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authoraszlig <aszlig@nix.build>2020-03-26 04:41:02 +0100
committeraszlig <aszlig@nix.build>2020-03-26 04:44:45 +0100
commitae88abcba275bd769847510c0cc47af4c7766cba (patch)
tree51b19953b33633984f804cb945833b539c7d1210 /pkgs/games/gog
parentdc4f68bf85eda01f79353c993304121ef6b12a48 (diff)
invisigun-heroes: Update to version 1.8.1
Upstream changes for version 1.8.1:

  * IRIS: Fixed crash involving dash on Stage 6
  * EPI: Fixed cluster shots spawning at real Epi's location when
         hitting ghost Epi
  * CONTROLS: Fix loss of subsequent control if pause menu is open when
              a round ends online

Upstream changes for version 1.8.0:

  * UI: Any player can control or skip instant replays after the first
        full viewing
  * UI: Lab hero menu starts with your current hero selected
  * INPUT: More accurate movement tapping when standing still
  * UI: Minor localization edits
  * UI: Pixel alignment visual fix on game mode selector buttons
  * UI: Fixed player selectors sometimes not showing ability text when
        you first join in
  * EPI: Fixed cluster shots hitting ghost Epi instead of real Epi when
         they occupy the same tile
  * EPI: Fixed shield showing for one frame on real Epi when toggling
         off ghost Epi
  * DJAAN-KHE: Fixed being able to trap players when they are in respawn
               invincibility time
  * DJAAN-KHE: Fixed footsteps/surface FX triggering when laying traps
  * GAME: Fixed sometimes not being able to fire when standing in same
          position as a dead player
  * GAME: Fixed edge case that could prevent players from respawning in
          sudden death situations
  * GAME: Fixed edge case where security cameras would fail to rotate
          towards some corners

I also changed the screenshot path to use "$XDG_DATA_HOME/Invisigun
Reloaded", since this is the new location of the "Reloaded" update which
I didn't yet fix.

Signed-off-by: aszlig <aszlig@nix.build>
Diffstat (limited to 'pkgs/games/gog')
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