| Commit message (Collapse) | Author | Age | Files | Lines |
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The tex sources are in a different place currently, planning to move
them here once I’ve nixified them sometime in the future.
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Might be less annoying that having to do things via the browser.
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Who'd have thought. Work has finally embraced a way of printing no
matter what OS one runs. What a time to be alive.
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I'm very happy with `alacritty`, so I'm dropping `termite`.
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Now it's pretty much the way I want it.
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The option has been renamed since a while[1] ago, so to get rid of
annoying warnings, let's actually switch to the new option name.
[1]: https://github.com/NixOS/nixpkgs/commit/c99bd9bedf7291390c28eddb31f
Signed-off-by: aszlig <aszlig@nix.build>
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I already have this running in writethrough for long enough so that I'm
pretty confident that a disaster like last time[1] should not happen
anytime soon so that hereby I'm making this permanent in the machine
configuration.
The reason why I set this to writearound initially instead of
writethrough, was that I just wanted to go with the most conservative
option first.
Of course, during scrub, we still disable all caching, so we should not
generate too much wear on the SSD.
[1]: 15008e69542774c441e388ad4c2e28a2d27f9ba0
Signed-off-by: aszlig <aszlig@nix.build>
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Upstream changes:
* New localization: Russian
* GAME: Performance optimizations
* GAME: Faster startup
* GAME: Framerate locked at 60fps to prevent timing drifts
* GAME: Vsync disabled and setting removed due to sync timing issues
* UI: Adjusted some button target visuals for clarity
* UI: Much improved UI performance in online lobbies
* UI: Warning when time-based modes are almost over is more clear
* JOURNEY: Aether's boss shows shields on all body segments instead of
just the head
* JOURNEY: Regen shield time on Carmen stage 6 increased from 0.5s to
0.75s
* UI: Fixed letterboxing shadows in middle of screen
* UI: Localization corrections
* UI: Fixed some text labels' display in Japanese
* UI: Fixed offset scrolling positions in options menus
* UI: Possible fix for blank interface elements (sanity checks when
data loading on startup)
* INPUT: Fixed some instances where control would be lost
* NET: Fix for some disconnection cases when returning to the lobby
after a match
* NET: Fixed degrading network performance as a match progresses
* NET: Fixed online stuttering and hitches after the first round
* NET: Fixed incorrect shot style being set on clients
* NET: Fixed freezing that can occur in Zone Control and Carrier modes
* NET: More accurate framerate-independent timers for online modes
* GFX: Fixed Selene's jump shadow showing in the wrong location for 1
frame
* GFX: Fixed Phoebe instantly showing at her teleport destination for
1 frame
* IRIS: Fixed being able to dash over Djaan-Khe's traps
* EPI: Fixed not triggering footstep effects if activating ability
midway to the next tile
* DJAAN-KHE: Fixed not triggering footstep effects if activating
ability midway to the next tile
The full upstream changelog can be found at:
https://www.sombr.com/pub/SIG/changelog/
Signed-off-by: aszlig <aszlig@nix.build>
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The list of changes is very huge, so here is a *very* small summary for
the 1.4 upgrade:
* There is a new end-game mystery
* Add some more character events
* Add Fish Ponds
* Add a new farm map: Four Corners
* Over 60 new items, some fun, some practical and some powerful
* Add 24 new hairstyles, 181 new shirts, 35 new hats, 14 new pants and
2 new boots
* Junimo Kart has been almost completely re-done
* Sheds can be upgraded to double their interior size
* Add 2 new monsters and 2 new alternative levels to the mines
* Add a new type of upgrade at the Blacksmith’s
* New emote menu for your farmer (default key is Y)
* Lots of Quality of Life improvements
* Your collections tab now keeps track of all the letters you’ve
received
* Add 14 new music tracks
* Hundreds of bug fixes
Here is the full version history with not only the 1.4 upgrade but also
all the patches till now:
https://stardewvalleywiki.com/Version_History
Signed-off-by: aszlig <aszlig@nix.build>
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I already updated the game a while ago, but didn't commit it yet and
since the update has been out since a year, I think it's time to
actually update it here as well (shame on me).
This essentially includes the "new" bounty hunter update from June 2019,
which has a lot of changes.
So instead of including the changelog here, I'm hereby referring to the
upstream release announcement:
https://playstarbound.com/starbound-1-4-bounty-hunter-update/
I also changed the -Werror flag in the preloader to -Wall, since the
errors/warnings we're getting are false-positives:
error: '__builtin_strncpy' specified bound depends on the length of
the source argument [-Werror=stringop-overflow=]
While a warning like this usually is a concern, it's not in our case,
since the size of the destination *also* depends on the length of the
source argument.
Additionally, I changed the test to use the new
networking.interfaces.*.ipv4.addresses option instead of the legacy one
which has been deprecated for ages.
Signed-off-by: aszlig <aszlig@nix.build>
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Another game that I already finished (in less than 400 days obviously)
but haven't yet committed so far.
Signed-off-by: aszlig <aszlig@nix.build>
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I've already packaged both games a while ago and already finished them,
so this is basically to get rid of a dirty Git working tree.
Signed-off-by: aszlig <aszlig@nix.build>
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The `sensible` plugin doesn't work for me. I think setting things
manually is probably better for now.
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It's marked as broken and I've been using `smos` more lately anyway.
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Fully automatic indentation, why not.
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I'm finding myself use containers more and more these days, primarily
for testing stuff, so it's useful to have the tools installed.
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Trying to figure out a better, more consistent approach to theming my
terminals and terminal programs, so let's start from scratch and remove
as much as possible.
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Let's see if this does anything good.
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Forgot I had this still in here.
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As I move from one machine to another I'll be removing SpaceVim and
enabling my Vim.
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This config works now. Huge thanks to aszlig for helping! This is only a
bare-bones configurations. There are some parts of SpaceVim I really
enjoy, so over time I'll try to get my Vim configuration to emulate
those parts.
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This is in preparation of me leaving SpaceVim behind and not having to
rely on external sources for certain programs, such as Vim, when
installing a new machine.
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While the "packages" within Nix Flakes does make a few things a bit
simpler it also only allows us to export a flat structure.
However, in Vuizvui we want to use namespaces for the corresponding
package sets, since different packages could have different overrides
depending on the namespace of the corresponding author.
Signed-off-by: aszlig <aszlig@nix.build>
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I'm not sure when this started, but `scrot -s` introduces artefacts in
the screenshot because the selection border is captured with the
screenshot which is pretty annoying. It looks like `maim` doesn't have
this issue.
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I really love the screensavers, but unfortunately more often than not
it's hugely distracting for my mode of work.
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This is actually needed to build the axbo program, which I have rarely
used during the past years. However, I'm not absolutely sure that I
won't be using this again so I decided to fix it, since all that needed
to be done is take an additional patch from Debian that fixes
compatibility with newer JDK versions.
Since the patch changes configure.in and Makefile.am, we need to
regenerate all the files for autotools as well and since there were old
m4 files laying around I deleted them in preAutoreconf.
Signed-off-by: aszlig <aszlig@nix.build>
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The test is not essential for running any real NixOS machines and the
tests just checks whether the runInMachine function for building
derivations inside a VM works.
I was very much reluctant to just remove this test before I actually
fixed the issue upstream because this would mean that it's highly likely
that I'm never going to do it.
However, since all the channels on our side are currently blocking on
this test, which isn't relevant either, I'm going to risk possibly never
fixing runInMachine upstream since I'd have removed that test anyway for
the aforementioned reason.
Signed-off-by: aszlig <aszlig@nix.build>
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This is incredibly useful if you don't want to leave the terminal.
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Neat. Like cat, just better in certain circumstances.
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Well, that was a bit too hasty, I forgot that MPD runs as its own user
and therefore can't talk to pulseaudio if this isn't set.
This reverts commit dc4882e92f84c157d682b860365644ffd1f5c0d6.
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This seems like an immensely useful tool in conjunction with
`taskwarrior`.
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The upstream Hydra channels are based on the "tested" job in
release-combined.nix, which already contain a bunch of tests that must
succeed for the channel to advance.
Since evaluation time has skyrocketed for us within the last few months,
we now even don't get *any* evaluation since a while since we hit a
timeout of 10 hours.
I have no idea which changes resulted in this spike of evaluation time
but right now I'm too busy with other things to do a proper
investigation.
To hopefully mitigate this, I decided to base our vuizvui jobset on the
"nixos-unstable" channel and we now only run *additional* tests not
already tested by the upstream channel.
Signed-off-by: aszlig <aszlig@nix.build>
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Reat that muesli made this lovely little tool, so naturally had to add
it.
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We've finally arrived in the 21st century and don't require a proxy
anymore. Hurrah!
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IWD seems to have an issue with the re-configured eduroam I frequently
use. Every other OS has no issues with the new configuration, only IWD
does. They did some background work on the CA cert, and even gave me the
public CA PEM to integrate in the configuration directly, and yet IWD
complains of `bad_certificate`. I don't have time to dig deeper, so I'm
switching to `wpa_supplicant` again until I have time to test it again
with a newer version of IWD.
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alock is really bad locking software. It is slow, it becomes
transparent, it even crashes sometimes. All the things a good lock
screen should never do.
i3lock is the trusted “standard” featureless locksceen, so this switch
has been procrastinated for way too long.
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Co-Authored-By: midzer <midzer@gmail.com>
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It was only used for a single use-case, by now all browsers support
this functionality. It’s a pretty heavy dependency for a single use :)
Co-Authored-By: midzer <midzer@gmail.com>
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Version 1.10.X switches the default to new MIME-based format which
breaks interoperability with pass and other implementations.
I'd gladly switch to that format, but the 1.10.0 changelog also
announces plans to remove support for GnuPG and Git in the long term:
> The goal is to remove the support for multiple backends and any
> external dependencies, including git and gpg binaries.
GnuPG and Git support is the reason why I started using pass and
ultimately switched to gopass. If the latter stops being a viable
password manager, switching back to pass will be much harder with the
new MIME format.
There is also an upstream issue[1] about this and while I haven't read
through *all* the comments, other people seem to have similar reasons
for switching to gopass.
So far however I'm not convinced that my use case will have a future
with gopass, so I'll stay at 1.9.x until I've had the time to properly
research other options or maybe even stay with gopass (and go all-in
with the new MIME format).
[1]: https://github.com/gopasspw/gopass/issues/1365
Signed-off-by: aszlig <aszlig@nix.build>
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This was one of the places where types.loaOf was still in place and it
got removed a while[1] ago and this in turn causes evaluation to fail
for quite a few machines:
The option value `boot.initrd.luks.devices' in `...' is not of type
`attribute set of submodules'.
I've not only changed all the machines to use attribute sets but also
fixed the check in core/tests.nix, because comparing against a list when
the actual type is an attribute set will result in all the LUKS tests to
be part of *all* channels, no matter whether you're actually using LUKS.
[1]: https://github.com/NixOS/nixpkgs/commit/20d491a317d9956ddca80913f07
Signed-off-by: aszlig <aszlig@nix.build>
Cc: @Profpatsch
Cc: @sternenseemann
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I've had this laying around in my configuration.nix since quite a while,
but today is one of those days where I can't stand all the cruft piling
up there anymore and decided to add it here.
Signed-off-by: aszlig <aszlig@nix.build>
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The package attributes for GSstreamer 0.x were dropped[1] a while ago,
so evaluating the packages no longer succeeds and instead we get an
error like this on Hydra:
error: undefined variable 'gstreamer' at .../profiles/packages.nix:129:7
Initially I was tempted to change this to use pkgs.gst_all_1.gstreamer,
but looking at the differences between the old pkgs.gstreamer, the new
package only contains the relevant libraries while the old one contains
a few binaries, namely gst-feedback, gst-inspect, gst-launch,
gst-typefind, gst-xmlinspect, gst-xmllaunch and all of them again with a
"-0.10" suffix.
All of these tools are development tools and should not be used in real
applications, for example from the manual[2] on gst-launch-1.0:
> Please note that gst-launch-1.0 is primarily a debugging tool. You
> should not build applications on top of it. For applications, use the
> gst_parse_launch() function of the GStreamer API as an easy way to
> construct pipelines from pipeline descriptions.
While environment.systemPackages does link other directories than just
$out/bin, the primary reason why you'd want to put something in there is
to make it available in the system's PATH.
When asking @devhell about this he didn't remember the exact reason why
he put gstreamer in systemPackages, so I can only *assume* it was
because of tools like gst-launch, which unfortunately even I can
remember seeing recommended (instead of eg. ffmpeg) in some dark corners
of the web.
So if this would be really about gst-launch, we would need to put in
pkgs.gst_all_1.gstreamer.dev into systemPackages, since the development
tools are now where they belong.
Given that @devhell doesn't know the reason anymore and *also* told me
to remove it *and* it's also just a development tool which is not
supposed to be used in production, I'm hereby removing the package.
Should there really be applications which rely on this, they should
hopefully break after this change so they can be fixed to not rely on
these development tools.
[1]: https://github.com/NixOS/nixpkgs/commit/4a4e642abaaa026b55f42248a7b
[2]: https://gstreamer.freedesktop.org/documentation/tools/gst-launch.html
Signed-off-by: aszlig <aszlig@nix.build>
Cc: @devhell
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