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author | aszlig <aszlig@nix.build> | 2017-11-21 07:12:37 +0100 |
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committer | aszlig <aszlig@nix.build> | 2017-11-21 07:44:52 +0100 |
commit | c474d05d7384a4c6f83e53de25fa5fe61f4497e4 (patch) | |
tree | 627313809d591ff683532a7008b38536e287459e /pkgs/games/humblebundle/liads.nix | |
parent | af83c63ef1926a7571943926fbbd08c6c129d737 (diff) |
pkgs/build-unity: Add a saveDir attribute
This is used for sandboxing and instead of letting all Unity games access the data of every other Unity game we now restrict it to its own save directory only. Signed-off-by: aszlig <aszlig@nix.build>
Diffstat (limited to 'pkgs/games/humblebundle/liads.nix')
-rw-r--r-- | pkgs/games/humblebundle/liads.nix | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/pkgs/games/humblebundle/liads.nix b/pkgs/games/humblebundle/liads.nix index 5b79ed9e..27725200 100644 --- a/pkgs/games/humblebundle/liads.nix +++ b/pkgs/games/humblebundle/liads.nix @@ -3,6 +3,7 @@ buildUnity { name = "liads"; fullName = "LoversInADangerousSpacetime"; + saveDir = "AsteroidBase/LoversInADangerousSpacetime"; version = "20160121"; src = fetchHumbleBundle { |