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authoraszlig <aszlig@nix.build>2018-02-08 20:11:10 +0100
committeraszlig <aszlig@nix.build>2018-02-09 16:33:30 +0100
commitdf76a5c2d09709ba404c65dd361e59bba1a6be37 (patch)
treef4a8e21c684d8abe3793c5980cd0f4d02152987e /pkgs/games/itch
parentb014da8a00032fded8c249bcbe52d80bc9de8e48 (diff)
games/invisigun-heroes: Update to version 1.6.15
New features:

 * New Cerebrus map: Back to the Future

Updates:

 * RONIN: Slashed players will incur 0.25s of hard stun / push back, and
          0.35s of soft stun
 * PROTEUS: Scanner Drone won't continue to shock dead players
 * PROTEUS: Next Scanner Drone has a 3s cooldown from the time the last
            was destroyed (if shot down)
 * CRONUS: Drop target movement speed increased from 0.17s to 0.15s per
           tile
 * CRONUS: Bomb hit time & lingering fire increased from 1s to 1.5s
 * AETHER: Ground pound hit window is active for 0.25s instead of 1
           frame
 * GAME: Arx-515 teleporters are disabled for 1.25s while being used
 * GAME: Reduced visibility time after firing from 0.75s to 0.5s
 * GAME: Slightly reduced replay recording memory usage
 * GAME: Improved presentation of players visible due to Revealer
         powerup
 * GAME: Players are snapped to the nearest tile when firing
         perpendicular to movement
 * GFX: Removed FX when revealer ends, which had the potential to reveal
        real Epi's position
 * GFX: Clarified readability of some boundaries on Aqueduct
 * GFX: Powerup parachute drops are slightly transparent until near the
        ground
 * UI: Hero Profile demos properly show ability cooldown indicators

Fixes:

 * EPI: Fixed cluster shots from ghost Epi breaking shields
 * CRONUS: Fixed target disappearing on clients after attempting a drop
           over a disallowed area
 * CRONUS: Better drop target local simulation and feel for remote
           clients
 * MAPS: Added missing fence posts around holes on Conundrum
 * GAME: Slightly increased physics step rate to prevent some
         fast-moving collision misses
 * GAME: Fixed bumping builder blocks destruction after the reflection
         shield is already gone
 * GAME: Fixed potential to get shot in your original spot after
         teleporting online
 * GFX: Fixed projectile collision visuals' positions due to high-speed
        physics
 * GFX: Fixed projectile collision visuals' positions on network clients
 * GFX: Fixed exported GIF speeds due to vsync differences
 * UI: Fixed occasional disappearing in-match pause menu
 * UI: Fixed Proteus hero profile demo
 * UI: Fixed insane speed when changing controller setup types using
       analog sticks
 * PREFS: custom config file will no longer be reset during updates
          (after this release)
 * PREFS: custom config file has option to disable fullscreen FX for
          strobe-sensitive players

Full upstream change log:

https://s3-us-west-1.amazonaws.com/sombr-invisigun/messages/ReleaseNotes.txt

Signed-off-by: aszlig <aszlig@nix.build>
Diffstat (limited to 'pkgs/games/itch')
-rw-r--r--pkgs/games/itch/invisigun-heroes.nix4
1 files changed, 2 insertions, 2 deletions
diff --git a/pkgs/games/itch/invisigun-heroes.nix b/pkgs/games/itch/invisigun-heroes.nix
index 75f2b5d9..d7b9e2f9 100644
--- a/pkgs/games/itch/invisigun-heroes.nix
+++ b/pkgs/games/itch/invisigun-heroes.nix
@@ -4,14 +4,14 @@ buildUnity rec {
   name = "invisigun-heroes";
   fullName = "Invisigun Heroes";
   saveDir = "Sombr Studio/Invisigun Heroes";
-  version = "1.6.1";
+  version = "1.6.15";
 
   src = fetchItch {
     name = "${name}-${version}.zip";
     gameId = 25561;
     uploadId = 208583;
     version = "v${version}";
-    sha256 = "1jvdqrr7rysvgmyn3zyjyydwl8hwrdisis4wznpjhl02nplmhnqx";
+    sha256 = "0a8lf5w7xb3pzakf4b3adnk1bi7mzqmxvjamci6a6snazhyghrgp";
   };
 
   sandbox.paths.required = [ "$HOME/Invisigun Heroes" ];