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* invisigun-heroes: Update to version 1.6.100aszlig2018-11-161-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This includes upstream release version 1.6.97 and 1.6.100, the latter being mainly a bugfix release. Version 1.6.100 contains the following changes: * UI: Fixed display of waiting-for-more-players time for Guest Edition * UI: Fixed soft lockup that could occur when randomizing player bot selections * UI: Fixed edge case that could cause the match to not fade in (black screen) * UI: Italian localization updates The major update however is version 1.6.97, which contains the following changes: New features: * New powerup: Ability Boost * UI: You can choose an emote to display on the scoreboard after you die * UI: You can now edit the match settings without leaving the lobby! * UI: Dualshock 4 lights reflect in-game player colors (except via Bluetooth on Mac) * NET: Online matches will auto start from the lobby after 30s of inactivity * NET: All matches will auto return to the lobby after 30s of post-match inactivity Updated features: * Land Grab: Markers appear a little bit faster when you've reached a tile * The Conundrum: Some map layout adjustments * NET: Better selection of open UDP ports * NET: Remote players option is now 3 choices: None (local only), IP/LAN, or Online * UI: Unified inputs for all pause- and context-menu interactions (Start/ESC to toggle, Fire to interact) * UI: Better render texture selection for screen recording depending on platform * UI: Loading indicator in lobby shows when match is preparing to start * UI: Most menus and options now wrap vertically and horizontally when navigating * UI: Map selectors show an indicator for how many maps there are & which you are on * UI: Updated Cerebrus planet look * UI: Unified lobby actions menu and start match behavior / inputs * UI: Hero profile demos updated; some have a second player to show ability interactions * GAME: Improved handling to protect against saved data corruption * SFX: Increased buffer for simultaneous replay audio cues (less dropped replay SFX) Fixes: * EPI: Ghost cluster bombs have much shorter stun time to prevent stun lock * EPI: Fixed situations on ghost death (real Epi dying, position swapping, etc) (regression bug) * RONIN: Slash will correctly hit multiple players and projectiles in its path (but powering up is capped) * SELENE: Fixed Selene leaving soot footprints even if jumping over Cronus' bomb impact tiles * GAME: Fixed potential for minecarts to bump objects on opposite side of a shot hitting them (for real) * GAME: Fixed empty powerup crate falling once on clients if all powerups are disabled (for real) * UI: Some localization fixes for button labels * UI: Fixed being able to navigate to the title screen bulletin items even if they aren't visible * UI: Fixed cooldown indicator errors if pausing and resuming before ever having spammed abilities * UI: Fixed some display issues with hidden indicators in replays * UI: Controller reference in pause menu shows more info about each player (type, ping, nickname, etc) * UI: Partial GIF files are deleted if the export process is canceled * UI: Fixed different spectator modes visibility in time delayed situations * UI: Fixed fade-in on tips screen * UI: Fixed copyright date * UI: Potential fix for instant replay starting too soon, overlapping the "Match Over" message * UI: Some Italian localization corrections and updates * NET: Game doesn't soft-lock on catastrophic network transport layer failures * NET: Fixed edge case that could leave a client in a joining state while the match is being delisted * NET: Fixed potential for online lobbies to fail to continue after playing local matches * NET: Fixed LAN matches not broadcasting for local network discovery after multiple match sessions * NET: Fixed LAN match joining * NET: More reliable LAN broadcasting and discovery * NET: Removed duplicate LAN match listings due to multiple network interface broadcasts * NET: Fixed LAN matches counting as online matches in stats * NET: Fixed delayed spectators end-of-match soft deadlock if the remote kill happens during the countdown * NET: Fixed an issue that could cause some matches to not properly list and delist from the matchmaker You can find the full upstream changelog at: https://s3-us-west-1.amazonaws.com/sombr-invisigun/messages/ReleaseNotes.txt Here is a more shiny blog post about this release: http://www.sombr.com/2018/11/12/v1-6-100-update-ability-boost-and-emotes-d/ Signed-off-by: aszlig <aszlig@nix.build>
* test/make-test: Add pkgs argument to testing.nixaszlig2018-11-131-3/+3
| | | | | | | Since NixOS/nixpkgs@6c68fbd4e1f8beac39cb1f499ff90c78256262d6 a pkgs argument is required for nixos/lib/testing.nix. Signed-off-by: aszlig <aszlig@nix.build>
* crosscode: Update to version 1.0.1aszlig2018-11-131-2/+2
| | | | | | | | | | | | | | | | | | Upstream changelog: * Introduce new "Assist Mode" that allows to tweak the difficulty of the game in a detailed manner. * The "Screen shake" option is now properly applied on all screen shake effects of the game. * A new guest role character showed up in Rhombus Square. * The new Ninja Skin has been properly implemented. * Progress for each trophy can now be viewed in the trophy menu. The full announcement can be found here: https://steamcommunity.com/games/368340/announcements/detail/1688180265711126610 Signed-off-by: aszlig <aszlig@nix.build>
* profiles/services: Remove erroneous rngddevhell2018-11-121-1/+0
| | | | | | | | Being tired and trying to do Nix doesn't work, so removing `services.rngd` because it doesn't exist (it's security.rngd). Thinking about it, there's probably no reason to explicity enable it if it's already enabled by default because at the end of the day we can still look it up if needed.
* profiles/services: Replave haveged with rngddevhell2018-11-111-1/+1
| | | | | | We have `rngd` enabled by default, but I'm including it here for reference. From what I understand `rngd` is preferred due to hardware RNG support.
* machines: deactivate schaf & fliewatuetsternenseemann2018-11-091-2/+0
| | | | both don't exist anymore
* machines/devhell: Remove powerManagementdevhell2018-11-031-5/+0
| | | | TLP is running, so this won't work.
* machines/{eris,titan}: Unify configsdevhell2018-11-032-16/+57
| | | | | | I've become increasingly aware that my configurations drift, and while this is still not amazing in terms of DRY and whatnot, it's all I can do for now.
* profiles/packages: Add borgbackupdevhell2018-10-261-4/+1
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* dnyarri: Drop override for podcastparseraszlig2018-10-251-17/+1
| | | | | | | | | | | The upstream version 0.6.4 was released 2 months ago and it recently hit nixpkgs[1], so we can finally drop the override as the new version now contains the fix[2] for the problem that affected me. [1]: https://github.com/NixOS/nixpkgs/commit/5e2590ba6fd352bc65b4cd7fd82 [2]: https://github.com/gpodder/podcastparser/pull/17 Signed-off-by: aszlig <aszlig@nix.build>
* pkgs/santander: Fix library path for pcscliteaszlig2018-10-211-1/+1
| | | | | | | | The pcsclite derivation results in multiple outputs, so let's make sure we actually get the right path to the library instead of ending up using that from the "bin" output (which obviously doesn't exist). Signed-off-by: aszlig <aszlig@nix.build>
* modules/packages: Remove ExtensionPackdevhell2018-10-211-4/+0
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* machines/haku: serve lojbanistan.de faviconProfpatsch2018-10-201-1/+15
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* pkgs/vim: Use flake8 from python3Packagesaszlig2018-10-131-2/+2
| | | | | | | | Constantly getting errors on type hints and "unknown" print() arguments is very annoying, especially because I almost exclusively use Python 3 nowadays. Signed-off-by: aszlig <aszlig@nix.build>
* Revert "profiles/services: Enable geoclue2 in redshift"devhell2018-10-111-1/+2
| | | | | | This reverts commit e22360351ac6ca73605ee782a4fa3926a490eeda. Who knows when geoclue2 will work, going manual now.
* profiles/services: Remove profile-sync-daemondevhell2018-10-061-6/+0
| | | | | | | It has been reworked in [1], and since I don't use it at the moment there is reason to keep even the deactivated version around. [1] https://github.com/NixOS/nixpkgs/pull/46106
* profiles/services: Set vbox enableHardening to falsedevhell2018-10-031-1/+1
| | | | This should hopefully fix the 3D host acceleration issue.
* tests/bfq: Don't test on bleeding edge kernelaszlig2018-10-031-1/+1
| | | | | | | | | | | | If someone is going to use our patch for the latest release canidate kernel and it doesn't work I'd say it's somewhat expected. Right now the test fails with the current 4.19-rc6 and I don't have time to investigate this. It might be the case that this also might be an upstream issue, but let's actually lazy evaluate this and re-check once 4.19 is released. Signed-off-by: aszlig <aszlig@nix.build>
* machines/eris: Remove thunderbirddevhell2018-10-021-1/+0
| | | | Everything is on neomutt now so there is no need for thunderbird.
* pkgs/vim: Add syntax highlighting for mesonaszlig2018-10-021-1/+12
| | | | | | | | | | | The upstream project already provides a Vim plugin so we only need to reference that using the existing meson.src attribute. However, I needed to patch out a very annoying thing, which would echom every time the indentexpr is called. Most likely this was left in for debugging. Signed-off-by: aszlig <aszlig@nix.build>
* pkgs.profpatsch: switch to different import schemeProfpatsch2018-09-224-45/+52
| | | | | Reference files in `bin` outputs for a derivation as an attribute set, with renaming capabilities.
* pkgs/sandbox: Add dependency on Boostaszlig2018-09-221-2/+2
| | | | | | | | | | | | | | | | | | We're not directly using Boost but some headers are included in the headers we use, which causes the build to fail on newer Nix versions. In theory, this should be propagated by the Nix derivation. See also this comment: https://github.com/NixOS/nixpkgs/issues/39001#issuecomment-381949306 However, when looking at the Nix derivation, it already contains code that takes care of not propagating the boost dependency. Nevertheless, adding the dependency on our end even though it could become redundant some day certainly won't hurt. Signed-off-by: aszlig <aszlig@nix.build>
* games/gog: Add CrossCodeaszlig2018-09-222-0/+30
| | | | | | | | | Packaging is pretty straightforward because the game is written in JS, so only the assets need to be copied along with wrapper for NW.js pointing to the directory and we're done. Signed-off-by: aszlig <aszlig@nix.build> Cc: @Profpatsch
* More execline experiments & testingProfpatsch2018-09-214-22/+257
| | | | | | Improves the “execline experience” and adds some basic tests. The idea is that the final result doesn’t use coreutils and provides a feasible alternative to bash-based tooling.
* machines/katara: add local unbound DNS resolverProfpatsch2018-09-211-0/+2
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* pkgs/sandbox: Add UTS/PID/IPC namespacingaszlig2018-09-202-2/+29
| | | | | | | | | | | | | | | | | | | In order to isolate processes even further it's a good idea to not let them access information about other PIDs, eg. by enumerating /proc. However, this still bind-mounts /sys from the root namespace, so we might want to restrict /sys further. For our games however we will need /sys because it is used to enumerate gamepads and other input devices. Currently the processes will now be PID 1. I've tested this against a few games and none of them had problems with that so far, so let's keep it that way. Another thing we might want to add and which currently isn't there is a subreaper, which is useful if we have a process that leaves zombie processes around. Signed-off-by: aszlig <aszlig@nix.build>
* profiles/base: Add moreutilsaszlig2018-09-191-0/+1
| | | | | | | This really has a few very useful commands that make working with the shell on a daily basis less painful. Signed-off-by: aszlig <aszlig@nix.build>
* pkgs/vim: Update Nix pluginaszlig2018-09-131-2/+2
| | | | | | | This includes a revert of the recent indentation changes which introduce more problems than they actually solve. Signed-off-by: aszlig <aszlig@nix.build>
* games/humblebundle: Add Trine 2aszlig2018-09-102-0/+98
| | | | | | | | | Had this lying around for a while already, so just adding for completeness. I've tested whether the game still works. Signed-off-by: aszlig <aszlig@nix.build>
* profiles/packages: Replace pass with gopassdevhell2018-09-091-1/+1
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* core/tests: Remove test for kernel-copperheadaszlig2018-09-031-4/+0
| | | | | | | | The test has been removed in nixpkgs because it is unmaintained: https://github.com/NixOS/nixpkgs/commit/5fccac2b8d77a660a968809519710a5b Signed-off-by: aszlig <aszlig@nix.build>
* release/manual: Fix generating option descriptionsaszlig2018-09-031-1/+4
| | | | | | | | | | | | The NixOS option descriptions are now splitted into <para/> elements whenever a \n\n occurs. For this an intermediate step is necessary, so we need to add the postprocessing XSLT here as well. This is the upstream commit that changed this behavior: https://github.com/NixOS/nixpkgs/commit/f865d0feabfafbb30a9e0659e19a30cb Signed-off-by: aszlig <aszlig@nix.build>
* games/invisigun-heroes: Update to version 1.6.81aszlig2018-09-021-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | New content: * New Cerebrus map: Chaos Pit Updates: * SYSTEM: This update will require DirectX 11 or OpenGL on Windows (DirectX 9 won't be supported) * GAME: Player visibility time after using their ability now includes the brief spam window time * UI: Ability recharge bar flashes during the short post-cooldown spam window time * UI: Game base resolution changed from 484x272 to 480x270 (resolution preferences will be reset) * UI: Some Chinese localization edits * UI: Improved progress scene performance * UI: Optimized screen fading transitions * UI: When exiting the lobby, you can choose to go back to match setup or the title screen * UI: Bulletin items on title screen will open associated URLs in your browser when activated Fixes: * EPI: Fix edge case that could cause ghost Epi's position to be out of sync online * GAME: Fix edge case that could cause a downward spiral if save data is corrupt * GAME: Cronus bombs' soot shouldn't affect players with Silent Steps * GAME: Fix potential for minecarts to bump objects on opposite side of a shot hitting them * UI: Fix error that prevented all victory phrases from showing up (custom or default) * UI: Fix loss of UI focus if spamming save/cancel buttons in options sub panels * UI: Fix timing edge case that could cause the cooldown indicator to not show online * UI: Fix edge case that could leave a dialog box onscreen * NET: Fix edge case that leaves the client in lobby-limbo if the host disconnects * NET: Fix remote clients not skipping tips screen when playing consecutive online matches * NET: Handled some edge cases when there is no internet connection present Full upstream changelog: https://s3-us-west-1.amazonaws.com/sombr-invisigun/messages/ReleaseNotes.txt Signed-off-by: aszlig <aszlig@nix.build>
* games/wfto: Update to version 2.0.4aszlig2018-09-021-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Gameplay/balance changes for units: * Archon (Titan) * Basic Attack -- Damage decreased from 400 to 350 * Exterminate -- Damage decreased from 500 to 400 * Behemoth (Titan) * Recuperation (Out of combat health regeneration) * Regeneration rate increased from 0.25% to 0.45% of maximum health per second * Relentless (In combat health regeneration) * Regeneration rate increased from 0.025% to 0.045% of maximum health per second * Eternal (Titan) * Time Vortex (Slowing Aura) * Now slows enemies by 50% down from 60% Visual Improvements: * The Evil Arcane theme now has its own worker. Evil dorfs arrive! Audio Changes: * Added Additional Unit VO: * Democorn * Sentinel & Stone Knight * Rat * Highguard * Thunderling Adjusted VO: * Chunder * Miscellaneous Improvements * Users on all platforms who were suffering from abnormally high GPU * Utilisation should no longer suffer from this issue Bug Fixes: * Crashes & Show-stoppers * A number of graphics related Linux crashes should no longer occur Levels / Campaigns: * Fix an issue on Level 13 of the War for the Overworld campaign where Arcane Templar's shields would appear without their texture Miscellaneous: * Fix some minor warnings This release also fixes the crash I encountered when adding the game in 54e484fa385b16858bad77041da19c52238ae1c9. Upstream ticket: https://brightrockgames.userecho.com/communities/1/topics/4685-x Signed-off-by: aszlig <aszlig@nix.build>
* profiles/packages: Remove electrumdevhell2018-08-251-1/+0
| | | | | I'm not using it as it turns out and it's being annoying with regards to building on hydra.
* games/overload: Update to version 1.0.1854aszlig2018-08-201-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | New & Changed Features: * Added a new multiplayer level: Terminal. * Added new graphics options (see second page of Advanced Graphics Options). * Added particle effects to make switches look more interactive. * Added platform identifier icons for MP. * Added some text to clarify successive NG+ runs. * Hacked "Just Practicing" achievement so it will be awarded for unlocking Insane+ on all CM levels. * Updated Rewired input manager to version 1.1.18.0. Provides support for 3Dconnexion SpaceMouse Compact and SpaceMouse Wireless. * Added 30 Hz option to V-Sync setting. * Private Matches now show password in the lobby now (unless it's hidden). Fixes: * Fixed an issue with warpers and chunked-out areas. * Fixed count-based Achievements on GOG Galaxy. * Fixed issue in CM where a robot could be a Variant AND a Super. * Fixed an issue with fabricated bots being invisible in some cases. * Alien secret doors no longer trigger when Flak 'targets' them. * Fixed a graphical glitch with Super Powerups after save/load. * Fixed an issue where completing Ymirus on NG+ wouldn't properly update saved NG+ values. * Fixed an issue where the Super Op warning message could block a the final message in a Secret Level. * Fixed a problem with some bots not activating properly after loading a saved game. * Added translations for cheat messages and other text. * Fixed a couple of minor text issues, including the spelling of "Initiated." Updates/Fixes in Level Editor Build 34: * User level [format] improvements * Automatic chunking is now controlled by a export-time flag and not an ifdef * Support for reference_guid in Entities of an .overload for overriding with inline prefabs. Use "$INTERNAL$:" as a reference to the entity internally to the overload file * Bumped user level version number to 4 * Added LocalPosition and LocalRotation to the ITransformComponent interface * Added UnityEngine.BoneWeight as a native serialized type * Added CreateInlinePrefab as a new command for user level files * User level support for loading asset bundles for OSX and Linux platforms (in addition to the existing Windows) * Updated UnityEngine.Mesh support for colors32, boneWeights, and bindposes * More emulated Unity matrix4x4 support and BoneWeight Signed-off-by: aszlig <aszlig@nix.build>
* pkgs/logbook: Build only for x86_64-linuxaszlig2018-08-201-0/+1
| | | | | | | | | This build frequently fails for i686-linux and thus blocks the generic channel and I think the demand for a 32bit build is very very low (or maybe there is no demand *at* all). Signed-off-by: aszlig <aszlig@nix.build> Cc: @sternenseemann
* vim: Add indentation fixes for Nix expressionsaszlig2018-08-171-2/+2
| | | | | | | | | | | | | | This basically switches the source to my pull request with a few fixes for indentation: https://github.com/LnL7/vim-nix/pull/19 The main annoyance was that writing "with ...;\n\nlet" was indented one level deeper and I'm regularly writing small Nix expressions with something like this, eg. to quickly test things or abuse the Nix sandbox for programs I don't want to run unsandboxed ;-) Signed-off-by: aszlig <aszlig@nix.build>
* machines/titan: Replace gutenprint/hplip with foo2zjsdevhell2018-08-161-1/+1
| | | | | | | I've set up a RPi to act as a print server, but the printers are configured as RAW, so the burden of having the correct drivers installed lies with the client, which is fine considering the current network setup.
* stardew-valley: Update to version 1.3.28aszlig2018-08-141-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Upstream fixes: * Bug preventing buildings from being placed where there would be a path/flooring tile in front of the door. * Music not playing at the Luau festival and in town. * Clients occasionally crashing in rainy weather. * Server crash when there are no available network adapters. * The load menu showing 'no saved games' while searching for files. * Crash that occurred if you collided with a monster on the first frame you entered a new location. * Robin forgetting that she's meant to upgrade a farmhand cabin if the farmhand disconnects abnormally. * Farmhands not being able to set the next day's weather with rain totems. * Farmhands 'swimming' inside their cabins if they're disconnected while swimming in the spa. * Swimming-related visual bugs in on farmers' faces. * Furniture rotation graphical glitch. * A crash that occurs if you try to copy an invite code while remotely logged into the machine the game is running on. * A German localisation issue with '%Farm' appearing in text instead of the farm's name. * Spouse NPCs not kissing farmers. Also some various internal changes requested on the modding wishlist. The upstream URL with the release notes is: https://community.playstarbound.com/threads/stardew-valley-multiplayer-known-issues-fixes.147892/ Signed-off-by: aszlig <aszlig@nix.build>
* modules/devhell/packages: Remove nix-replaszlig2018-08-111-1/+0
| | | | | | | | | This is part of Nix since version 2.0 and has been removed in NixOS/nixpkgs@490ca6aa8ae89d0639e1e148774c3cd426fc699a as it's no longer needed as a separate package. Signed-off-by: aszlig <aszlig@nix.build> Cc: @devhell
* pkgs/vim: Add syntax highlighting for Vue.jsaszlig2018-08-051-0/+28
| | | | | | | This is used by Habitica and for maintaining my fork I sometimes[TM] unfortunately have to edit .vue files. Signed-off-by: aszlig <aszlig@nix.build>
* modules/devhell/packages: Remove Obnamaszlig2018-08-041-1/+0
| | | | | | | | | | | | | | | | | From the official Obnam project homepage: The Obnam project is retired. See https://blog.liw.fi/posts/2017/08/13/retiring_obnam/ for more information. Please use another backup solution instead. Subsequently it has been removed in NixOS/nixpkgs@8bb5c76365c3178c77980ffe7e1e5edb35d2f8d7. I've removed the package here in Vuizvui, because it leads to an evaluation error on Hydra. Signed-off-by: aszlig <aszlig@nix.build> Cc: @devhell
* pkgs/vim: Update Nix pluginaszlig2018-08-021-6/+10
| | | | | | | | | | | | | | | | This is mainly to catch up with the syntax highlighting fixes that were done in the respective plugins. The setlocals in ftplugin/nix.vim from LnL7's plugin are now gone and it's one setlocal with line continuation, so I had to turn the simple grep into a small sed script. Another thing I added while at it is to add the single quote to iskeyword, because it can be part of a Nix identifier. I did that by replacing the dash, because the latter now is part of the setlocal of the aforementioned ftplugin. Signed-off-by: aszlig <aszlig@nix.build>
* stardew-valley: Update to version 1.3.27 (stable)aszlig2018-08-012-26/+11
| | | | | | | | | | | | These small fixes mark the end of the beta: * Changes to the NetList events we added for modding * Gift limits not resetting sometimes in single-player So we now can finally get rid of the "stardew-valley-beta" attribute and track the stable version from now on. Signed-off-by: aszlig <aszlig@nix.build>
* games: Add names for setup hooksaszlig2018-07-311-0/+2
| | | | | | | The name "hook" is a not very good derivation name to distinguish it from other hooks, so let's actually name them. Signed-off-by: aszlig <aszlig@nix.build>
* games: Move FMOD fixing from Bastion to setup hookaszlig2018-07-314-50/+76
| | | | | | | | | | | | | | | Thanks to @layus for pointing out that there is at least one other game (Epistory) which has the same FMOD issue as Bastion has. So I decided to move this into a setup hook that automatically discovers whether it's the affected FMOD version and NOPs out the calls to system(). In summary: If another game is affected, all that's needed now is to add fixFmodHook to nativeBuildInputs. Signed-off-by: aszlig <aszlig@nix.build> Cc: @layus
* games/gog: Switch everything to gogUnpackHookaszlig2018-07-3111-56/+26
| | | | | | | | | | | | | | | | | | For Albion, Settlers 2 and World of Xeen we need to explicitly add gogUnpackHook, because for those the derivation containing the game data is not created via our buildGame wrapper. Everything else is just done by removing unpackCmd and unzip from the package arguments. One exception is Thimbleweed Park, which relied on custom path for unzip in order to get the desktop icon, but with our now hook, we get that icon now in xdg-icon.png with a flat directory structure. I've tested this by building all the games from GOG that we have packaged here. However, I didn't test whether every single one actually runs. Signed-off-by: aszlig <aszlig@nix.build>
* games: Add a new gogUnpackHookaszlig2018-07-315-3/+86
| | | | | | | | | | | | | | | | | | This should make all the extra unpackCmd attributes for the GOG games superfluous and make the expression way less convoluted, especially the games based on Unity3D. Right now however, the gogUnpackHook is added to buildGame, which is used for all games, not only for the GOG ones. While it doesn't really hurt or affect non-GOG games, it's still part of the build closure so we might want to apply this to GOG only at some day. For that, we need to restructure our whole packaging layout, because we want to have a way to override buildGame only for a certain namespace but without introducing too much churn or duplicating things. Signed-off-by: aszlig <aszlig@nix.build> Cc: @layus
* games/wizard-of-legend: Update to version 1.033baszlig2018-07-311-2/+2
| | | | | | | | | | | | | | | | | | Upstream fixes: * Bug with Magsphere spell not collecting projectiles as it should * Bug with Frost Feint not freezing enemies when the decoy was struck * Bug that caused Air Burst Dash effect to not show up * Bug where Takeout Box would grant max shield in post boss PvP battles * Armor of Greed causing players to lose gold during post boss PvP battles * Bug that would end the game on double-ko situations during post boss PvP battles * Bug with loading screen not showing 2nd player on the game board * Artifacting on the loading screen Signed-off-by: aszlig <aszlig@nix.build>