about summary refs log tree commit diff
path: root/pkgs/games
diff options
context:
space:
mode:
authoraszlig <aszlig@nix.build>2018-07-04 01:55:22 +0200
committeraszlig <aszlig@nix.build>2018-07-04 01:56:23 +0200
commit920b95d89b5d0b87521e35f7ae7d21c495af3a4d (patch)
treeecb8ecd0c753178c497c2ce969d2c55a3d4943bc /pkgs/games
parentd1289b4d35bce7b827294ca087d3e38cdb467c69 (diff)
stardew-valley-beta: Update to version 1.3.22
Finally the version is in par with the Steam version.

Here are the fixes since 1.3.18:

1.3.19 (14 June 2018):

  * Client crashing when joining game due to null quest
  * Beach Bridge not updating for other players when one repairs it
  * Controls locking up inside fishing tent
  * Loss of 'Dating' friendship status when upgrading from 1.2 to 1.3
  * Wedding ring not appearing in crafting list in smapi
  * deepestMineLevel stat only updating when they go deeper then any
    other player
  * Seasonal tileset / smapi compatibility issue
  * Farmhands unable to enter pierre's on Wednesday after Community
    center completion
  * Rain totems not working in multiplayer
  * No blue chickens in mulitplayer
  * Gus walking through walls in Community Center
  * Some animations playing at double speed inside buildings
  * Pam disappearing (potential fix)

1.3.20 (19 June 2018):

  * Fish splash points not properly syncing
  * Missing elevator dings for clients
  * Objects broken by weapons breaking twice when there is latency
  * Glitched chest object in inventory UI
  * Horse missing sounds/animation for clients
  * Crash when trying to display dialogue for NPCs without any dialogue
    left
  * Players hidden from view when local player uses a return scepter
  * All players teleported when return scepter used
  * Structures can be placed where players would get stuck exiting them
  * Allow players to walk out of resources (stumps/rocks) if they become
    stuck inside
  * Grandpa's candles not lighting
  * Freeze up when all players are not in bed at 2am
  * Farmhands not seeing giant mushroom trees until they relog
  * Translation fixes
  * Door/footstep sounds can be heard mapwide
  * Item duplication if farmhands login while their inventory is open
  * Stamina resetting to max when you leave/rejoin
  * Trash items respawning when player travels to a different location
  * Crash after blowing up a rock crab
  * Fishing treasure chest causing a new cast
  * Filled chests breaking when they're next to an empty chest

1.3.21 (21 June 2018):

  * Animal sounds playing outside of map
  * Player icons overlapping on the map page
  * Fishing rod casting temp sprites during the fall mini game
  * Unsynced exhausted state and passing out
  * Remote characters not blinking
  * Grubs invincible to host while retreating
  * Floating lamp sprite in mines
  * Secret notes fished up spawning without a note number
  * Beer sprite overlapped by counter in Clint 3 heart event
  * Secret note #4 description fix

1.3.22 (3 July 2018):

  * Crash after 596 hours of gameplay
  * Mistranslated Chinese co-op button on main menu
  * Divorced status not carried over from 1.2 saves
  * Post-6pm animal mood drain
  * Animal happiness overflowing
  * Spa not regenerating stamina when a menu is open in multiplayer
  * Second player-player parent pregnancy causing crashes
  * Farmhands able to retrieve last item shipped after it has been sold
  * Lighting detaching from sources when upgrading house
  * Players losing cursor slot items when they become disconnected while
    managing inventory
  * Farmhands unable to enter tower if they join after CC is completed
  * Armored bugs not invincible
  * Wrong fish appearing in fishing minigame tent
  * Slingshot minigame crash
  * Broken skull cavern level 100 event in Russian
  * Cave carrot quest crash
  * Buffs not clearing when farmhands log out
  * Farmhands can't open chest in Junimo huts
  * Goblin problem quest still in log for other players after goblin is
    removed
  * New songs on Jukebox show wrong names
  * Duplicate songs on Jukebox

I haven't extensively tested this, only loaded a savegame and walked
around a bit. However the changes are only fixes and there aren't any
changes that would be relevant for our packaging.

Signed-off-by: aszlig <aszlig@nix.build>
Diffstat (limited to 'pkgs/games')
-rw-r--r--pkgs/games/gog/stardew-valley.nix4
1 files changed, 2 insertions, 2 deletions
diff --git a/pkgs/games/gog/stardew-valley.nix b/pkgs/games/gog/stardew-valley.nix
index e23d10c0..0a37af74 100644
--- a/pkgs/games/gog/stardew-valley.nix
+++ b/pkgs/games/gog/stardew-valley.nix
@@ -6,14 +6,14 @@
 
 buildGame rec {
   name = "stardew-valley-${version}";
-  version = if beta then "1.3.18" else "1.2.33";
+  version = if beta then "1.3.22" else "1.2.33";
 
   src = fetchGog (if beta then {
     productId = 1453375253;
     downloadName = "80335";
     downloadType = "product_bonus";
     suffix = "tar.gz";
-    sha256 = "1brlk6y2dlbcm99s3vdyzpcrksk8a2isqx4x8bh8dr9z250fbinv";
+    sha256 = "1ls2rfn6xk77v6k5gss72hwn0gv304l4s129i47n18n2j62xz9mi";
   } else {
     productId = 1453375253;
     downloadName = "en3installer10";