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authoraszlig <aszlig@nix.build>2019-02-13 19:13:10 +0100
committeraszlig <aszlig@nix.build>2019-02-13 19:13:10 +0100
commit08fa8b9c604d1127e2d02bf9846b86cb2c9bd12a (patch)
treed178bd7ef8993a368573a5666b284eb6ea3b0790 /pkgs/games/itch
parenta9f5e556cf0095be552153ed9e652bbfa82fa08c (diff)
games: Use "mono" instead of "mono50"
The use of mono50 was just an old relic where I was debugging some issue
with a game, but I used it as a template for packaging other games, so
it spread throughout the code base.

I've tested all these games just to make sure they still work with the
latest version.

Signed-off-by: aszlig <aszlig@nix.build>
Diffstat (limited to 'pkgs/games/itch')
-rw-r--r--pkgs/games/itch/towerfall-ascension.nix6
1 files changed, 3 insertions, 3 deletions
diff --git a/pkgs/games/itch/towerfall-ascension.nix b/pkgs/games/itch/towerfall-ascension.nix
index 21704211..5028bc98 100644
--- a/pkgs/games/itch/towerfall-ascension.nix
+++ b/pkgs/games/itch/towerfall-ascension.nix
@@ -1,4 +1,4 @@
-{ stdenv, lib, buildGame, fetchItch, makeWrapper, p7zip, unzip, mono50
+{ stdenv, lib, buildGame, fetchItch, makeWrapper, p7zip, unzip, mono
 , SDL2, SDL2_image, libGL, libvorbis, openal, monogamePatcher, writeScriptBin
 , coreutils
 
@@ -34,7 +34,7 @@ buildGame rec {
       Texture IntroScene SFX SFXVaried
   '';
 
-  nativeBuildInputs = [ makeWrapper mono50 monogamePatcher ];
+  nativeBuildInputs = [ makeWrapper mono monogamePatcher ];
 
   libdir = if stdenv.system == "x86_64-linux" then "lib64" else "lib";
 
@@ -78,7 +78,7 @@ buildGame rec {
         "TowerFall Dark World Expansion/DarkWorldContent"
     fi
 
-    makeWrapper ${lib.escapeShellArg mono50}/bin/mono \
+    makeWrapper ${lib.escapeShellArg mono}/bin/mono \
       "$out/bin/towerfall-ascension" \
       --set SDL_OPENGL_LIBRARY ${lib.escapeShellArg "${libGL}/lib/libGL.so"} \
       --set PATH "$dummyXdgOpen/bin" \