soundtrack subproduct is has the human_name "Bastion" and the actual game has the *same* name as well. Using the machine_name as the unique key now solves the problem that certain games couldn't be found if you for example also have the soundtrack. Signed-off-by: aszlig <aszlig@nix.build>
Diffstat (limited to 'pkgs/games/gog/satellite-reign.nix')
0 files changed, 0 insertions, 0 deletions