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author | aszlig <aszlig@nix.build> | 2020-11-10 08:40:05 +0100 |
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committer | aszlig <aszlig@nix.build> | 2020-11-10 08:43:48 +0100 |
commit | 815704413e9f9102ca1b31e4549014a89a144be4 (patch) | |
tree | 3b8d1982a9597965c93801c2fc5e2e54f61b62d3 /pkgs/games/steam/fetchsteam/downloader.patch | |
parent | 2f997d35618620ef721ef00d949f1ae59c84f7ed (diff) |
games/invisigun-heroes: Update to version 1.8.7
Upstream changes: * New localization: Russian * GAME: Performance optimizations * GAME: Faster startup * GAME: Framerate locked at 60fps to prevent timing drifts * GAME: Vsync disabled and setting removed due to sync timing issues * UI: Adjusted some button target visuals for clarity * UI: Much improved UI performance in online lobbies * UI: Warning when time-based modes are almost over is more clear * JOURNEY: Aether's boss shows shields on all body segments instead of just the head * JOURNEY: Regen shield time on Carmen stage 6 increased from 0.5s to 0.75s * UI: Fixed letterboxing shadows in middle of screen * UI: Localization corrections * UI: Fixed some text labels' display in Japanese * UI: Fixed offset scrolling positions in options menus * UI: Possible fix for blank interface elements (sanity checks when data loading on startup) * INPUT: Fixed some instances where control would be lost * NET: Fix for some disconnection cases when returning to the lobby after a match * NET: Fixed degrading network performance as a match progresses * NET: Fixed online stuttering and hitches after the first round * NET: Fixed incorrect shot style being set on clients * NET: Fixed freezing that can occur in Zone Control and Carrier modes * NET: More accurate framerate-independent timers for online modes * GFX: Fixed Selene's jump shadow showing in the wrong location for 1 frame * GFX: Fixed Phoebe instantly showing at her teleport destination for 1 frame * IRIS: Fixed being able to dash over Djaan-Khe's traps * EPI: Fixed not triggering footstep effects if activating ability midway to the next tile * DJAAN-KHE: Fixed not triggering footstep effects if activating ability midway to the next tile The full upstream changelog can be found at: https://www.sombr.com/pub/SIG/changelog/ Signed-off-by: aszlig <aszlig@nix.build>
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