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* stardew-valley: Update to version 1.3.33aszlig2019-02-131-2/+2
| | | | | | | | | | | | | | | | | Upstream changes: * Improved performance in locations with lots of light sources (e.g. torches). * Improved performance on farms with lots of animals. * Tweaked new "H" health icon. Upstream bug fixes: * Fixed multiplayer visual glitch when another player uses a tool and then starts moving in a new direction. * Fixed "fishing stance" visual glitches in multiplayer. Signed-off-by: aszlig <aszlig@nix.build>
* monogame-patcher: Fix SHA256 hashes for depsaszlig2019-02-131-2/+2
| | | | | | | | | | | I checked the archives against the previous versions and the contents match, however the archives themselves had differences with the file order so the hashes are different now. In the long term, we probably should use fetchzip instead so we don't get a hash mismatch if none of the actual contents change. Signed-off-by: aszlig <aszlig@nix.build>
* games: Use "mono" instead of "mono50"aszlig2019-02-134-9/+9
| | | | | | | | | | | The use of mono50 was just an old relic where I was debugging some issue with a game, but I used it as a template for packaging other games, so it spread throughout the code base. I've tested all these games just to make sure they still work with the latest version. Signed-off-by: aszlig <aszlig@nix.build>
* fetchHumbleBundle: Fix fetching productsaszlig2019-02-131-0/+2
| | | | | | | | | | The "Product" model expects to have a "supports_canonical" attribute in the JSON Product object, which since a while is no longer there. We really don't need that attribute for our purposes, so we can simply drop the line where we do the lookup. Signed-off-by: aszlig <aszlig@nix.build>
* fetchHumbleBundle: Fix getting recaptcha responseaszlig2019-02-131-1/+5
| | | | | | | | | | | | | | | | | | The object in question to get the response from the Recaptcha widget is now called "grecaptcha" instead of just "captcha" and the method to call now is also called "getResponse" instead of "get_response". Another change is that the grecaptcha object isn't available immediately once the page is loaded, so I added a try...catch loop for that. I know it's evil to do that, but I tried to check just for whether grecaptcha is available and then call the getResponse method but found out that during object construction there is a small time window where getResponse is available but isn't a callable method. There is still another issue with the HB fetcher, but the first step is hereby fixed. Signed-off-by: aszlig <aszlig@nix.build>
* taalo-build: Allow to build multiple derivationsaszlig2019-02-131-1/+1
| | | | | | | | | | | | | | | | If taalo-build is used on a Nix expression returning multiple derivations either by a list or an attribute set, nix-instantiate will return multiple paths. Quoting the argument to "nix-store -r" however will pass the newline- separated files returned by nix-instantiate as one big file name, which in turn causes the realize to fail. Removing those quotes doesn't have this problems and we also don't get into trouble because those paths are under our control and don't contain spaces or tabs (which would then be splitted by the shell). Signed-off-by: aszlig <aszlig@nix.build>
* machines/dnyarri: Stop bcache during sleep/scrubaszlig2019-02-091-1/+29
| | | | | | | | | | | | | | | | | | | | | | | | | | I did have a major outage this week, because I was using bcache with writeback mode on a RAID10 backing storage. Fortunately, I was able to recover 99.9% of the data (only the most recent stuff wasn't recoverable), but I certainly don't want this to happen again in the future. While I did use bcache with hibernate and writeback, the interesting part is that the caching device went bonkers after a "normal" shutdown rather than a suspend/hibernate, with "normal" being "with a bunch of kernel warnings about zswap". Also, this happened around a btrfs scrub, so the inconsistency was all over the place. So first of all, I'm now going with writaround mode rather than writeback mode for the time being. Although it's slower than writeback, the chances that I need to do such a recovery again is close to 0% with writethrough and writearound because all writes are synchronous. Second, this very change makes sure that whenever the machine goes to sleep or a scrub is started, the caching is disabled and afterwards it's re-enabled. That way we shouldn't have lots of trash on the caching device. Signed-off-by: aszlig <aszlig@nix.build>
* machines/dnyarri: Enable btrfs auto-scrubaszlig2019-02-091-0/+2
| | | | | | | | I had this in my local configuration.nix since a while and while it might be annoying when this runs every month, I think it's better to do it regularily rather than having a dying disk go unnoticed. Signed-off-by: aszlig <aszlig@nix.build>
* sandbox: Fix linking against libnixmainaszlig2019-01-131-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Since add_DT_NEEDED_for_dynamic is no longer the default for ld[1], we'll get a linking error like this: nix-query.o: undefined reference to symbol '_ZNK3nix5Store22followLinksToStorePathERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE' Unfortunately, the only way to work around this without re-enabling the same flag is directly specify dependencies we really *should* not need to specify because they're a transient dependency of libnixmain. So for now I'm reverting back to the previous behaviour with --copy-dt-needed-entries until I got time to look into it in detail. From the ld(1) manual page: --copy-dt-needed-entries --no-copy-dt-needed-entries This option affects the treatment of dynamic libraries referred to by DT_NEEDED tags inside ELF dynamic libraries mentioned on the command line. Normally the linker will add a DT_NEEDED tag to the output binary for each library mentioned in a DT_NEEDED tag in an input dynamic library. With --no-copy-dt-needed-entries specified on the command line however any dynamic libraries that follow it will have their DT_NEEDED entries ignored. The default behaviour can be restored with --copy-dt-needed-entries. This option also has an effect on the resolution of symbols in dynamic libraries. With the default setting dynamic libraries mentioned on the command line will be recursively searched, following their DT_NEEDED tags to other libraries, in order to resolve symbols required by the output binary. With --no-copy-dt-needed-entries specified however the searching of dynamic libraries that follow it will stop with the dynamic library itself. No DT_NEEDED links will be traversed to resolve symbols. [1]: https://github.com/NixOS/nixpkgs/commit/bcfe7af84b3628a31bfcc43dde30fc553a73adac Signed-off-by: aszlig <aszlig@nix.build>
* profiles/base: Switch to kernel 4.19devhell2019-01-051-1/+1
| | | | | | The currently available VBox version (5.2.22) in nixpkgs does not build with kernel 4.20, and Vbox 6 is still WIP, so switching to kernel 4.19 for now should hopefully result in VBox being available on my systems.
* taalo-build: Switch back to instantiate + realizeaszlig2019-01-041-7/+19
| | | | | | | | | | | | | | | | | | | | I refactored the two tools a while ago but eventually rendered taalo-realize useless, because it doesn't copy the derivation to realize to the remote host. This is done now, plus the taalo-build command now makes sure that we instantiate on the local machine, thus speeding up builds a lot (except maybe if the local host is under very high load). In addition I added an indirect gcroot inside a temporary directory, so that we don't get into a race condition when garbage collecting between instantiate and realize. Instead of nix-copy-closure, I now use "nix copy", which properly supports the ssh-ng store backend. However I didn't use "nix build" and friends, because these commands still lack a few features. Signed-off-by: aszlig <aszlig@nix.build>
* hardware/t100ha: Switch to kernel 4.19aszlig2019-01-031-1/+1
| | | | | | | | | | | | I have not yet tested this in production but will do shortly. Nevertheless, kernel 4.19 should bring a few improvements regarding hardware support to the table and kernel 4.14 doesn't build anymore with our BFQ patch, so let's move on :-) In case the kernel doesn't work, we can still patch it up accordingly. Signed-off-by: aszlig <aszlig@nix.build>
* Revert "machines/titan: Switch to iwd"devhell2019-01-031-1/+1
| | | | | | | This reverts commit 292099429d0bab51f0cb634c6bc5c9745c4c1383. Well, looks like iwd ist still not ready for primetime with my university's eduroam implementation.
* profiles/packages: Add rstudiodevhell2019-01-021-2/+3
| | | | It's time...
* Revert "profiles/services: Disable virtualbox"devhell2019-01-021-1/+1
| | | | | | This reverts commit 7415729ff62b9ad5ce5a166c227d5c882094fe6b. Nope, can't do without VBox right now. Damn work.
* machines/profpatsch: disable sshd for workstationsProfpatsch2018-12-301-1/+1
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* machines/haku: add wireguard kernel moduleProfpatsch2018-12-301-0/+3
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* machines/haku: add Thomas’s ssh pubkey to vorstandProfpatsch2018-12-301-0/+1
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* profiles/services: Enable geoip-updater and geoclue2devhell2018-12-281-2/+4
| | | | | Let's try again with geoip2. This time I built and tested it locally before applying it to vuizvui. All seems well, for now...
* machines/titan: Switch to iwddevhell2018-12-271-1/+1
| | | | | | Now, it's not yet clear if iwd will work with my uni's eduroam service at all. Either way though, this is in preparation for the switch and test once I'm near an eduroam access point.
* profiles/services: Disable virtualboxdevhell2018-12-271-1/+1
| | | | For now...
* profiles/packages: Disable ntopngdevhell2018-12-271-1/+1
| | | | | Hopefully this is the last package that needs to be disabled for a successful machine build.
* profiles/packages: Disable electricsheepdevhell2018-12-271-1/+1
| | | | The urge to have a new build is stronger than all the beautiful colors.
* bfq: Don't fail if DM_MQ_DEFAULT can't be enabledaszlig2018-12-251-1/+1
| | | | | | | | | | Since kernel 4.20, the option no longer exists and it's enabled unconditionally. So in order to stay backwards-compatible with older kernels, let's only enable that option if it actually exists (thus the "?"). Signed-off-by: aszlig <aszlig@nix.build>
* machines/dnyarri: Remove vault deviceaszlig2018-12-241-14/+1
| | | | | | | | Since quite a while, NixOS re-uses the passphrases from earlier devices, so there is no need anymore for such a device in order to unlock multiple containers with the same passphrase. Signed-off-by: aszlig <aszlig@nix.build>
* machines/dnyarri: Use close instead of luksCloseaszlig2018-12-241-1/+1
| | | | | | | The "luksClose" subcommand for cryptsetup has been deprecated for a while, so let's move over to "close". Signed-off-by: aszlig <aszlig@nix.build>
* machines/dnyarri: Enable bcache kernel moduleaszlig2018-12-243-0/+133
| | | | | | | | | | | | | | | Since I got a new SSD for the machine (thanks @cvdnext), I also had the opportunity to re-create my LUKS containers to LUKS2 with Argon2 key derivation alongside creating bcache backing devices. The change in order to support bcache is just a matter of adding "bcache" to availableKernelModules and we're done. However, as the storage configuration is not a very common one, I decided to add a test specific to that to make sure future NixOS updates won't prevent the machine from booting. Signed-off-by: aszlig <aszlig@nix.build>
* machines/profpatsch: clean up configsProfpatsch2018-12-224-105/+25
| | | | Remove unused packages and commented out stuff.
* machines/profpatsch/base: add find* aliasesProfpatsch2018-12-221-1/+8
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* machines/profpatsch/workstation: Accept the TruthProfpatsch2018-12-221-1/+1
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* machines/profpatsch/workstation: disable fcitx for nowProfpatsch2018-12-221-4/+5
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* machines/profpatsch/workstation: enable firewallProfpatsch2018-12-221-1/+7
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* machines/katara: add aarch nixos community builderProfpatsch2018-12-221-0/+13
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* machines/katara: disabled hyperthreadingProfpatsch2018-12-221-1/+1
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* machines/katara: wireguard supportProfpatsch2018-12-221-0/+4
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* machines/katara: Use "alot" from python3Packagesaszlig2018-12-141-1/+1
| | | | | | | | | Since alot version 0.8, Python 2.x is no longer supported and subsequently trying to use it from pythonPackages will result in an evaluation error. Signed-off-by: aszlig <aszlig@nix.build> Cc: @Profpatsch
* tishtushi: Remove mount for /nix/storeaszlig2018-12-121-10/+0
| | | | | | | | | | | | The internal SSD of the machine just died, so I reconstructed the Nix store on the spinning rust from the machine configuration and we're now left without the SSD. Maybe it makes sense to still use the SSD with bcache, depending on how failure-resilient it is, but for now, let's just remove it so we at least have a working system. Signed-off-by: aszlig <aszlig@nix.build>
* profiles/packages: Add wordgrinderdevhell2018-12-091-0/+1
| | | | This is a really cool zen-type writer.
* profiles/packages: Remove common packagesdevhell2018-12-091-13/+0
| | | | Remove more packages that are not necessary currently.
* machines/devhell/{eris,titan}: Remove pkgsdevhell2018-12-092-24/+0
| | | | These packages are unnecessary currently.
* games/crosscode: Update to version 1.0.2aszlig2018-12-081-2/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This update contains mostly Steam-related changes, which are not relevant to the GOG version. However here are the changes that affect us: * The plaza of the Last Minute Heroes HQ can be entered and it includes the first few statues! The interior is still closed off, but it will open up with the next update. * There are a few more NPCs in CrossWorlds including a new cameo guest role somewhere in Bergen village. * The new stat "Time played with Assist Mode" was added to the Statistics menu. The full upstream blog post can be found at: http://www.radicalfishgames.com/?p=6520 With this update a bunch of different Greenworks[1] versions are now in a new "modules" subdirectory, which I removed because they contain native code for interfacing with Steamworks. This doesn't apply to us, so let's actually make sure that this code never runs by removing the modules directory entirely. [1]: https://github.com/greenheartgames/greenworks Signed-off-by: aszlig <aszlig@nix.build>
* games: Rename the_bridge attribute to the-bridgeaszlig2018-12-082-1/+1
| | | | | | | | With other games we already use dashed delimiters, so it's more consistent to also use them for "The Bridge". Signed-off-by: aszlig <aszlig@nix.build> Cc: @layus
*-. Merge pull requests for Epistory and The Bridgeaszlig2018-12-084-0/+74
|\ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This adds the games Epistory and The Bridge to our games collection, packaged by @layous (thanks a lot). I don't own these games, so I can't really test them, but from looking at the code they look fine to me and even if they'd break it would still only affect the games in question and not other games. Merges: https://github.com/openlab-aux/vuizvui/pull/19 Merges: https://github.com/openlab-aux/vuizvui/pull/20
| | * add The BridgeGuillaume Maudoux2018-11-172-0/+38
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| * | epistory: initGuillaume Maudoux2018-10-032-0/+36
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* | | tests/gnupg: Fix OCR match on passphrase dialogaszlig2018-12-071-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Sinc the Tesseract update to version 4.0.0[1], the OCR result is much better than what we had before. The string we want to match is the following: Please enter the passphrase to unlock the OpenPGP secret key In the previous Tesseract alpha version (4.00.00alpha-git-20170410), the word "passphrase" was detected with an upper-case "P", which now is no longer the case. Nevertheless, I've changed it to matching both "Passphrase" and "passphrase", just to be sure. [1]: https://github.com/NixOS/nixpkgs/commit/d4b9752212f77b122b9166dc52f Signed-off-by: aszlig <aszlig@nix.build>
* | | zswap: Drop patch for z3fold reclaim racesaszlig2018-12-041-9/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The patch got posted to the LKML a while ago and a better[1] patch[2] eventually got into stable, so we can safely drop the patch on our end. [1]: https://lore.kernel.org/patchwork/patch/959862/#1191565 [2]: https://patchwork.kernel.org/patch/10668441/ Signed-off-by: aszlig <aszlig@nix.build>
* | | profiles/base: Remove networkmanager groupdevhell2018-12-021-1/+1
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* | | profiles/packages: Add gotopdevhell2018-11-251-0/+1
| | | | | | | | | | | | Neat.
* | | stardew-valley: Update to version 1.3.32aszlig2018-11-241-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Upstream changes: * Optimised network performance. * Added more ways for the host to unpause the server (by pressing ESC, B, Back). * Added alternative way to show the chat box (press right stick button on a controller). * Added internal changes for modders (should have no effect on vanilla gameplay). Upstream bug fixes: * Fixed slimes not pouncing correctly. * Fixed items-crafted stat being 0 after loading a file until you craft something again. * Fixed rabbit's foot not affecting the breakup scene in non-English language modes. * Fixed some rare tool-related crashes in multiplayer. * Fixed an audio-related crash often caused when using bombs. * Fixed Junimos dropping crops on the floor instead of collecting them. * Fixed NPCs walking through the saloon doors. * Fixed a few rare-ish crashes that can occur when connecting to another player's game. * Fixed eye color being reset to brown after reloading. * Fixed inability to use rod / slingshot in festival minigames. * Fixed the title menu back button being hidden behind submenus. * Fixed inability to move after receiving a gift at the Feast of the Winter Star. * Fixed crash when saving after the game adds Lewis's shorts to Marnie's house. * Fixed crash viewing the map when another player is in certain events. * Fixed "double sound" when using singing stone. * Fixed a Geneva Convention violation (by replacing red crosses in graphics). * Fixed clicks on the chatbox not being registered when the game is paused. * Fixed players sometimes walking off in a straight line through all terrain when they get disconnected. * Fixed babies sometimes spawning in houses that don't belong to the parents. * Fixed the potential for overnight events to cancel or skip a wedding event. * Fixed a desync that could occur if a player tried to get into the casino after a different player has removed the bouncer. * Fixed players able to simultaneously build overlapping farm buildings. * Fixed only one player being able to get the dark talisman. * Fixed the inability to place donated items on the bottom two rows of the museum. * Fixed farmhands being unable to pick up items they dropped in festivals. * Fixed Pam's upgraded house interior event not happening. * Fixed visual glitches caused by triggering a shared event simultaneously with the return scepter. * Fixed softlock caused by mistaken ability to use daggers during events. * Fixed players all receiving the same personal overnight events on the same day (e.g. spouse asking if you want a baby). * Fixed attempting to demolish cabins of abnormally disconnected farmhands causing the cabin to be destroyed after you leave the buildings menu. * Fixed farmers getting stuck in the fishing casting animation after picking up someone else's rod. * Fixed host sometimes appearing stuck using tool in shared events. * Fixed softlock when you play the Journey of the Prairie King past 2am. * Fixed glitched chest lid appearing when you destroy a cabin. * Fixed duplicate songs in the jukebox. * Fixed only one player's glow ring working at a time. * Fixed farmhands not being able to see each others' bundle changes. * Fixed bug causing some players to become married to two other players in 3-4 player farms. * Fixed player sometimes getting stuck in bed after another player got in and then back got out. The official blog post announcing this release can be found at: https://stardewvalley.net/1-3-32-small-bug-fix-patch-released-on-pc-today/ Versions between 1.3.28 and 1.3.32 were all beta versions, the details about those can be found in section "Beta Versions (1.3.29-1.3.32)": https://stardewvalleywiki.com/Version_History#1.3.32 Signed-off-by: aszlig <aszlig@nix.build>