| Commit message (Collapse) | Author | Age | Files | Lines |
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This is supported by the Stratagus/Wargus engine and it's using the data
files from the GOG version.
I had this laying in the repository for a while but didn't commit and
push it yet, so let's call it done by now :-)
Signed-off-by: aszlig <aszlig@nix.build>
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This is from the current 2.0 development version and has most of my own
configuration preferences built-in.
Right now, the theming is pretty much a work in progress and the chat
input currently shows black text on dark grey background, which is quite
a nuisance to use.
Another thing that's currently not working (or just for a very short
amount of time) are window manager urgency hints.
Nevertheless however, I'm already using it as my main XMPP client
despite these issues.
Signed-off-by: aszlig <aszlig@nix.build>
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Brainfart.
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I'm bored of the names my machines have. Luckily NixOS makes changing
names as easy as changing underwear! So, let's use Valkyrie names
instead. Also, change the console font to something nicer, like the
default `Lat2-Terminus16` font!
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This is a new work machine. The configuration is based off of `titan`
and `skunkworks`. I expect there to be plenty of changes in the future
as I get accustomed to it and shape it to my needs.
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I don't recall the exact model which was used for that machine, but it
was definitely one that required version 5.70.
Now I made a pull request for nixpkgs a while ago[1], which hasn't been
merged and as I didn't have the chance to test it by myself I didn't
merge that pull request yet.
Since the user asked about that printer driver again, I decided to give
version 5.70 a shot in vuizvui only and merge it upstream, once the user
reports that the driver is working.
[1]: https://github.com/NixOS/nixpkgs/pull/58399
Signed-off-by: aszlig <aszlig@nix.build>
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When chomping the cache set UUID introduced in
6ae9056a5a82dd16b745188a7ee6122ed27239f0, this actually has brought a
bug to surface, because when the UUID wasn't chomped the cache device
hasn't been attached at all, because the resulting command looked like
this:
echo f994bcca-8e52-4b54-9c96-5f5af0711b55
> /sys/block/$bcache1/bcache/attach
Yes, that's a newline after the echo, so it's just echoing the UUID and
then writes *nothing* into /sys/block/$bcache1/bcache/attach.
Chomping the UUID now results in an error, because the attach is made
directly after creating the device.
So all we need to do here is wait until the cache device was registered
and then do the attach.
Signed-off-by: aszlig <aszlig@nix.build>
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This is basically a wrapper around ResidualVM, which I also patched so
that we can inject a basic config file from the Nix store that contains
the basic game information.
The ResidualVM build is pretty minimal in that we only use those
dependencies that we actually need for the game.
Signed-off-by: aszlig <aszlig@nix.build>
Cc: @Profpatsch
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This is just a minor nitpick and doesn't actually change a lot in
functionality, but I chomped all the other occasions, so let's be
consistent here as well.
Signed-off-by: aszlig <aszlig@nix.build>
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Jinja2 seems to be quite popular these days for all sorts of templates,
so let's actually use the syntax file from the actual Jinja2 package.
Signed-off-by: aszlig <aszlig@nix.build>
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Unfortunately, I need to deal with PHP code occasionally, so let's make
syntax highlighting less painful.
I'm not sure why the option is called PHP_vintage_case_default_indent,
but I prefer case statements to be indented.
Apart from HTML/SQL syntax highlighting within PHP strings, I also want
to prevent short open tags, so that whenever I stumble on code using it
I can immediately fix them.
Signed-off-by: aszlig <aszlig@nix.build>
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If we're on a machine with remote builds enabled, we'd like to prefer
not having our login credentials to be pushed on a remote server.
We of course also don't want the actual games to end up on a different
machine, so let's use preferLocalBuild to avoid this.
Unfortunately avoidance is not at any cost, because if we for example
use a different system attribute, it might be built on a remote machine
nevertheless. Ideally there would be something like "forceLocalBuild",
which avoids remote builds at any cost.
Signed-off-by: aszlig <aszlig@nix.build>
Cc: @Profpatsch
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I had this laying around for quite a while but haven't committed it yet,
so I decided to update VCMI to the latest master version.
Instead of using the "mp3" directory in the game assets, I decided to go
for "music" instead, because all of the files within that directory are
actually Ogg Vorbis and it's the game's music.
Another thing I've changed is that the launcher now uses execl() instead
of QProcess::startDetached, because the latter doesn't work very well
with our sandbox and will subsequently cause the client to be killed.
Signed-off-by: aszlig <aszlig@nix.build>
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This introduces the arena in Rhombus Square, which was previously
closed, as a major update.
The full release announcement can be found at:
https://www.radicalfishgames.com/?p=6772
Apart from the arena update here are the rest of the changes:
* Finally fix "Wet Work" quest softlock
* New Arena tab in Statistics Menu
* Introduce pets
* A new quest can be found in Sapphire Ridge
* A new quest in Ba'kii Kum
* New challenges available for the Turret Defense Quests
* New equipment and trade offer in Rhombus Square
* More guest role NPCs here and there
* Remove "Save FIle" version from the save/load menu
Signed-off-by: aszlig <aszlig@nix.build>
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So far if the login credentials were wrong, you get something like this:
Traceback (most recent call last):
File "/nix/store/...-fetch-gog.py", line 113, in <module>
GogFetcher(sys.argv[1], sys.argv[2], sys.argv[3]).fetch()
File "/nix/store/...-fetch-gog.py", line 15, in __init__
self.login()
File "/nix/store/...-fetch-gog.py", line 28, in login
auth_code = parse_qs(urlsplit(browser.get_url()).query)['code']
KeyError: 'code'
This is isn't very helpful and might hint that there is something wrong
with the fetcher. Of course, if GOG would change their login interface
and no longer expose the "code" query string item, it might still say
login failure, but right now we don't have a better way to detect it.
At least if we get a login failure with a login that has been working so
far, we know something has changed upstream :-)
Signed-off-by: aszlig <aszlig@nix.build>
Reported-by: @Profpatsch
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Upstream changes:
* Add a couple of new quests, new NPC dialogs and a few small details
here and there
* Finish the "A Promise is a Promise" quest line
* The Last Minute Heroes guild headquarters is finally open to
everyone, with a new quest
* New consumable item is now dropped by the Moon bugs in Sapphire
Ridge
Signed-off-by: aszlig <aszlig@nix.build>
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Generates a wireguard configuration based on
https://nixos.wiki/wiki/Wireguard and sets up the iptables firewall in
a way that only enables forwarding between `eth0` and the `wg`
interfaces.
The standard NixOS firewall configuration allows `FORWARD` between all
interfaces, and `networking.nat.enable` enables the `ip_forward` rule
in the kernel, meaning packages can suddenly hop interfaces without a
firewall that `DROP`s forwards by default.
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First working mockup of a dhall Haskell API that can read files of
the (normalized) form
```
\(CustomType: Type) ->
\(AnotherType: Type) ->
…
```
and set their actual representation on the Haskell side.
This has various advantages:
- dhall files still type check & normalize with the normal dhall
tooling, they are standalone (and the types can be instantiated from
dhall as well without any workarounds)
- It can be used like the default `input` function, no injection of
custom symbols in the Normalizer is reqired
- Brings this style of dhall integration to Haskell, where it was only
feasible in nix before, because that is untyped
The dhall types can be instantiated by every Haskell type that has an
`Interpret` instance. The “name” of the type lambda variable is
compared on the Haskell side with a type-level string that the user
provides, to prevent mixups.
TODO:
- Improve error messages (!)
- Provide a way to re-use the type mapping on the Haskell side, so
that the returned values are not just the normal `Interpret` types,
but the mapped ones (with name phantom type)
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Currently marked as broken in nixpkgs.
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I've had these packages in here disabled in case I'd ever have to get
back to them. I've not had to for, what feels like, an eternity.
Additionally to slimming the config down, removing them will also
somewhat slim down closure size since Nix will build them anyway even
though they're not actively used.
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Pulse used to work fine without this, something changed, and so I'm
adding `dev` to `audio` as that seems to fix it.
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Without this `programs.light.enable` has no effect.
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The battery life is displayed as an [sft] timespan.
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The previous commit was wrong in that it was not the correct way to
include the 'light' package. According to the manual, this is the
correct way.
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Since the 'modesetting' driver does not work with 'xbacklight' we have
the choice of either 'light' or 'backlightctl'. For now we'll choose
'light' and see how it goes.
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The release notes for NixOS 19.03 state that the 'intel' driver has
been superseded by the 'modesetting' driver.
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Enables us to run nix *inside* of a sandbox.
We have to mount the whole store, because otherwise realized store
paths built inside of the sandbox are not accessible.
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Since we want to create a transparent sandbox, returning the same exit
code as the wrapped process is very important.
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This fits a bit better to the overall NixOS default background than the
default hot pink window color and style.
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Much more visually pleaseing thane the default gtk greeter.
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Can't decide yet which one I'll prefer.
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First version of a way to build s6 services using `dhall-to-nix`.
Includes a small library that formalizes the tables in `man 7 signal`.
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VBox and BFQ issues solved.
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A set of utilities to generate and query a git commit index, which is
a database that knows which revs (that is: commits) are in which git
repository. That way we can query for the project that contains a
commit and show them, e.g. with xdg-open.
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