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authoraszlig <aszlig@redmoonstudios.org>2016-09-19 17:05:34 +0200
committeraszlig <aszlig@redmoonstudios.org>2016-09-19 17:10:53 +0200
commit0034569f32635c4752335ac9e8bfe83e6850d5a2 (patch)
treee76d5167689127b43de89c810a80c093088430f6 /pkgs/profpatsch
parent1de5f13475a395d85a70cf6385ce98c2089d3b30 (diff)
starbound: Update to version 1.1.1
The archive format changed back to zip (as it was prior to version
1.1.0) and there is no longer an "update_tilesets" binary in the
upstream distribution.

Also a few library dependencies have been changed, so it's no longer
sufficient to just provide mesa and SDL2 but we now also need to add a
few X libraries.

Upstream changes:

  * Make previously captured monsters and previously completed fossils
    unlock their relevant collectible entries
  * Pets and fossils will need to be dropped and picked back up as item
    drops in order to register as collectables
  * Better handling of status effects applied by weather, e.g. acid rain
  * Fix bug with Snuffish and Gosmet not being properly added to monster
    collection
  * Fix swapped collection entries for Avian and Apex skeleton fossils
  * Prevent critters captured in previous versions from also being
    relocatable
  * Add a few missing recipe unlocks for cooking recipes to relevant
    items
  * Add missing documentation for a few new Lua functions

Upstream announcement of version 1.1.1 can be found here:

http://playstarbound.com/1-1-1-changelog/

Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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