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authoraszlig <aszlig@nix.build>2020-11-10 08:40:05 +0100
committeraszlig <aszlig@nix.build>2020-11-10 08:43:48 +0100
commit815704413e9f9102ca1b31e4549014a89a144be4 (patch)
tree3b8d1982a9597965c93801c2fc5e2e54f61b62d3 /pkgs/games
parent2f997d35618620ef721ef00d949f1ae59c84f7ed (diff)
games/invisigun-heroes: Update to version 1.8.7
Upstream changes:

  * New localization: Russian
  * GAME: Performance optimizations
  * GAME: Faster startup
  * GAME: Framerate locked at 60fps to prevent timing drifts
  * GAME: Vsync disabled and setting removed due to sync timing issues
  * UI: Adjusted some button target visuals for clarity
  * UI: Much improved UI performance in online lobbies
  * UI: Warning when time-based modes are almost over is more clear
  * JOURNEY: Aether's boss shows shields on all body segments instead of
             just the head
  * JOURNEY: Regen shield time on Carmen stage 6 increased from 0.5s to
             0.75s
  * UI: Fixed letterboxing shadows in middle of screen
  * UI: Localization corrections
  * UI: Fixed some text labels' display in Japanese
  * UI: Fixed offset scrolling positions in options menus
  * UI: Possible fix for blank interface elements (sanity checks when
        data loading on startup)
  * INPUT: Fixed some instances where control would be lost
  * NET: Fix for some disconnection cases when returning to the lobby
         after a match
  * NET: Fixed degrading network performance as a match progresses
  * NET: Fixed online stuttering and hitches after the first round
  * NET: Fixed incorrect shot style being set on clients
  * NET: Fixed freezing that can occur in Zone Control and Carrier modes
  * NET: More accurate framerate-independent timers for online modes
  * GFX: Fixed Selene's jump shadow showing in the wrong location for 1
         frame
  * GFX: Fixed Phoebe instantly showing at her teleport destination for
         1 frame
  * IRIS: Fixed being able to dash over Djaan-Khe's traps
  * EPI: Fixed not triggering footstep effects if activating ability
         midway to the next tile
  * DJAAN-KHE: Fixed not triggering footstep effects if activating
               ability midway to the next tile

The full upstream changelog can be found at:

https://www.sombr.com/pub/SIG/changelog/

Signed-off-by: aszlig <aszlig@nix.build>
Diffstat (limited to 'pkgs/games')
-rw-r--r--pkgs/games/itch/invisigun-heroes.nix4
1 files changed, 2 insertions, 2 deletions
diff --git a/pkgs/games/itch/invisigun-heroes.nix b/pkgs/games/itch/invisigun-heroes.nix
index 9b3683fb..c41c28b9 100644
--- a/pkgs/games/itch/invisigun-heroes.nix
+++ b/pkgs/games/itch/invisigun-heroes.nix
@@ -4,14 +4,14 @@ buildUnity rec {
   name = "invisigun-heroes";
   fullName = "Invisigun";
   saveDir = "Sombr Studio/Invisigun Reloaded";
-  version = "1.8.1";
+  version = "1.8.7";
 
   src = fetchItch {
     name = "${name}-${version}.zip";
     gameId = 25561;
     uploadId = 208583;
     version = "v${version}";
-    sha256 = "11ik5zi9acpv9gbyra4h6zn223gw18bk56x8rn2vhb291ilmxl5n";
+    sha256 = "1ksq1xfs2xd4dn7anzyiy3d08a8k5ap3mb3a73cbz0khfivh4hgc";
   };
 
   nativeBuildInputs = [ mono monogamePatcher ];