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authoraszlig <aszlig@nix.build>2018-09-02 06:17:26 +0200
committeraszlig <aszlig@nix.build>2018-09-02 06:21:21 +0200
commit3afb1cfeb336d0b2209ebd86c9318dac8cdf6525 (patch)
treed494445b9b6d06038f7bcb0c26a0c3c417a01b56 /pkgs/games/itch
parent1b9a4e75553b985a3da5cbcea2f268208ab0c322 (diff)
games/invisigun-heroes: Update to version 1.6.81
New content:

  * New Cerebrus map: Chaos Pit

Updates:

  * SYSTEM: This update will require DirectX 11 or OpenGL on Windows
            (DirectX 9 won't be supported)
  * GAME: Player visibility time after using their ability now includes
          the brief spam window time
  * UI: Ability recharge bar flashes during the short post-cooldown spam
        window time
  * UI: Game base resolution changed from 484x272 to 480x270 (resolution
        preferences will be reset)
  * UI: Some Chinese localization edits
  * UI: Improved progress scene performance
  * UI: Optimized screen fading transitions
  * UI: When exiting the lobby, you can choose to go back to match setup
        or the title screen
  * UI: Bulletin items on title screen will open associated URLs in your
        browser when activated

Fixes:

  * EPI: Fix edge case that could cause ghost Epi's position to be out
         of sync online
  * GAME: Fix edge case that could cause a downward spiral if save data
          is corrupt
  * GAME: Cronus bombs' soot shouldn't affect players with Silent Steps
  * GAME: Fix potential for minecarts to bump objects on opposite side
          of a shot hitting them
  * UI: Fix error that prevented all victory phrases from showing up
        (custom or default)
  * UI: Fix loss of UI focus if spamming save/cancel buttons in options
        sub panels
  * UI: Fix timing edge case that could cause the cooldown indicator to
        not show online
  * UI: Fix edge case that could leave a dialog box onscreen
  * NET: Fix edge case that leaves the client in lobby-limbo if the host
         disconnects
  * NET: Fix remote clients not skipping tips screen when playing
         consecutive online matches
  * NET: Handled some edge cases when there is no internet connection
         present

Full upstream changelog:

https://s3-us-west-1.amazonaws.com/sombr-invisigun/messages/ReleaseNotes.txt

Signed-off-by: aszlig <aszlig@nix.build>
Diffstat (limited to 'pkgs/games/itch')
-rw-r--r--pkgs/games/itch/invisigun-heroes.nix4
1 files changed, 2 insertions, 2 deletions
diff --git a/pkgs/games/itch/invisigun-heroes.nix b/pkgs/games/itch/invisigun-heroes.nix
index cf074d66..df9aca43 100644
--- a/pkgs/games/itch/invisigun-heroes.nix
+++ b/pkgs/games/itch/invisigun-heroes.nix
@@ -4,14 +4,14 @@ buildUnity rec {
   name = "invisigun-heroes";
   fullName = "Invisigun Heroes";
   saveDir = "Sombr Studio/Invisigun Heroes";
-  version = "1.6.71";
+  version = "1.6.81";
 
   src = fetchItch {
     name = "${name}-${version}.zip";
     gameId = 25561;
     uploadId = 208583;
     version = "v${version}";
-    sha256 = "16bcyypigk0nm7ckdfxc9hkwv8dznqs936qmkzbjb22va2j4ip0s";
+    sha256 = "0g3z5yy1c2s2vszs31sc7vlzw2x3pvsw9vnzcb3k9593623iw2hj";
   };
 
   sandbox.paths.required = [ "$HOME/Invisigun Heroes" ];