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* games/invisigun-heroes: Update to version 1.6.15aszlig2018-03-021-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | New features: * Localization: Italian * New Cerebrus map: Summit * New Cerebrus map: Yinyang * New Cerebrus map: Polar Express Updates: * CRONUS: Bombs no longer show nearby player indicator * CRONUS: Bomb impact area powers up the longer the target is left out * CRONUS: Bombs briefly show the impact area when a target is marked * CRONUS: Bombs leave soot on the floor which makes players leave a footprint trail * PROTEUS: Scanner drone shocks tagged players 2 times instead of 3 * PROTEUS: Scanner drone re-deploy cooldown also applies to self-destruction * UI: Simplified lobby host info; better readability and presentation * UI: "Join Code" is now known as a "Join Key" * UI: Post-round scoreboard shows Steam nicknames * UI: Post-match stats table headers changed to icons for localization space * UI: Reduced controller vibration in some UI scenes * GFX: Better tile transitions in maps with very different adjacent surface types * GFX: Improved Selene's victory pose sprite * SFX: Subtle audio cue when you first start moving to another tile, as input confirmation Fixes: * CRONUS: Fixed an issue where the center bomb tiles spawned simultaneously instead of staggered * CRONUS: Fixed bomb trails damaging scanner drones by touching their scan radius * GAME: Fixed revealer carrying over to the next round * CARRIER: Fixed carrier ball interactions while players are teleporting * UI: Fixed being able to quickly back out of scenes while they are transitioning in * UI: Fixed "Player Disconnected" popups when remote clients try to join an active match * UI: Fixed spam cooldown indicator still visible when a player dies * UI: Fixed blank lobby region flag when joining a match in "ANY" region * UI: Fixed flag icon showing in lobby when connected via IP * UI: Long controller names are truncated in lobby player selectors * GFX: Fixed pit beasts sorting issues with sand piles * GFX: Fixed y-sorting of Beast Tamer coins * GFX: Fixed y-sorting of some fence posts on Ice Prison * GFX: Fixed map objects showing proper bump FX over network * SFX: Fixed music fade out when exiting challenge mode Full upstream change log: https://s3-us-west-1.amazonaws.com/sombr-invisigun/messages/ReleaseNotes.txt Signed-off-by: aszlig <aszlig@nix.build>
* sternenseemann/logbook: Support newer Angstrongaszlig2018-03-012-4/+4
| | | | | | | | | | | | | | | | | Angstrong doesn't work anymore for OCaml versions lower that 4.03, so let's use version 4.04.2 and fix logbook to cope with the interface changes in Angstrong 0.7.0. I've opened a pull request (sternenseemann/logbook#1) to fix it upstream and also using the commit from the pull request here. This fixes the following evaluation error: in job 'channels.generic': angstrom is not available for OCaml 4.02.3 Signed-off-by: aszlig <aszlig@nix.build> Cc: @sternenseemann
* Revert "services/i3/conky: Fix segfault"aszlig2018-02-261-9/+2
| | | | | | | | | This reverts commit 9dc27c57880db6469865dc2e6aaf295665c681a3. The patch already was from upstream master and it found its way into the new release, so we no longer need it. Signed-off-by: aszlig <aszlig@nix.build>
* core/tests: Fix use of networking.interfaces.*.ip4aszlig2018-02-261-1/+2
| | | | | | | | | | | Since NixOS/nixpkgs@c1bed05e341756f7fdfa73035c7f1e078e49be3d it is now called ipv4.addresses. The reason why the evaluation on our behalf has failed despite the option being aliased is that we try to access the option while checking for eligible tests for a particular machine. Signed-off-by: aszlig <aszlig@nix.build>
* dnyarri: Remove gpodder derivation attrs overrideaszlig2018-02-261-11/+1
| | | | | | | | | | | I've put in an assertion back then to make sure that once gpodder 3.10.1 is released, we get a failure so we don't stay behind forever. With NixOS/nixpkgs@4d1e72cfbb8de0d8adf2c047aad14f29eb4f77bf, not only the version is bumped but also the icon theme is added back, so we can drop the whole override of the attributes. Signed-off-by: aszlig <aszlig@nix.build>
* fliewatuet: Remove attic from systemPackagesaszlig2018-02-241-1/+0
| | | | | | | | | | | | | | | | Quoting NixOS/nixpkgs@663d6e8f9d020a74a2d4a606223d04dcf85135c2: Attic is currently broken on master. The Attic git repo has not been updated since May 2015. Arch Linux also does not have an Attic package anymore. Borg should be able to read Attic backups using http://borgbackup.readthedocs.io/en/stable/usage/upgrade.html#attic-and-borg-0-xx-to-borg-1-x. The reason I'm removing this is because the missing attic attribute is currently blocking Hydra evaluations. Signed-off-by: aszlig <aszlig@nix.build> Cc: @sternenseemann
* build-game: Remove installCheckPhaseaszlig2018-02-221-31/+1
| | | | | | | | | | | | This is quite redundant because autoPatchelfHook already scans all shared objects and executables for dependencies and bails out with an error if a dependency isn't found, which is similar to what we're doing in installCheckPhase. Removing this should also speed up builds, especially those with lots of files. Signed-off-by: aszlig <aszlig@nix.build>
* pkgs/games/gog: Add Stardew Valleyaszlig2018-02-222-0/+47
| | | | | | | This is quite straightforward and very similar to most other Mono games and even uses XDG directories already. Signed-off-by: aszlig <aszlig@nix.build>
* fetch-gog: Try to login without captchaaszlig2018-02-222-16/+327
| | | | | | | | On some occasions a captcha isn't needed for login (not sure exactly when this is the case), so we really should just log in without it instead of bailing out with an error. Signed-off-by: aszlig <aszlig@nix.build>
* build-game: Properly find sourceRootaszlig2018-02-221-6/+5
| | | | | | | | | | | | | | | | So far we only checked for the source root by checking only one level of directories, so for example if the source code is unpacked into something like "a/b/c" and only "c" contains files, the previous implementation would set the source root to be "a". In addition we didn't do a check on the type of the contents, so for example if the archive contains only *one* file, that *file* itself would be set as the source root and the chdir to that will fail later. What we do now is recursively search through directories in order to find the last directory that does not contain *only* a subdirectory. Signed-off-by: aszlig <aszlig@nix.build>
* games/gog: Add statically recompiled Albionaszlig2018-02-217-0/+697
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We only fetch the data files from GOG here and use the port from OpenPandora (https://repo.openpandora.org/?page=detail&app=albion_sr) for the main game executable. Instead of using the binaries of the static recompiler, this is completely compiled from source and comes with a few changes in the form of a few patches: config.patch: Hide the mouse cursor and set the default scaled resolution to 1280x960 (the window can still be resized) in the default albion.cfg. error-log-stderr.patch: Whenever an error happens, the game usually creates a file called "error.log", which contains the actual error message. This patch makes sure the file isn't created but the error message is printed to stderr. scons.patch: Fixes a few SConstruct/SConscript files to use the builder's environment, so that it can find executables such as gcc. sdl2.patch: SDL 2 has dropped support for the keysym.unicode field at some point, so use keysym.sym instead. This has the disadvantage that it doesn't recognize key modifiers, so we might want to switch this to use the SDL_TEXTINPUT event. xdg-paths.patch: We want to use XDG_CONFIG_HOME and XDG_DATA_HOME instead of writing everything to one directory, so this patch makes sure that the paths are correctly read depending on whether its an XDG directory or one of the store paths of the game. Signed-off-by: aszlig <aszlig@nix.build>
* pkgs/games: Add a basic fetcher for GOGaszlig2018-02-213-1/+283
| | | | | | | | | | | | | | | | | | | | | | | | | | We're in almost the same misery here as with HumbleBundle, because we can't get stable download URLs with manifests for games that have an "os" field of either "windows" or "osx". Unfortunately, this isn't the only hoop we're going to, because similar to the HumbleBundle fetcher, we need to solve a (re)captcha in order to login (and I've been annoyed by countless cars, street signs, roads, busses, store fronts, hills and mountains during development). I tried looking for a way to get an API key similar to what itch.io is doing, but the only mechanism in place is a temporary key which needs to be refreshed using the old key after a while, so it's unsuitable for our case. The code currently is very much _not_ DRY, because a lot of it is copied over and modified from fetchHumbleBundle, especially the captcha solving application. It's really a shame to see the same situation that we have for HumbleBundle in GOG, given that HB is getting less DRM-free games these days and GOG is DRM-free *only* (which is a very good thing). Signed-off-by: aszlig <aszlig@nix.build>
* dnyarri/gpodder: Add hicolor_icon_themeaszlig2018-02-181-0/+3
| | | | | | | | | | | | This is needed in order to correctly display icons if someone doesn't use a full desktop environment. I'm not sure why NixOS/nixpkgs@bff6d624e05c53777a9d2fd85872884983f74313 removed this (in particular gnome3.defaultIconTheme, but hicolor_icon_theme should be enough anyway), but let's re-add it for our configuration until this is sorted out. Signed-off-by: aszlig <aszlig@nix.build>
* dnyarri: Use latest master for podcastparseraszlig2018-02-181-4/+20
| | | | | | | | | | | | | | | | Seems that 543ca6580d6f52d58caf975c0ed583956aa08b39 was not enough to fix the actual issue, because the real issue was in podcastparser. The upstream issue is gpodder/gpodder#394 and the pull request fixing this is gpodder/podcastparser#17. Instead of just updating podcastparser, I also updated gpodder to latest master, because it contains a few more fixes. I've tested whether this fixes my issue and it did (feed items now have the correct date). Signed-off-by: aszlig <aszlig@nix.build>
* pkgs/nixops: Update to latest upstream masteraszlig2018-02-181-2/+2
| | | | | | | | | | | A lot has changed since the version I had in here and the current upstream master, so let's get all the new bugs and features :-) Here is a comparison with all the commits that have happened since then: https://github.com/NixOS/nixops/compare/d1907cb1a4defa...eb6d25688a35de Signed-off-by: aszlig <aszlig@nix.build>
* machines/haku: pass to v4 localhost warpspeed explicitelyProfpatsch2018-02-171-1/+1
| | | | | Apparently nginx resolves localhost to [::1] in a newer version by defaul, yet my static file server only binds to 127.0.0.1.
* machines/katara: remove cups server, add cups cli toolsProfpatsch2018-02-121-9/+2
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* machines/katara: add packagesProfpatsch2018-02-122-1/+4
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* pkgs/profpatsch: add nix-http-serveProfpatsch2018-02-123-2/+15
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* core/tests: Fix copperhead linuxPackages attributeaszlig2018-02-101-1/+1
| | | | | | | | | | Since NixOS/nixpkgs@3a2ee6e5c3bfae64c604859c7cc1ee6b069ea5b5 the attribute name for the kernel packages is now linuxPackages_copperhead_hardened instead of linuxPackages_hardened_copperhead, so we need to change it in our conditions as well. Signed-off-by: aszlig <aszlig@nix.build>
* machines/haku: coi doProfpatsch2018-02-101-1/+1
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* pkgs: Remove autoPatchelfHookaszlig2018-02-103-163/+0
| | | | | | | | | I've pushed this with a few improvements to upstream <nixpkgs> via commit NixOS/nixpkgs@1cba74dfc1541673f91b91c3ab50dbdce43c764a. The original pull request was NixOS/nixpkgs#34506. Signed-off-by: aszlig <aszlig@nix.build>
* profiles/base: Add dev to wireshark groupdevhell2018-02-091-1/+1
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* build-unity: Properly re-add attributesaszlig2018-02-091-2/+2
| | | | | | | | A few attributes weren't re-added to the actual derivation, so for example whenever we add buildInputs to buildUnity the attribute would be completely ignored. Signed-off-by: aszlig <aszlig@nix.build>
* games/invisigun-heroes: Update to version 1.6.15aszlig2018-02-091-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | New features: * New Cerebrus map: Back to the Future Updates: * RONIN: Slashed players will incur 0.25s of hard stun / push back, and 0.35s of soft stun * PROTEUS: Scanner Drone won't continue to shock dead players * PROTEUS: Next Scanner Drone has a 3s cooldown from the time the last was destroyed (if shot down) * CRONUS: Drop target movement speed increased from 0.17s to 0.15s per tile * CRONUS: Bomb hit time & lingering fire increased from 1s to 1.5s * AETHER: Ground pound hit window is active for 0.25s instead of 1 frame * GAME: Arx-515 teleporters are disabled for 1.25s while being used * GAME: Reduced visibility time after firing from 0.75s to 0.5s * GAME: Slightly reduced replay recording memory usage * GAME: Improved presentation of players visible due to Revealer powerup * GAME: Players are snapped to the nearest tile when firing perpendicular to movement * GFX: Removed FX when revealer ends, which had the potential to reveal real Epi's position * GFX: Clarified readability of some boundaries on Aqueduct * GFX: Powerup parachute drops are slightly transparent until near the ground * UI: Hero Profile demos properly show ability cooldown indicators Fixes: * EPI: Fixed cluster shots from ghost Epi breaking shields * CRONUS: Fixed target disappearing on clients after attempting a drop over a disallowed area * CRONUS: Better drop target local simulation and feel for remote clients * MAPS: Added missing fence posts around holes on Conundrum * GAME: Slightly increased physics step rate to prevent some fast-moving collision misses * GAME: Fixed bumping builder blocks destruction after the reflection shield is already gone * GAME: Fixed potential to get shot in your original spot after teleporting online * GFX: Fixed projectile collision visuals' positions due to high-speed physics * GFX: Fixed projectile collision visuals' positions on network clients * GFX: Fixed exported GIF speeds due to vsync differences * UI: Fixed occasional disappearing in-match pause menu * UI: Fixed Proteus hero profile demo * UI: Fixed insane speed when changing controller setup types using analog sticks * PREFS: custom config file will no longer be reset during updates (after this release) * PREFS: custom config file has option to disable fullscreen FX for strobe-sensitive players Full upstream change log: https://s3-us-west-1.amazonaws.com/sombr-invisigun/messages/ReleaseNotes.txt Signed-off-by: aszlig <aszlig@nix.build>
* pkgs/games/humblebundle: Add Owlboyaszlig2018-02-092-0/+103
| | | | | | | | | | | Very similar to other games using Mono, but this has a similar problem to what Opus Magnum had (see 523dcef1f77251a4cfeb3428a0b13c0ec1d9c342) but instead of using Cecil for patching I'm using LD_PRELOAD instead because the number of occasions we need to patch is not only higher but also there are different constructors in use for System.IO.FileStream, so patching becomes much much harder. Signed-off-by: aszlig <aszlig@nix.build>
* pkgs/openlab/stackenblocken: relax version, fix buildProfpatsch2018-02-091-2/+2
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* profpatsch/pkgs: disable searx and patchesProfpatsch2018-02-091-14/+24
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* machines/haku: enable auto upgradeProfpatsch2018-02-091-0/+6
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* machines/haku: remove unused services/attack vectorsProfpatsch2018-02-091-29/+11
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* profiles/packages: Add ipcalcdevhell2018-02-081-0/+1
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* profiles/packages: Reenable johndevhell2018-02-071-1/+1
| | | | It seems to work again and I need it for teaching.
* machines/eris: Inform TLP to use bfq for both devsdevhell2018-02-041-1/+1
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* machines/eris: Change charging thresholdsdevhell2018-02-041-2/+2
| | | | | The battery in this machine is on its way out. Can't afford a new one though, so let's see if this helps a bit.
* machines/eris: Add compton servicedevhell2018-02-041-1/+8
| | | | This is quite neat, so eris should also move to a compton service.
* machines/aszlig: Use zstd compression for btrfsaszlig2018-02-044-5/+5
| | | | | | | I've been using this for a while and got better results than zlib and lzo, so let's actually use this for all my machines. Signed-off-by: aszlig <aszlig@nix.build>
* games/opus-magnum: Update to latest versionaszlig2018-02-041-79/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Upstream changelog summarized: * Switch to DirectSound on Windows. * Remove iron-on patch link. * The Hexstabilized Salt puzzle now requires 18 outputs instead of 6. * Add a new journal issue that is entirely production puzzles. * Add a hidden option that will hopefully fix some of the sound issues that were introduced when we rewrote our audio backend. * Add a new issue to the journal with some "battlefield medicine" themed puzzles. * The game's content files are now opened as read-only, which should hopefully fix some of the antivirus-related crashes some players have been experiencing. * Atom spawn/consume effects on glyphs are now cleared when the simulation is stopped, which should fix a bug causing "ghost atoms" to linger on the board. I've made this summary by picking the relevant parts of the upstream Steam announcement page at: http://steamcommunity.com/games/558990/announcements The best part about the changes is that content files are now opened read-only, so we can finally drop all that patching. This also is the first time I can say something positive about AV software, so thanks for bugging Zachtronics into fixing this issue for Nix as well :-) Signed-off-by: aszlig <aszlig@nix.build>
* machines/titan: Set compton inactive-dim to 0.2devhell2018-02-031-1/+1
| | | | | 0.3 seems a bit extreme for my taste, so I'm hoping 0.2 will be abit more subtle but still distinguishable.
* profpatsch/searx: Rebase searx-secret-key.patchaszlig2018-02-032-26/+30
| | | | | | | | | | | | | | | | | | | | Get rid of the annoying build error again (see 8be3704c3fbe08308132d92a6 for the last time), but this time for searx 0.13.1. The main thing that has changed is that instead of hmac.new() there is now a helper function called new_hmac(), which the patch now uses. I've also cleaned up some tiny bits reported by flake8 and fixed the description of SecretAppKeyError to refer to XDG_CACHE_HOME instead of XDG_CACHE_DIR. In addition to the updated patch, we now need to add XDG_CACHE_HOME to a writable directory (in this case $TMPDIR), because otherwise the test_webapp fails with an SecretAppKeyError, as it will try to create leading directories to XDG_CACHE_HOME. Signed-off-by: aszlig <aszlig@nix.build> Cc: @Profpatsch
* release.nix: Fix evaluation error for meta.brokenaszlig2018-02-031-1/+1
| | | | | | | | | If meta.broken is set to true for a package, we need to return an empty list. However, "brokenOr" needs to be a function returning a list and the first branch (meta.broken being true) of the condition just returns a list instead of a function. Signed-off-by: aszlig <aszlig@nix.build>
* core/tests: Update upstream NixOS testsaszlig2018-02-031-8/+95
| | | | | | | | | | | | | | | | | | | | New tests as of NixOS/nixpkgs@27a4a5511dc2cf9756943458d7a752617e4ad6e3: acme, atd, beegfs, couchdb, dovecot, env, gitolite, grafana, graphite, home-assistant, initrd-network-ssh, kernel-copperhead, kernel-latest, kernel-lts, mesos, mutableUsers, mysqlBackup, netdata, nghttpx, owncloud, prometheus, radicale, statsd, sudo, switchTest, vault, xmonad, zookeeper I've removed the pgjwt test, because the attribute is not reachable anymore within nixos/release.nix as it has been commented out in NixOS/nixpkgs@40ed22650737a444fee7883e69e852fd4b808133. Also I didn't add the postgis test, because checking for the configuration attribute is a bit tedious and chances are very low that we'd have a machine in Vuizvui that uses it. Signed-off-by: aszlig <aszlig@nix.build>
* release.nix: Exclude broken packages from setaszlig2018-02-031-1/+2
| | | | | | | | | | | | | | While we now evaluate broken packages and they fail to build, this is still not very nice because it will still break the generic channel. So let's do this a bit differently and actually exclude these packages without running into an eval error. We evaluate the derivation and later check whether meta.broken is set, which has the advantage that we only kick out packages that are *directly* marked as broken rather than excluding packages that have a broken flag in one of their dependencies. Signed-off-by: aszlig <aszlig@nix.build> Cc: @Profpatsch
* release.nix: Evaluate broken packagesaszlig2018-02-031-0/+5
| | | | | | | | | | Just because a package is marked as broken doesn't necessarily mean it's broken. For openlab.gitit this might still be the case, but having this result in an eval error isn't very nice, so we'd rather just have this boil down to a broken build instead. Signed-off-by: aszlig <aszlig@nix.build> Cc: @Profpatsch
* Revert "machines: Remove tyree"aszlig2018-02-022-0/+48
| | | | | | | | | This reverts commit dfd3d86562f09d812b330893cec053ab3d371bdf. The machine is back on NixOS again :-) Signed-off-by: aszlig <aszlig@nix.build> Cc: @brokkoliberta
* dnyarri: Override gpodder to use latest masteraszlig2018-02-021-1/+11
| | | | | | | | | | | This is mainly to get gpodder/gpodder@c937184987431427dfcf8ac9bc098ce0ac but there are other fixes in the current master version, so instead of just patching the single fix, I'm heading for master directly instead. I've also added an assertion on the version attribute so that whenever there is a new upstream version, we can revert this. Signed-off-by: aszlig <aszlig@nix.build>
* pkgs/build-sandbox: Zero-pad minor Nix versionaszlig2018-02-021-1/+2
| | | | | | | | | | | In order to do integer comparisons on the Nix version, we need to zero-pad the minor version, so that we always have two digits. Since the change of Nix version 1.12 to 2.0 the minor version no longer has two digits, so we get 20 instead of 112 and when compared the former is smaller than the latter but it has to be the opposite. Signed-off-by: aszlig <aszlig@nix.build>
* auto-patchelf: Error out if dep is unavailableaszlig2018-02-011-0/+5
| | | | | | | | We certainly don't want the builder to succeed if we're missing a dependency, so let's make sure the build is aborted (due to set -e) whenever that happens. Signed-off-by: aszlig <aszlig@nix.build>
* auto-patchelf: Move checkElfDep into buildGameaszlig2018-02-013-8/+7
| | | | | | | | Having a function in autoPatchelfHook that's unused inside the setup hook is a bit of weird, because the actual usage is within buildGame and thus it should stay there for now. Signed-off-by: aszlig <aszlig@nix.build>
* auto-patchelf: Move into pkgs/build-supportaszlig2018-02-015-19/+32
| | | | | | | | | This is really not game-specific, so let's put it at the top-level and also make sure we substitute all the commands we're using there, even though a few of them are in PATH of stdenv so that it will always work even when the programs available in stdenv should change someday. Signed-off-by: aszlig <aszlig@nix.build>
* auto-patchelf: Only search for deps with same archaszlig2018-02-011-4/+11
| | | | | | | | | | | | So far we only matched the file name of the dependency but not its architecture, so if for example there is one shared object for i686-linux and another one with the same name but for x86_64-linux, chances are that the wrong architecture is chosen. Now we're checking the architecture of the shared object file and only pick it, if it matches the architecture of the file to patchelf. Signed-off-by: aszlig <aszlig@nix.build>