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author | aszlig <aszlig@nix.build> | 2018-07-01 05:32:49 +0200 |
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committer | aszlig <aszlig@nix.build> | 2018-07-01 05:44:35 +0200 |
commit | 72abbc69b13dcf40bac429147dc18a8b8c8bae7b (patch) | |
tree | ca0a5b4a1f1eb10a2af4e4207d1e81fb0e095032 /tests/programs | |
parent | f96adee8203a4001c6d9f4e2522e3ba4b4cba6ff (diff) |
games/itch: Add Towerfall Ascension
Packaging is a bit similar to what we had to do back then with Opus Magnum (see commit 523dcef1f77251a4cfeb3428a0b13c0ec1d9c342) where some game data files were tried to open in read-write mode. I'm using the same patcher (which is using Mono.Cecil) that I have used for Opus Magnum back then but I've cleaned it up a bit. In the long term I'd try to make the patcher a bit more generic so that it can be used for other Mono-based games, because opening game data files in read-only mode seems to be fairly common among a few other games I haven't fully packaged yet. The game also tries to execute "xdg-open error_log.txt" in the event a uncaught exception occurs, which then fails because no xdg-open is available. So instead, I made a small dummy wrapper which just runs "head" on the error.log instead. Another thing which unfortunately is currently not working is the editor, because it tries to create a directory ("Workshop") within the game's content directory, which - again - doesn't work within the read-only Nix store. Signed-off-by: aszlig <aszlig@nix.build>
Diffstat (limited to 'tests/programs')
0 files changed, 0 insertions, 0 deletions