diff options
author | aszlig <aszlig@nix.build> | 2019-02-13 19:13:10 +0100 |
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committer | aszlig <aszlig@nix.build> | 2019-02-13 19:13:10 +0100 |
commit | 08fa8b9c604d1127e2d02bf9846b86cb2c9bd12a (patch) | |
tree | d178bd7ef8993a368573a5666b284eb6ea3b0790 /pkgs/games/gog/stardew-valley.nix | |
parent | a9f5e556cf0095be552153ed9e652bbfa82fa08c (diff) |
games: Use "mono" instead of "mono50"
The use of mono50 was just an old relic where I was debugging some issue with a game, but I used it as a template for packaging other games, so it spread throughout the code base. I've tested all these games just to make sure they still work with the latest version. Signed-off-by: aszlig <aszlig@nix.build>
Diffstat (limited to 'pkgs/games/gog/stardew-valley.nix')
-rw-r--r-- | pkgs/games/gog/stardew-valley.nix | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/pkgs/games/gog/stardew-valley.nix b/pkgs/games/gog/stardew-valley.nix index 820e98de..144202c0 100644 --- a/pkgs/games/gog/stardew-valley.nix +++ b/pkgs/games/gog/stardew-valley.nix @@ -1,5 +1,5 @@ { lib, stdenv, buildGame, fetchGog, makeWrapper -, mono50, SDL2, libGL, openal +, mono, SDL2, libGL, openal }: buildGame rec { @@ -48,7 +48,7 @@ buildGame rec { install -vD "lib$bitSuffix/libGalaxyCSharpGlue.so" \ "$out/libexec/stardew-valley/libGalaxyCSharpGlue.so" - makeWrapper ${lib.escapeShellArg mono50}/bin/mono \ + makeWrapper ${lib.escapeShellArg mono}/bin/mono \ "$out/bin/stardew-valley" \ --add-flags "$out/libexec/stardew-valley/StardewValley.exe" \ --prefix LD_LIBRARY_PATH : ${lib.escapeShellArg "${libGL}/lib"} \ |