| Commit message (Collapse) | Author | Age | Files | Lines |
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A few attributes weren't re-added to the actual derivation, so for
example whenever we add buildInputs to buildUnity the attribute would be
completely ignored.
Signed-off-by: aszlig <aszlig@nix.build>
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New features:
* New Cerebrus map: Back to the Future
Updates:
* RONIN: Slashed players will incur 0.25s of hard stun / push back, and
0.35s of soft stun
* PROTEUS: Scanner Drone won't continue to shock dead players
* PROTEUS: Next Scanner Drone has a 3s cooldown from the time the last
was destroyed (if shot down)
* CRONUS: Drop target movement speed increased from 0.17s to 0.15s per
tile
* CRONUS: Bomb hit time & lingering fire increased from 1s to 1.5s
* AETHER: Ground pound hit window is active for 0.25s instead of 1
frame
* GAME: Arx-515 teleporters are disabled for 1.25s while being used
* GAME: Reduced visibility time after firing from 0.75s to 0.5s
* GAME: Slightly reduced replay recording memory usage
* GAME: Improved presentation of players visible due to Revealer
powerup
* GAME: Players are snapped to the nearest tile when firing
perpendicular to movement
* GFX: Removed FX when revealer ends, which had the potential to reveal
real Epi's position
* GFX: Clarified readability of some boundaries on Aqueduct
* GFX: Powerup parachute drops are slightly transparent until near the
ground
* UI: Hero Profile demos properly show ability cooldown indicators
Fixes:
* EPI: Fixed cluster shots from ghost Epi breaking shields
* CRONUS: Fixed target disappearing on clients after attempting a drop
over a disallowed area
* CRONUS: Better drop target local simulation and feel for remote
clients
* MAPS: Added missing fence posts around holes on Conundrum
* GAME: Slightly increased physics step rate to prevent some
fast-moving collision misses
* GAME: Fixed bumping builder blocks destruction after the reflection
shield is already gone
* GAME: Fixed potential to get shot in your original spot after
teleporting online
* GFX: Fixed projectile collision visuals' positions due to high-speed
physics
* GFX: Fixed projectile collision visuals' positions on network clients
* GFX: Fixed exported GIF speeds due to vsync differences
* UI: Fixed occasional disappearing in-match pause menu
* UI: Fixed Proteus hero profile demo
* UI: Fixed insane speed when changing controller setup types using
analog sticks
* PREFS: custom config file will no longer be reset during updates
(after this release)
* PREFS: custom config file has option to disable fullscreen FX for
strobe-sensitive players
Full upstream change log:
https://s3-us-west-1.amazonaws.com/sombr-invisigun/messages/ReleaseNotes.txt
Signed-off-by: aszlig <aszlig@nix.build>
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Very similar to other games using Mono, but this has a similar problem
to what Opus Magnum had (see 523dcef1f77251a4cfeb3428a0b13c0ec1d9c342)
but instead of using Cecil for patching I'm using LD_PRELOAD instead
because the number of occasions we need to patch is not only higher but
also there are different constructors in use for System.IO.FileStream,
so patching becomes much much harder.
Signed-off-by: aszlig <aszlig@nix.build>
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It seems to work again and I need it for teaching.
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The battery in this machine is on its way out. Can't afford a new one
though, so let's see if this helps a bit.
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This is quite neat, so eris should also move to a compton service.
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I've been using this for a while and got better results than zlib and
lzo, so let's actually use this for all my machines.
Signed-off-by: aszlig <aszlig@nix.build>
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Upstream changelog summarized:
* Switch to DirectSound on Windows.
* Remove iron-on patch link.
* The Hexstabilized Salt puzzle now requires 18 outputs instead of 6.
* Add a new journal issue that is entirely production puzzles.
* Add a hidden option that will hopefully fix some of the sound issues
that were introduced when we rewrote our audio backend.
* Add a new issue to the journal with some "battlefield medicine"
themed puzzles.
* The game's content files are now opened as read-only, which should
hopefully fix some of the antivirus-related crashes some players have
been experiencing.
* Atom spawn/consume effects on glyphs are now cleared when the
simulation is stopped, which should fix a bug causing "ghost atoms" to
linger on the board.
I've made this summary by picking the relevant parts of the upstream
Steam announcement page at:
http://steamcommunity.com/games/558990/announcements
The best part about the changes is that content files are now opened
read-only, so we can finally drop all that patching. This also is the
first time I can say something positive about AV software, so thanks for
bugging Zachtronics into fixing this issue for Nix as well :-)
Signed-off-by: aszlig <aszlig@nix.build>
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0.3 seems a bit extreme for my taste, so I'm hoping 0.2 will be abit
more subtle but still distinguishable.
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Get rid of the annoying build error again (see 8be3704c3fbe08308132d92a6
for the last time), but this time for searx 0.13.1.
The main thing that has changed is that instead of hmac.new() there is
now a helper function called new_hmac(), which the patch now uses.
I've also cleaned up some tiny bits reported by flake8 and fixed the
description of SecretAppKeyError to refer to XDG_CACHE_HOME instead of
XDG_CACHE_DIR.
In addition to the updated patch, we now need to add XDG_CACHE_HOME to a
writable directory (in this case $TMPDIR), because otherwise the
test_webapp fails with an SecretAppKeyError, as it will try to create
leading directories to XDG_CACHE_HOME.
Signed-off-by: aszlig <aszlig@nix.build>
Cc: @Profpatsch
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If meta.broken is set to true for a package, we need to return an empty
list. However, "brokenOr" needs to be a function returning a list and
the first branch (meta.broken being true) of the condition just returns
a list instead of a function.
Signed-off-by: aszlig <aszlig@nix.build>
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New tests as of NixOS/nixpkgs@27a4a5511dc2cf9756943458d7a752617e4ad6e3:
acme, atd, beegfs, couchdb, dovecot, env, gitolite, grafana, graphite,
home-assistant, initrd-network-ssh, kernel-copperhead, kernel-latest,
kernel-lts, mesos, mutableUsers, mysqlBackup, netdata, nghttpx,
owncloud, prometheus, radicale, statsd, sudo, switchTest, vault,
xmonad, zookeeper
I've removed the pgjwt test, because the attribute is not reachable
anymore within nixos/release.nix as it has been commented out in
NixOS/nixpkgs@40ed22650737a444fee7883e69e852fd4b808133.
Also I didn't add the postgis test, because checking for the
configuration attribute is a bit tedious and chances are very low that
we'd have a machine in Vuizvui that uses it.
Signed-off-by: aszlig <aszlig@nix.build>
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While we now evaluate broken packages and they fail to build, this is
still not very nice because it will still break the generic channel.
So let's do this a bit differently and actually exclude these packages
without running into an eval error. We evaluate the derivation and later
check whether meta.broken is set, which has the advantage that we only
kick out packages that are *directly* marked as broken rather than
excluding packages that have a broken flag in one of their dependencies.
Signed-off-by: aszlig <aszlig@nix.build>
Cc: @Profpatsch
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Just because a package is marked as broken doesn't necessarily mean it's
broken. For openlab.gitit this might still be the case, but having this
result in an eval error isn't very nice, so we'd rather just have this
boil down to a broken build instead.
Signed-off-by: aszlig <aszlig@nix.build>
Cc: @Profpatsch
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This reverts commit dfd3d86562f09d812b330893cec053ab3d371bdf.
The machine is back on NixOS again :-)
Signed-off-by: aszlig <aszlig@nix.build>
Cc: @brokkoliberta
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This is mainly to get gpodder/gpodder@c937184987431427dfcf8ac9bc098ce0ac
but there are other fixes in the current master version, so instead of
just patching the single fix, I'm heading for master directly instead.
I've also added an assertion on the version attribute so that whenever
there is a new upstream version, we can revert this.
Signed-off-by: aszlig <aszlig@nix.build>
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In order to do integer comparisons on the Nix version, we need to
zero-pad the minor version, so that we always have two digits.
Since the change of Nix version 1.12 to 2.0 the minor version no longer
has two digits, so we get 20 instead of 112 and when compared the former
is smaller than the latter but it has to be the opposite.
Signed-off-by: aszlig <aszlig@nix.build>
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We certainly don't want the builder to succeed if we're missing a
dependency, so let's make sure the build is aborted (due to set -e)
whenever that happens.
Signed-off-by: aszlig <aszlig@nix.build>
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Having a function in autoPatchelfHook that's unused inside the setup
hook is a bit of weird, because the actual usage is within buildGame and
thus it should stay there for now.
Signed-off-by: aszlig <aszlig@nix.build>
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This is really not game-specific, so let's put it at the top-level and
also make sure we substitute all the commands we're using there, even
though a few of them are in PATH of stdenv so that it will always work
even when the programs available in stdenv should change someday.
Signed-off-by: aszlig <aszlig@nix.build>
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So far we only matched the file name of the dependency but not its
architecture, so if for example there is one shared object for
i686-linux and another one with the same name but for x86_64-linux,
chances are that the wrong architecture is chosen.
Now we're checking the architecture of the shared object file and only
pick it, if it matches the architecture of the file to patchelf.
Signed-off-by: aszlig <aszlig@nix.build>
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We're using "out_to_x = false" because we only want output to stdout,
unfortunately since conky version 1.10.7, this causes a segfault which
is tracked in upstream issue brndnmtthws/conky#454.
The patch I'm using here was submitted and merged upstream in
brndnmtthws/conky#455 and it's not yet part of a release yet.
Signed-off-by: aszlig <aszlig@nix.build>
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This makes sure that ldd doesn't print warnings like if the file isn't
executable and also makes the status messages a bit more clear.
Signed-off-by: aszlig <aszlig@nix.build>
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The semantics of adding env hooks has changed in
NixOS/nixpkgs@7f3ca3e21a22fd3101b40cadb86899542dec2e35 so that it's now
broken up into several hook variables (envBuildBuildHook,
envBuildHostHook, envBuildTargetHook, envHostHostHook, envHostTargetHook
and envTargetTargetHook).
Fortunately commit NixOS/nixpkgs@a036473a0a0c6100fce316e1444fc33ec6674b
adds a helper function (addEnvHooks) to deal this without referencing
those hook variables directly and rather just providing an offset.
Signed-off-by: aszlig <aszlig@nix.build>
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We don't want this little helper to leave all kinds of junk on the disk,
so let's enable offTheRecord mode for the default QtWebEngine profile.
This in turn causes all stuff like cache, cookies, local storage and
whatnot to only reside in memory.
For example on my machine I had lots of files like this in
~/.local/share and ~/.cache:
* 014bxyklf1xm99jd5rg8y4q0blmqw6yc-get-captcha
* 18j0knrwrsamsrpwjz741midspxbqmpp-get-captcha
* 4817rvjnj249ifvk7dsvv2p0kxi2jwkg-get-captcha
So if you ran this helper you should probably remove *-get-captcha in
XDG_DATA_HOME (by default ~/.local/share) and XDG_CACHE_HOME (by default
~/.cache).
Signed-off-by: aszlig <aszlig@nix.build>
Cc: @Profpatsch, @Sternenseemann, @layus
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For good measure, add pixz to the parallel compression collection.
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I'm spending too much time at Uni and dnscrypt will not work properly in
this network and is causing lookup timeouts, so I'm going to have to
disable it until I find a solution.
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New features:
* New hero: Cronus
* New planet: Cerebrus (Kickstarter Cartographers' designs)
* New Cerebrus map: Temple Garden
* New Cerebrus map: Triple Trouble
* New Cerebrus map: The Four Seasons
* New Cerebrus map: Aqueduct
* New Cerebrus map: Ice Prison
* New Cerebrus map: Cold Storage
* New Cerebrus map: The Conundrum
* Localization: Spanish (Latin American, ES-419)
Updates:
* UI: Added ability to change the game mode in the post-match menu
* UI: Improved map thumbnails (reflects game-lighting)
* UI: Time-based game modes modifier increment changed from 10s to 5s
* UI: Changed UI title font to support more localization glyphs
* GFX: Cluster bombs match their owner's color
Fixes:
* UI: Fixed "FREE" resolution setting in windowed mode always reverting
back to fixed sizes
* UI: Fixed resolution / bluriness when using Alt+Enter to toggle
fullscreen
Full upstream change log:
https://s3-us-west-1.amazonaws.com/sombr-invisigun/messages/ReleaseNotes.txt
Signed-off-by: aszlig <aszlig@nix.build>
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The wine-no-unixfs.patch doesn't apply anymore, so we need to get a
newer version of the patch now from http://achurch.org/patch-pile/,
which is a bit different in that it adds --disable-unixfs as a flag to
configure. We don't have autoreconfHook in nativeBuildInputs, so that
flag will simply be ignored but unixfs will be disabled regardless
because the flag in config.h.in is ENABLE_UNIXFS and it's not defined by
default. The reason why I still added it to configureFlags is to prevent
enabling it by accident if autoreconfHook should be part of the wine
derivation in upstream <nixpkgs>.
In addition to that I've made disabling getuid a bit more clear and with
a comment about why we need to disable it.
Signed-off-by: aszlig <aszlig@nix.build>
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Instead of just running compton when i3 starts, we'll try to run it as
an actual service here.
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Blessed be thy name taskwarrior. I shall add your brother/sister.
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This is actually qute handy for timing exams.
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This one is no longer required and the syntax and indent files are
already part of Vim since version 7.4.
Signed-off-by: aszlig <aszlig@nix.build>
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Better than `feh` I hope. Also, vim bindings.
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This battery is getting old, and leaving the max charge at 80 just isn't
cutting it anymore.
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The option `enableKVM` has been deprecated in favor of defining the qemu
package to use instead.
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This is necessary for `adb` to stop complaining.
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This reverts commit 6edeead10bcabbd86cf499589f1b1911e0ccd2f2.
Nope, can't do this. I still need VBox for uni work as it's part of a
series of lectures I have to give.
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Hydra has some issues with this, so disabling again for now.
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