| Commit message (Collapse) | Author | Age | Files | Lines |
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This is an override of xournal with a patch that allows to keep the
aspect ratio while resizing.
Origin of the patch: https://sourceforge.net/p/xournal/patches/58/
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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The jrnl package is now a top-level attribute since
NixOS/nixpkgs@3ff173ffde475f96f12b379f4ae21658e63045c1.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
Cc: @devhell
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Since version 4.0 of xpdf, the UI has vastly changed and the
configuration setting I'm using in this module no longer is necessary
for me. So let's drop the module altogether until I'm getting used to
the new xpdf and find new things I don't like :-)
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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This reverts commit 0cfbc3bcd4be9ba3798f1752f82f6ea2d3aba650.
Since NixOS/nixpkgs@ae9d311565d8c790900ebbc0976e447034930112 the addSSL
option is now mutually exclusive to forceSSL.
Turns out that this actually was a bug that got introduced in
NixOS/nixpkgs@a912a6a291eaa5f6a2ad9143c9e276779c357a41.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
Cc: @Profpatsch
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Currently I'm not using GNOME anyway, and it's failing on Hydra, so
might as well disable it at the moment.
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This introduces support for fetching games from itch.io, because the
Humble Bundle version unfortunately only provides a Steam key and we
obviously don't want that.
I only played two levels, but so far it works as intended.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Regression introduced by 5990a4d62f2d3146ddd03ec2461d45b2102e5f42.
In this commit, I copied over the nixpkgs.config.packageOverrides
attribute, but didn't trim off the "nixpkgs.config", so the
packageOverrides attribute didn't get evaluated correctly.
While converting everything to overlays in 0feae9218e6f922366665e6515bc,
I noticed that for @devhell's profile the store paths were different. In
hindsight, this is pretty obvious given that overrides didn't apply *at*
*all* but with the move to nixpkgs.overlays they suddenly applied.
So this moves the overrides to overlays instead and drops the override
on gnupg, because gnupg is already gnupg21 in upstream <nixpkgs>.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
Cc: @devhell
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Tried it. Meh.
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In order to use forceSSL you now also need to use addSSL and there is an
assertion now to check that since NixOS/nixpkgs@a912a6a291eaa5f6a2ad914.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
Cc: @Profpatsch
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The configuration option boot.kernel.sysctl is of type attrsOf, so we
can't assume that the attribute "user.max_user_namespaces" is actually
there.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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This is in reaction to upstream commit
NixOS/nixpkgs@e34ce9d1c551fb43742aada6bb43ccb1a52e64a1.
One of the changes in GnuPG 2.1.23 is that the main binary is now called
gpg instead of gpg2. See the full release announcement here:
https://lists.gnupg.org/pipermail/gnupg-announce/2017q3/000412.html
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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New tests as of NixOS/nixpkgs@77dfa05bd5a296476143f02f2cfc0e47bdded01a:
* cloud-init
* hardened
* ldap
* snapper
Removed tests:
* grsecurity
Renamed tests:
* installer.simpleUefiGummiboot -> installer.simpleUefiSystemdBoot
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Since NixOS/nixpkgs@c217f48c358db05bd0ad7893e8e3ebabe4784cbe, the searx
package is no longer in pythonPackages but a top-level attribute.
Tested eval by "nix-instantiate machines -A profpatsch.haku.build".
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
Cc: @Profpatsch
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This reverts commit 224a63100f6233fda762c72818cad57173411802 and
85f3d5340e53e2624f65248740ed04cb1f5e94e9.
Since the last staging merge done in commit
NixOS/nixpkgs@740d76371e6c1c76bae4801fc5b736a796c1ebbe we have systemd
version 234, which already has the change this patch has addressed.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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The current master contains a few fixes with indentation which I
regularly hit while writing Nix expressions.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Pull request is from @layus and I haven't tested the game, because I
don't own it myself, but apparently @Profpatsch seems to got it working
to the point of having a black screen, but that could be a rendering
issue.
So I'm merging this anyway, because even if only one person (@layus) is
going to play it, it won't hurt and if multiple people using the
expressions we probably get bug reports :-)
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Both are the remastered versions available via Humble Bundle and both
also needed a bit of patching via an LD preloader in order to work as
intended.
Day of the Tentacle conforms to XDG but it assumes that the data
directory is in the same directory of the executable, so we fake
/proc/self/exe to point to the "$out/share/dott/DUMMY". The "DUMMY" here
is because the implementation does a dirname() on the directory.
Grim Fandango on the other hand needs a bit more patching, so we first
of all override the _first_ chdir() the game does to point to the data
directory but we also override fopen64() and opendir() to use the
XDG_DATA_HOME-based save directory whenever one of these calls point to
"./Saves/..." because the data directory resides inside the store and
thus is (of course) read-only.
I had the expressions for these two games laying around for quite a
while, so while merging another game from a PR I thought it would be a
good opportinity to merge them as well.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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This is exactly the same patch/implementation as I've added for my
machines in 85f3d5340e53e2624f65248740ed04cb1f5e94e9.
I wanted to delay this a bit until I have tested it by myself, which I
have by now.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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While I find visual (block) mode quite useful, it doesn't cope well if
you have multiple lines that aren't aligned perfectly.
This plugin adds that missing feature.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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This reverts commit 1fcecd0b9d6424f32f304c4fda0598894aac2011.
It was written by @layus and the code came from PR #14.
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The Haxe plugin(s) I've used so far (vim-haxe and vim-haxe-syntax) are
no longer actively maintained since 2014.
On the other hand "vaxe" is based on the work on vim-haxe and
vim-haxe-syntax, is actively maintained and supports newer language
features of Haxe as well.
I've patched out syntax highlighting for ',' and ';', because I really
get eye cancer with this and reminds me a bit about the annoying bold
colons when using nickname completion back in the days where BitchX
users were widely seen on IRC.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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The reason is that for terminals that have a width of 80 characters,
having a line with exactly 80 characters will wrap it.
I've wrapped most of my code in 79 characters since a while manually, so
it's time to enforce this by the editor.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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The default is 50, which is a bit small for my taste.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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This one is annoying because it enables mouse mode and it's sourced
*after* our defined configuration. Setting skip_defaults_vim disables
this behaviour.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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I don't use anything that's machine specific within my Vim
configuration (and even if, we can pass it via the callPackage
arguments) so it's kinda pointless that it's a module instead of a plain
package (override).
This makes it also easier to nix-build the package without the need to
go through the module system.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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IMHO it makes more sense to use the latest rc kernel instead of the
latest stable kernel to run this test, because what we're actually
testing here is whether our bfq-by-default.patch is working.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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This has been removed upstream and is no longer needed, see commit
torvalds/linux@5c279bd9e40624f4ab6e688671026d6005b066fa.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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This dissolves the user.aszlig.system.kernel module, which was not only
to stay on the latest bleeding edge kernel but also to enable BFQ. The
latter has been factored out already a while ago already.
Originally, I had a fully custom kernel config for mmrnmhrm and dnyarri,
but it's no longer the case and thus the user.aszlig.system.kernel
module is now no longer needed.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Additions and changes:
* Reduce cost of player station parts
* Show some system information on hovering over stars in the navigation
interface
* Show system name on the system screen in the navigation interface
* Properly beam away a player's mech when a player beams off the world
* Deploying to asteroid fields puts you in a position related to where
in the field your ship is
* Allow any number of script panes with no source entity
* Add player.interact lua binding
* Keep player from starving when in a mech
Bug fixes:
* Various NPC and Monster behavior fixes
* Fix issue where player ships from other systems would be visible on
the navigation screen
* Fix issue where deploying to a party member could result in deploying
a mech to their ship
* Improve jarring movement of the sky during flying and warping
* Fix issue where inventory items would count twice in crafting
interfaces
* Fix parameters argument for spawnnpc console command
* Fix issue allowing the player to fly the ship before fully repairing
it
The full upstream release announcement can be found at:
http://playstarbound.com/starbound-1-3-2-changelog/
Tested using the games.starbound VM test.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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cc @aszlig
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The upstream issue is systemd/systemd#3879 and this bug has annoyed me
for a while now. I've also opened a pull request (NixOS/systemd#12) to
the NixOS fork of systemd, but this is pending since almost a month now
and the bug is still annoying as fuck, so let's patch it in vuizvui.
I'm not yet porting this to other machines yet, because I want to test
whether this actually really solves my problem (even though it's exactly
what the upstream bug describes) or whether we need to patch something
else as well.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
Cc: @devhell (uses networkd as well)
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There are two other occasions where packageOverrides are still in use,
one of them is @sternenseemann's fliewatuet machine and another one is
@devhell's package profile.
I've replaced every other occurence of packageOverrides and replaced it
with overlays and checked the store path hash after evaluation.
The reason why I left @sternenseemann's fliewatuet alone was that for
I wasn't quite sure whether "bluez = pkgs.bluez5" is still needed or
intentional to pin it to version 5. Because if it's not the case the
packageOverrides can just be dropped because bluez is already bluez5 in
upstream <nixpkgs>.
For @devhell's package profile, I did the conversion, but the store path
turned out to be a different one than what it was prior to the change.
I did take a quick look at the requisites of the drv and found that sox
was one of the different paths that led to the change in the final store
path.
This obviously needs to be tested and/or investigated first.
Other than that, the main reason why I'm moving everything to overlays
is that it's the replacement for packageOverrides and also has a better
way to pass through chains of overrides than packageOverrides had.
My guess is that after NixOS 17.09, the old packageOverrides function
will be removed, so let's make sure we're ready for that.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
Cc: @devhell, @sternenseemann
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Let's see what the fuss is all about.
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When the connection drops packages, it should be picked up by the script.
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Based on comments in https://github.com/openlab-aux/orgafoo/issues/257.
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sane has a file called `net.conf` which is a list of hosts that are searched for
remote scanners.
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