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authoraszlig <aszlig@nix.build>2018-11-16 20:52:03 +0100
committeraszlig <aszlig@nix.build>2018-11-16 20:52:03 +0100
commit00da276e807846fa8d6602796cc7776dc2c5d515 (patch)
treeda7541837ab708ec8a3673b788acf96646caf4ec /pkgs/games/itch
parent1e6b853a5de4fb49d3979bb2555b5d431e3d7d00 (diff)
invisigun-heroes: Update to version 1.6.100
This includes upstream release version 1.6.97 and 1.6.100, the latter
being mainly a bugfix release.

Version 1.6.100 contains the following changes:

  * UI: Fixed display of waiting-for-more-players time for Guest Edition
  * UI: Fixed soft lockup that could occur when randomizing player bot
        selections
  * UI: Fixed edge case that could cause the match to not fade in (black
        screen)
  * UI: Italian localization updates

The major update however is version 1.6.97, which contains the following
changes:

New features:

  * New powerup: Ability Boost
  * UI: You can choose an emote to display on the scoreboard after you
        die
  * UI: You can now edit the match settings without leaving the lobby!
  * UI: Dualshock 4 lights reflect in-game player colors (except via
        Bluetooth on Mac)
  * NET: Online matches will auto start from the lobby after 30s of
         inactivity
  * NET: All matches will auto return to the lobby after 30s of
         post-match inactivity

Updated features:

  * Land Grab: Markers appear a little bit faster when you've reached a
               tile
  * The Conundrum: Some map layout adjustments
  * NET: Better selection of open UDP ports
  * NET: Remote players option is now 3 choices: None (local only),
         IP/LAN, or Online
  * UI: Unified inputs for all pause- and context-menu interactions
        (Start/ESC to toggle, Fire to interact)
  * UI: Better render texture selection for screen recording depending
        on platform
  * UI: Loading indicator in lobby shows when match is preparing to
        start
  * UI: Most menus and options now wrap vertically and horizontally when
        navigating
  * UI: Map selectors show an indicator for how many maps there are &
        which you are on
  * UI: Updated Cerebrus planet look
  * UI: Unified lobby actions menu and start match behavior / inputs
  * UI: Hero profile demos updated; some have a second player to show
        ability interactions
  * GAME: Improved handling to protect against saved data corruption
  * SFX: Increased buffer for simultaneous replay audio cues (less
         dropped replay SFX)

Fixes:
  * EPI: Ghost cluster bombs have much shorter stun time to prevent stun
         lock
  * EPI: Fixed situations on ghost death (real Epi dying, position
         swapping, etc) (regression bug)
  * RONIN: Slash will correctly hit multiple players and projectiles in
           its path (but powering up is capped)
  * SELENE: Fixed Selene leaving soot footprints even if jumping over
            Cronus' bomb impact tiles
  * GAME: Fixed potential for minecarts to bump objects on opposite side
          of a shot hitting them (for real)
  * GAME: Fixed empty powerup crate falling once on clients if all
          powerups are disabled (for real)
  * UI: Some localization fixes for button labels
  * UI: Fixed being able to navigate to the title screen bulletin items
        even if they aren't visible
  * UI: Fixed cooldown indicator errors if pausing and resuming before
        ever having spammed abilities
  * UI: Fixed some display issues with hidden indicators in replays
  * UI: Controller reference in pause menu shows more info about each
        player (type, ping, nickname, etc)
  * UI: Partial GIF files are deleted if the export process is canceled
  * UI: Fixed different spectator modes visibility in time delayed
        situations
  * UI: Fixed fade-in on tips screen
  * UI: Fixed copyright date
  * UI: Potential fix for instant replay starting too soon, overlapping
        the "Match Over" message
  * UI: Some Italian localization corrections and updates
  * NET: Game doesn't soft-lock on catastrophic network transport layer
         failures
  * NET: Fixed edge case that could leave a client in a joining state
         while the match is being delisted
  * NET: Fixed potential for online lobbies to fail to continue after
         playing local matches
  * NET: Fixed LAN matches not broadcasting for local network discovery
         after multiple match sessions
  * NET: Fixed LAN match joining
  * NET: More reliable LAN broadcasting and discovery
  * NET: Removed duplicate LAN match listings due to multiple network
         interface broadcasts
  * NET: Fixed LAN matches counting as online matches in stats
  * NET: Fixed delayed spectators end-of-match soft deadlock if the
         remote kill happens during the countdown
  * NET: Fixed an issue that could cause some matches to not properly
         list and delist from the matchmaker

You can find the full upstream changelog at:

https://s3-us-west-1.amazonaws.com/sombr-invisigun/messages/ReleaseNotes.txt

Here is a more shiny blog post about this release:

http://www.sombr.com/2018/11/12/v1-6-100-update-ability-boost-and-emotes-d/

Signed-off-by: aszlig <aszlig@nix.build>
Diffstat (limited to 'pkgs/games/itch')
-rw-r--r--pkgs/games/itch/invisigun-heroes.nix4
1 files changed, 2 insertions, 2 deletions
diff --git a/pkgs/games/itch/invisigun-heroes.nix b/pkgs/games/itch/invisigun-heroes.nix
index df9aca43..34018460 100644
--- a/pkgs/games/itch/invisigun-heroes.nix
+++ b/pkgs/games/itch/invisigun-heroes.nix
@@ -4,14 +4,14 @@ buildUnity rec {
   name = "invisigun-heroes";
   fullName = "Invisigun Heroes";
   saveDir = "Sombr Studio/Invisigun Heroes";
-  version = "1.6.81";
+  version = "1.6.100";
 
   src = fetchItch {
     name = "${name}-${version}.zip";
     gameId = 25561;
     uploadId = 208583;
     version = "v${version}";
-    sha256 = "0g3z5yy1c2s2vszs31sc7vlzw2x3pvsw9vnzcb3k9593623iw2hj";
+    sha256 = "14drg7phbgd7l8zrmcw5njrvs0alilayrdd8xinljzz0i3wmdnhg";
   };
 
   sandbox.paths.required = [ "$HOME/Invisigun Heroes" ];