diff options
Diffstat (limited to 'pkgs/games/gog/albion/sdl2.patch')
-rw-r--r-- | pkgs/games/gog/albion/sdl2.patch | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/pkgs/games/gog/albion/sdl2.patch b/pkgs/games/gog/albion/sdl2.patch new file mode 100644 index 00000000..6b4bc93f --- /dev/null +++ b/pkgs/games/gog/albion/sdl2.patch @@ -0,0 +1,60 @@ +diff --git a/games/Albion/SR-Main/Albion-proc-events.c b/games/Albion/SR-Main/Albion-proc-events.c +index c323530..97eedd1 100644 +--- a/games/Albion/SR-Main/Albion-proc-events.c ++++ b/games/Albion/SR-Main/Albion-proc-events.c +@@ -893,19 +893,19 @@ void Game_ProcessKEvents(void) + else goto _after_switch1; + #endif + } +- else if ((cevent->key.keysym.unicode > 0) && (cevent->key.keysym.unicode < 128)) ++ else if ((cevent->key.keysym.sym > 0) && (cevent->key.keysym.sym < 128)) + { +- scancode = scancode_table[cevent->key.keysym.unicode]; +- ascii_code = cevent->key.keysym.unicode; ++ scancode = scancode_table[cevent->key.keysym.sym]; ++ ascii_code = cevent->key.keysym.sym; + } +- else if (cevent->key.keysym.unicode != 0) ++ else if (cevent->key.keysym.sym != 0) + { + scancode = 0; + ascii_code = 0; + + if ((ascii_code == 0) && (Albion_Font_Lang != AL_UNKNOWN)) + { +- switch (cevent->key.keysym.unicode) ++ switch (cevent->key.keysym.sym) + { + case 0x00E4: // ä + ascii_code = 0x84; +@@ -935,7 +935,7 @@ void Game_ProcessKEvents(void) + + if ((ascii_code == 0) && (Albion_Font_Lang == AL_ENG_FRE)) + { +- switch (cevent->key.keysym.unicode) ++ switch (cevent->key.keysym.sym) + { + case 0x00E9: // é + ascii_code = 0x82; +@@ -998,7 +998,7 @@ void Game_ProcessKEvents(void) + + if ((ascii_code == 0) && (Albion_Font_Lang == AL_CZE)) + { +- switch (cevent->key.keysym.unicode) ++ switch (cevent->key.keysym.sym) + { + case 0x00E9: // é + ascii_code = 0x82; +diff --git a/games/Albion/SR-Main/main.c b/games/Albion/SR-Main/main.c +index c9c3125..0d32bcb 100644 +--- a/games/Albion/SR-Main/main.c ++++ b/games/Albion/SR-Main/main.c +@@ -930,8 +930,6 @@ static void Game_Initialize2(void) + Init_Audio2(); + Init_Input2(); + +- SDL_EnableUNICODE(1); +- + Game_VideoAspectX = (360 << 16) / Picture_Width; + Game_VideoAspectY = (240 << 16) / Picture_Height; + |