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authoraszlig <aszlig@redmoonstudios.org>2017-09-24 17:10:28 +0200
committeraszlig <aszlig@redmoonstudios.org>2017-09-25 15:00:37 +0200
commit58ea45433adaa030e70d604bb26d635f8c179b43 (patch)
treefdc8ba496887da2da8f89dd9caaddba1c477b080 /pkgs/games/itch
parent4995ae437751c4bc4c4f358330f4b8861bf171d7 (diff)
games/invisigun-heroes: Update to version 1.5.50
New features:

 * NET: Join & invite your Steam friends through the in-game lobby menu
        or Steam friends list
 * GAME: Experimental fallback for unsupported controllers & generic USB
         gamepads
 * GAME: Added an achievement for completing the training
 * UI: Your Steam nickname will show at the top left of the title screen
 * UI: New lobby chat message: "I'm going to spectate this match."
 * PREFS: Set your own data export path in the "config.json" file in the
          game directory

Updates:

 * GAME: The shield is only lost when dealt actual damage (not via
         stuns, Yeti breath, etc)
 * GAME: Lower chance of character repetition when choosing random
         heroes
 * GAME: More obvious shocked/soft-stun effect and audio
 * GAME: Bubble Suit removed
 * NET: Online play requires the latest version if there's an update
        available
 * AETHER: Aether is immobile for 0.3s after a ground pound
 * AETHER: Aether's spam cooldown increased from 0.5s to 0.7s
 * AETHER: Aether's pound has a circular radius of 2 units from his
           center
 * AETHER: Pound hard stuns for 1.25s
 * AETHER: Pound pushback force is uniform
 * CARMEN: Destroyed block rubble remains for 3s instead of 0.5s
 * PROTEUS: Tagged players are slowed more (multiplier changed from
            0.65x to 0.45x)
 * PROTEUS: The Scanner Drone can't be self-destroyed while
            pulse-revealing players
 * IRIS: Spam allowed reduced from 3 to 2
 * EPI: Epi has an ability cooldown of 2s if the ghost is killed (no
        self-imposed cooldown)
 * UI: "Join Public Match" is now "Quick Match" with an icon update
 * UI: Searching for a public match in "Any" region is faster
 * UI: More fun title screen news

Fixes

 * GAME: Fixed projectiles having no velocity if split while being
         reflected
 * GAME: Fixed controller lockup in lobby when switching from previously
         chosen player slots
 * GAME: Fixed perma-visibility after teleporting while revealed
 * GAME: Fixed disappearing revealer if it's pursuing a teleporting
         player
 * GAME: Fixed possibility that a Beast Tamer pit beast could spawn
         outside the map
 * AETHER: Aether no longer gets stunned if walking into a player that
           he pounded
 * EPI: Fixed real Epi teleporting to ghost Epi if inputs are triggered
        twice in a frame
 * UI: Fixed some lobby UI initialization before an online match is
       created
 * UI: Fixed edge cases that could cause a client to be stuck "waiting
       for host" in the lobby
 * UI: Fixed pause menu "Return to Lobby" button for Challenge Mode
 * UI: Fixed color & bloom values in field guide

Full upstream change log:

http://www.sombr.com/pub/SIG/tools/ReleaseNotes.php

Signed-off-by: aszlig <aszlig@redmoonstudios.org>
Diffstat (limited to 'pkgs/games/itch')
-rw-r--r--pkgs/games/itch/invisigun-heroes.nix4
1 files changed, 2 insertions, 2 deletions
diff --git a/pkgs/games/itch/invisigun-heroes.nix b/pkgs/games/itch/invisigun-heroes.nix
index 72c1e7f4..1dfc9e01 100644
--- a/pkgs/games/itch/invisigun-heroes.nix
+++ b/pkgs/games/itch/invisigun-heroes.nix
@@ -3,13 +3,13 @@
 buildUnity rec {
   name = "invisigun-heroes";
   fullName = "Invisigun Heroes";
-  version = "1.5.30";
+  version = "1.5.50";
 
   src = fetchItch {
     name = "${name}-${version}.zip";
     gameId = 25561;
     uploadId = 208583;
     version = "v${version}";
-    sha256 = "07iskccdmygnx70naaa3fcac1ayrhmq82cypddsnihc3gkw7rwrd";
+    sha256 = "0gyk683sa8gkx5dl78jac905mhfv1kfjdslpczh2pm2fmd5n651x";
   };
 }