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authoraszlig <aszlig@nix.build>2018-03-02 17:20:12 +0100
committeraszlig <aszlig@nix.build>2018-03-02 17:20:12 +0100
commit08ff07627c05911ac491f15e0b98b2bc6f664278 (patch)
treef826d283ec83e81b075f09db9977891c295cb77f /pkgs/games/itch
parent4a0d04388c43c8bf1a69c016bbd6435724d1e05a (diff)
games/invisigun-heroes: Update to version 1.6.15
New features:

 * Localization: Italian
 * New Cerebrus map: Summit
 * New Cerebrus map: Yinyang
 * New Cerebrus map: Polar Express

Updates:

 * CRONUS: Bombs no longer show nearby player indicator
 * CRONUS: Bomb impact area powers up the longer the target is left out
 * CRONUS: Bombs briefly show the impact area when a target is marked
 * CRONUS: Bombs leave soot on the floor which makes players leave a
           footprint trail
 * PROTEUS: Scanner drone shocks tagged players 2 times instead of 3
 * PROTEUS: Scanner drone re-deploy cooldown also applies to
            self-destruction
 * UI: Simplified lobby host info; better readability and presentation
 * UI: "Join Code" is now known as a "Join Key"
 * UI: Post-round scoreboard shows Steam nicknames
 * UI: Post-match stats table headers changed to icons for localization
       space
 * UI: Reduced controller vibration in some UI scenes
 * GFX: Better tile transitions in maps with very different adjacent
        surface types
 * GFX: Improved Selene's victory pose sprite
 * SFX: Subtle audio cue when you first start moving to another tile, as
        input confirmation

Fixes:

 * CRONUS: Fixed an issue where the center bomb tiles spawned
           simultaneously instead of staggered
 * CRONUS: Fixed bomb trails damaging scanner drones by touching their
           scan radius
 * GAME: Fixed revealer carrying over to the next round
 * CARRIER: Fixed carrier ball interactions while players are
            teleporting
 * UI: Fixed being able to quickly back out of scenes while they are
       transitioning in
 * UI: Fixed "Player Disconnected" popups when remote clients try to
       join an active match
 * UI: Fixed spam cooldown indicator still visible when a player dies
 * UI: Fixed blank lobby region flag when joining a match in "ANY"
       region
 * UI: Fixed flag icon showing in lobby when connected via IP
 * UI: Long controller names are truncated in lobby player selectors
 * GFX: Fixed pit beasts sorting issues with sand piles
 * GFX: Fixed y-sorting of Beast Tamer coins
 * GFX: Fixed y-sorting of some fence posts on Ice Prison
 * GFX: Fixed map objects showing proper bump FX over network
 * SFX: Fixed music fade out when exiting challenge mode

Full upstream change log:

https://s3-us-west-1.amazonaws.com/sombr-invisigun/messages/ReleaseNotes.txt

Signed-off-by: aszlig <aszlig@nix.build>
Diffstat (limited to 'pkgs/games/itch')
-rw-r--r--pkgs/games/itch/invisigun-heroes.nix4
1 files changed, 2 insertions, 2 deletions
diff --git a/pkgs/games/itch/invisigun-heroes.nix b/pkgs/games/itch/invisigun-heroes.nix
index d7b9e2f9..ea4345c3 100644
--- a/pkgs/games/itch/invisigun-heroes.nix
+++ b/pkgs/games/itch/invisigun-heroes.nix
@@ -4,14 +4,14 @@ buildUnity rec {
   name = "invisigun-heroes";
   fullName = "Invisigun Heroes";
   saveDir = "Sombr Studio/Invisigun Heroes";
-  version = "1.6.15";
+  version = "1.6.25";
 
   src = fetchItch {
     name = "${name}-${version}.zip";
     gameId = 25561;
     uploadId = 208583;
     version = "v${version}";
-    sha256 = "0a8lf5w7xb3pzakf4b3adnk1bi7mzqmxvjamci6a6snazhyghrgp";
+    sha256 = "0kd6z70m85p0iyhipcgxw8x43h662jiwk4r3s1q94nn9zpndwj5s";
   };
 
   sandbox.paths.required = [ "$HOME/Invisigun Heroes" ];