about summary refs log tree commit diff
path: root/pkgs/games/itch/fetch-itch
diff options
context:
space:
mode:
authoraszlig <aszlig@redmoonstudios.org>2017-10-26 14:25:51 +0200
committeraszlig <aszlig@redmoonstudios.org>2017-10-26 14:30:24 +0200
commit6ea9f3f1b66ad63051875627ef6ad58a0aa7a857 (patch)
tree7140451af0ec7ceb44e8a9fb110635e3ce362ac9 /pkgs/games/itch/fetch-itch
parentedc9d1ec2b8b37fab694f4c807a006abe7c5da05 (diff)
games/invisigun-heroes: Update to version 1.5.70
New features:

 * New powerup: Cluster Shot
 * New powerup: Guardian

Updates:

 * GAME: Blizzards vary in intensity, with max intensity slighty reduced
 * MAPS: Adjusted Zone Control area on The Long Run
 * GFX: Updated frozen player visuals
 * GFX: More efficient pooling & performance for sprite trails (dash,
        jump, etc)
 * SELENE: Added a subtle jump trail
 * UI: Updated some sprites to reduce buzzing on contrast-sensitive
       monitors
 * UI: Updated discord URL to the verified official address:
       discord.gg/invisigun
 * UI: Minor update to Epi's character image

Fixes:

 * GAME: Fixed being able to act on an already-existing shot after
         picking up Split Shot
 * GAME: Fixed resistance & diagonal shot interactions
 * GAME: More reliable slow-motion timing for end-of-round moments
 * AI: Fixed several path-finding errors for bots
 * AI: Fixed bots staying in place momentarily while soft-stunned
 * SELENE: Fixed buffered shots still firing when landing on another
           player
 * RONIN: Slashing a player shouldn't remove their shield
 * MAPS: Fixed asymmetrical issue on Snowergrown

Full upstream change log:

https://s3-us-west-1.amazonaws.com/sombr-invisigun/messages/ReleaseNotes.txt

Signed-off-by: aszlig <aszlig@redmoonstudios.org>
Diffstat (limited to 'pkgs/games/itch/fetch-itch')
0 files changed, 0 insertions, 0 deletions