| Commit message (Collapse) | Author | Age | Files | Lines |
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I think this has te be fixed in <nixpkgs>, because SDL2 loads libGL at
runtime using dlopen(), but recent changes have been made so that
libGL.so is no longer in LD_LIBRARY_PATH on NixOS by default.
So until then, let's set SDL_OPENGL_LIBRARY, so that SDL2 will load it
from that path directly instead of searching in LD_LIBRARY_PATH.
Signed-off-by: aszlig <aszlig@nix.build>
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For example the store path of libGL-1.0.0 is a symlink pointing to
libglvnd-1.0.0 right now on my machine.
If we have such a symlink the sandbox would just silently skip it and
only mount the *resolved* path instead of creating the symlink leading
to the target.
Now whenever bind_mount() with the resolve argument being true is used,
we create all the symlinks leading to the target path determined by
realpath().
Signed-off-by: aszlig <aszlig@nix.build>
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This has been broken since a while when Automake 1.16 was introduced in
NixOS/nixpkgs@e0c155e26b6a73bba06d6f2ced12bd4bcb0d6503.
The upstream WildMIDI project has since moved to CMake and the patches
from the static recompilation project haven't been ported to a newer
version, so we're stuck with the Automake variant.
Fortunately, the fix is rather easy and it's more obvious when you look
at the changelog of Automake 1.16:
The 'subdir-object' option no longer causes object files corresponding
to source files specified with an explicit '$(srcdir)' component to be
placed in the source tree rather than in the build tree.
For example, if Makefile.am contains:
AUTOMAKE_OPTIONS = subdir-objects
foo_SOURCES = $(srcdir)/foo.c $(srcdir)/s/bar.c $(top_srcdir)/baz.c
then "make all" will create 'foo.o' and 's/bar.o' in $(builddir)
rather than in $(srcdir), and will create 'baz.o' in $(top_builddir)
rather than in $(top_srcdir).
So all we need to do is strip off the absolute pathname of
libWildMidi.la/libWildMidiA.la and the build passes.
Signed-off-by: aszlig <aszlig@nix.build>
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This is the result when you combine Might and Magic 4 and 5 and ScummVM
very recently got support for that. See http://scummvm.org/news/20180501
for the announcement.
So we're wrapping the game using latest git version of ScummVM.
Signed-off-by: aszlig <aszlig@nix.build>
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The namespace was kind of hard to remember, so let’s just call it openlab.
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The machine’s mainboard broke, so it’s gone.
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The patches are basically the same but only the files were moved to a
different place in the upstream repository.
Tested building and execution.
Signed-off-by: aszlig <aszlig@nix.build>
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The hotfix release 1.6.71 contains the following fixes:
* UI: Fixed sorting of UI dialogs when in-match
* UI: Fixed missing Chinese translation for training menu label
* UI: Fixed resolution "free" label value change when changing
languages
New features in version 1.6.70:
* New localization: French
* New localization: Chinese
* UI: Language selector is presented on first launch
* UI: Some title screen layout adjustments for localization (complete
reskin later)
* CRONUS: Finally has a unique victory pose (like the rest of the
cast)
Fixes in version 1.6.70:
* GAME: GIF export files are properly closed when canceling
* GAME: Fixed empty powerup crate falling once on clients if all
powerups are disabled
* GAME: Fixed not being able to split shots on clients if projectile
is already destroyed on the host
* GAME: Fixed possibility for two projectiles to create a blast
barrier instead of hitting objects
* GAME: Fixed missing left ember spawner on The Catacombs
* GAME: Random map is refreshed when returning to the lobby from a
match
* GFX: Fixed the tint of Epi's ghost in his victory pose
* UI: "Keyboard" is now properly localized on player selectors
* UI: Fixed potential for game to stall if localized text parsing
fails in some edge cases
* UI: Better spacing in GIF end cards for multi-line Steam usernames
* UI: Fixed Connect button being selected after removing IP digits
using the GUI
* UI: Various minor layout fixes for different locales
* UI Fixed ready up indicator minor scaling issues
* AUDIO: Fixed replays always playing SFX at max volume
* EPI: Fixed ghost Epi getting hit instead of real Epi if standing in
the same spot
Full upstream change log:
https://s3-us-west-1.amazonaws.com/sombr-invisigun/messages/ReleaseNotes.txt
Signed-off-by: aszlig <aszlig@nix.build>
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This was an error I made in 7b7f782c93fafe2c42f882b933cf49ba99e3e3bc.
Basically the change was to replace "import ../../nixpkgs-path.nix" by
thu "nixpkgsPath" argument, but I forgot to remove the ".nix" and it
became "nixpkgsPath.nix".
Signed-off-by: aszlig <aszlig@nix.build>
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This is to make sure that noone accidentally installs this either via
"nix-env -i" or via "nix-env -u".
Signed-off-by: aszlig <aszlig@nix.build>
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This adds version 1.3.11 of the ongoing multiplayer beta, so it can be
conveniently installed via Nix :-)
I haven't tested this a whole lot, only started a new farm, walked
around and that's it.
Signed-off-by: aszlig <aszlig@nix.build>
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So far we only showed the main installer packages that are available for
a certain game. However there are other things such as downloadable
content and related products that we might be interested in.
I needed this mainly because the Stardew Valley beta download is listed
as bonus content.
Signed-off-by: aszlig <aszlig@nix.build>
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I haven't bisected this to know the exact commit that made this change
necessary, but it might be that SDL2 now no longer propagates libGL
anymore.
If this is the case for other games as well, I might want to do a
bisect, but for now let's just fix it.
Signed-off-by: aszlig <aszlig@nix.build>
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Unlike the other Unity3D games, LIADS writes settings and save files to
XDG_DATA_HOME, so we need to add it to the required sandbox paths.
Signed-off-by: aszlig <aszlig@nix.build>
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Now that the mutt configuration works like a charm again, we can finally
remove claws-mail.
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Apparently only three primary DNS servers allowed, so we'll reduce it to
whatever DHCP offers plus two of our own definition.
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The original idea was to have globally reachable nameservers as
fallback, but really this isn't what I wanted. I want to have
nameservers additionally to the ones provided by DHCP, but in case the
one provided by DHCP does not deliver the resolve, the other primary
nameservers here will be queried instead.
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Attribute set entry wasn't closed with a semicolon.
Signed-off-by: aszlig <aszlig@nix.build>
Cc: @devhell
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Let's try to take the DHCP supplied nameservers and add defined ones as
fallback in systemd-resolved.
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D'oh, I accidentally added the original package *after* creating the
patched one.
Signed-off-by: aszlig <aszlig@nix.build>
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Family members won't use jabber clients, but will happily use Signal. Oh
well. Better than nothing.
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This is needed in order to add locations to contacts in KAddressbook.
Signed-off-by: aszlig <aszlig@nix.build>
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This is probably the main part of the KDE PIM suite, so it really makes
sense to add this to managed machines as they're end user oriented.
Signed-off-by: aszlig <aszlig@nix.build>
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Changes since version 1.3.2 (2016-01-20):
1.4.5 (2018-04-27)
* Removed Google Analytics.
* macOS build now supports 64-bit.
* Minor localization fixes.
1.4.4 (2016-09-07)
* XInput now enabled by default on Windows (bypasses some controller
problems with Windows 10 Anniversary).
* Fixed phantom inputs when using XInput.
* Fixed -debuginput launch option not working when XInput is enabled.
* Added -disabledpad launch option to disable default mapping of the
d-pad.
* Updated input device profiles.
1.4.3 (2016-07-22)
* Added debug option to get more information about attached
controllers (available by launching with the argument "-debuginput")
* Updated input device profiles
1.4.2 (2016-07-12)
* Better handling of unrecognized controllers
* Better support for the Steam Controller on Mac
1.4.0 (2016-05-12)
* Four player support!
* New playable character skins
* Difficulty balances
* Automatic support for many controllers (including PlayStation
controllers) with no need to manually remap buttons
* Support for XInput controllers and rumble (Windows only)
* Displays PlayStation button prompts when using PlayStation
controllers
* Better compatibility with non-standard controllers
* Steam Cloud saves are synced cross-platform
* Ability to cap frame rate when vsync is disabled
Signed-off-by: aszlig <aszlig@nix.build>
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Those are useful for HBCI/FinTS support and scraping other banking
websites. KGPG is for encrypting the ledger.
Signed-off-by: aszlig <aszlig@nix.build>
Cc: @brokkoliberta
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This reverts commit d813e5de7f84ad57d25b5c0ec95c2098204e976b.
Turns out that the machine's owner has found an alternative font already
installed on the system, so we don't need proprietary fonts, yay!
Signed-off-by: aszlig <aszlig@nix.build>
Cc: @brokkoliberta
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I thought about whether this would be a good idea to generally add this
to the managed profile, but didn't do so because we don't want to
encourage users to use proprietary fonts if possible. If requested we
can still add it on a by-machine basis.
Signed-off-by: aszlig <aszlig@nix.build>
Cc: @brokkoliberta
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This has been on the machine for a while and it's now in nixpkgs master.
Signed-off-by: aszlig <aszlig@nix.build>
Cc: @brokkoliberta
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This has been removed in NixOS/nixpkgs@c3eefe801a55586445125d49f159c1c0.
@xeji writes in NixOS/nixpkgs#39991:
> fleet is deprecated and unmaintained upstream. panamax is broken and
> depends on fleet. Remove packages, modules and tests.
Signed-off-by: aszlig <aszlig@nix.build>
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Additionally let's enable Brother HL-1110 drivers.
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Let's stay up-to-date with LO because there should be some enhancements
with MS Office formats in the newest version.
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I've introduced this in 45aab49b33ab2cd4c327b996d6924f104b038193.
It turns out that autocomplete_and_align when leaving insert mode is
more annoying than useful, because first of all I use hledger and it's
syntax additions and second I also use different currencies, which then
get aligned and autocompleted into "something with EUR".
Signed-off-by: aszlig <aszlig@nix.build>
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Not used at the moment (but might be in the future) and needs module import
fixes.
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weechat is running on my server with a script enabled that pushes notifications
to a unix socket. This user service opens an ssh connection and forwards the
socket to a local script, which pushes to libnotify when a message arrives.
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Sometimes it is quite useful.
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