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author | aszlig <aszlig@nix.build> | 2018-07-16 23:43:20 +0200 |
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committer | aszlig <aszlig@nix.build> | 2018-07-19 06:35:09 +0200 |
commit | cf54036a6adf6977300c611c50f7daf2445a0589 (patch) | |
tree | aa717f9344a4040e70abd49b473fcfb4395e01df /pkgs/profpatsch | |
parent | c9dfe485e9b922b35c9412e6c4fdbe119f17f4b5 (diff) |
monogame-patcher: Add a replace-call subcommand
It's a very early version which I did for a Unity3d game and it *desperately* needs a cleanup. An example command line: monogame-patcher replace-call -i Assembly-CSharp.dll \ 'System.String UnityEngine.Application::get_dataPath()' \ 'System.String UnityEngine.Application::get_persistentDataPath()' \ IniParser SaveMeta Right now the replace-call subcommand has UnityEngine.Application hardcoded, so this won't work for other types than UnityEngine.Application. However, I'm going to refactor the whole patcher very soon and add some tests, so this whole mess will be cleaned up. Signed-off-by: aszlig <aszlig@nix.build>
Diffstat (limited to 'pkgs/profpatsch')
0 files changed, 0 insertions, 0 deletions