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authoraszlig <aszlig@nix.build>2018-04-20 12:00:41 +0200
committeraszlig <aszlig@nix.build>2018-04-20 12:06:12 +0200
commite4d2075bfd09c5cba0b555f861a584bcb8f57610 (patch)
treeb5ff42e428c2dcbb4070bc99c8cf6ebf8eed3a40 /pkgs/games/itch
parent57e29cfc9201d65f81dcf674fa768c057a2be725 (diff)
games/invisigun-heroes: Update to version 1.6.50
New features:

  * UI: Player colors are changeable in the lobby for the match
  * UI: Available powerups can be customized in match setup
  * UI: Exported animated GIFs have an end card with the winning hero,
        date, and Steam name

Updates:

  * PROTEUS: Scanner drone shock count reverted to 3 pulses instead of 2
  * CRONUS: Bomb drop speed increased from 10 to 12
  * CARMEN: Blocks take 3 bumps to remove the reflector shield instead
            of 5
  * CARMEN: Max simultaneous blocks reduced from 3 to 2
  * CARMEN: Spam detection time window increased from 0.5s to 0.75s
            after placing a block
  * PHOEBE: Phoebe can't teleport back for 0.25s after teleporting
  * RONIN: Spam count reduced from 3 to 2 slashes before cooldown sets
           in
  * GAME: Guardians deploy from powerup pickup position
  * GAME: Land Grab default time limit reduced from 150s to 90s
  * GAME: Birds will scatter from Aether's pound and Cronus' bombs
  * GAME: More heroes can reliably buffer the next shot during their
          ability
  * NET: Host join key is persistent for the entire game session if the
         region is the same
  * NET: Last client join key used is saved for the session
  * UI: Guardian shows an indicator over targeted players when they are
        visible
  * UI: Title & Invisigun electricity FX don't continue forever
  * UI: Initial player choice is consistent (always begins on Selene)
  * UI: Custom phrases show an indicator on the victory phrase dialog
  * UI: Changed training pause label from "Exit" to "Menu"
  * UI: Updated victory phrase character presentation
  * UI: Lobby hero selectors show a loading spinner until they're ready
        for input
  * UI: Improved some powerup icons
  * UI: Added some icons to options buttons
  * UI: Smoother and more accurate replays and exported GIFs
  * UI: Even faster animated GIF exporting
  * UI: Replay GIFs show connection strength for online matches
  * UI: Better mini powerup icons on the scoreboard
  * SFX: Updated map loading audio cue
  * GFX: Power shots have a subtle animation on the front of the
         projectile
  * GFX: Softer rolloff for lighting fx

Map updates:

  * The Conundrum: layout adjustments
  * Polar Express: minor tile swap, fewer ember spawns from the edges

Fixes:
  * CARRIER: Fixed some bumping and positioning issues
  * SELENE: Selene can't evade scanner drone detection by jumping
            anymore
  * SELENE: Fixed not being able to buffer a shot after a double jump
  * CRONUS: Fixed issues with bomb trail timings when the game is paused
  * CRONUS: Fixed drop target stopping when bringing up the match menu
            during an online game
  * CRONUS: Fixed soot tracks sometimes showing up where a player was
            before stepping into soot
  * PHOEBE: Fixed proper destruction of projectiles teleported under
            mine carts
  * PHOEBE: Added some failsafe checks to prevent Phoebe getting shot
            immediately after teleporting online
  * PHOEBE: Potential fix for getting shot right after teleporting
            online
  * EPI: Fixed real Epi disappearing from spectator view & replays while
         ghost Epi is teleporting
  * EPI: Fixed possibility for remote client Epi to teleport to ghost's
         position on button mash
  * EPI: Fixed ghost Epi not leaving soot prints from Cronus' bombs
  * IRIS: More accurate powerup pickups while dashing online
  * IRIS: Fixed occasional failure for client dashes to work properly on
          remote connections
  * IRIS: Fixed occasional inability to dash through proximity doors
  * RONIN: Fixed some slash FX not showing up for remote clients
  * GAME: Fixed incorrect bot showing victory pose
  * GAME: Guardians could destroy the wrong shots if the original target
          was already destroyed
  * GAME: Fixed potential for mine carts to get stuck against some rocks
  * GAME: Fixed conveyor belt speed and player positioning due to
          physics timestep changes
  * GAME: Potential fix for projectiles sometimes stalling
  * GAME: Powerups don't repeatedly drop while the match is inactive
  * GAME: Fixed potential for projectiles to sometimes ricochet in
          diagonal directions
  * GAME: Fixed potential for two orthogonal projectiles to sometimes
          create diagonal cluster bombs
  * GAME: Fixed players not being able to get hit by their own split
          shots
  * GAME: Fixed players being invulnerable to their own cluster shots
  * GAME: Improved accuracy of cluster bomb spawn location
  * GAME: Fix for hitting your own resisted shots if walking into them
          with lag
  * GAME: Fixed an issue causing short stun times canceling existing,
          longer stun times
  * GAME: Fixed occasional possibility for players to be invisible
          during respawns or round resets
  * UI: Navigating back from Match Setup after arriving from Host a
        Match returns to Join Scene
  * UI: Fixed incorrect "up" controller label on player selectors in
        lobby
  * UI: Fixed traning pause menu input label when switching between
        keyboard and controllers
  * UI: Fixed spectator replay controls when switching between keyboard
        and controllers
  * UI: Fixed flickering UI elements on instant replay following export
        of GIF
  * UI: Fixed erratic replay lengths, playback, timing and GIF exports
        depending on device specs

Full upstream change log:

https://s3-us-west-1.amazonaws.com/sombr-invisigun/messages/ReleaseNotes.txt

Signed-off-by: aszlig <aszlig@nix.build>
Diffstat (limited to 'pkgs/games/itch')
-rw-r--r--pkgs/games/itch/invisigun-heroes.nix4
1 files changed, 2 insertions, 2 deletions
diff --git a/pkgs/games/itch/invisigun-heroes.nix b/pkgs/games/itch/invisigun-heroes.nix
index ea4345c3..71d81d8c 100644
--- a/pkgs/games/itch/invisigun-heroes.nix
+++ b/pkgs/games/itch/invisigun-heroes.nix
@@ -4,14 +4,14 @@ buildUnity rec {
   name = "invisigun-heroes";
   fullName = "Invisigun Heroes";
   saveDir = "Sombr Studio/Invisigun Heroes";
-  version = "1.6.25";
+  version = "1.6.50";
 
   src = fetchItch {
     name = "${name}-${version}.zip";
     gameId = 25561;
     uploadId = 208583;
     version = "v${version}";
-    sha256 = "0kd6z70m85p0iyhipcgxw8x43h662jiwk4r3s1q94nn9zpndwj5s";
+    sha256 = "1p5zx8xs0gjsimkwli23cw41r55vy7dy9rlrqiwk9lvm9si4rn9i";
   };
 
   sandbox.paths.required = [ "$HOME/Invisigun Heroes" ];