| Commit message (Collapse) | Author | Age | Files | Lines |
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And here I've been sitting, wondering what the hell was wrong and why it
would wait ages to access a partition that doesn't (as it turns out)
exist. Duh.
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This is due to a bug and should be reenabled once solved.
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I don't need this currently and it's just adding unnecessary overhead.
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This package has been renamed so we need to reflect that.
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Patch doesn’t apply, I don’t use it anymore.
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This really makes sense for an end user system, so let's actually add it
to the system path. It seems that it also needs unzip and other
archivers in $PATH but I haven't actually verified if that's really the
case, because the Nix expression for ark already contains those
archivers.
Signed-off-by: aszlig <aszlig@nix.build>
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This has changed in NixOS/nixpkgs@93c54acf97077567e8d6135a36f191e872b2
so that there's now an assertion to set a default.
For all the profiles I've set this properly but managed to forget it for
brawndo and tyree, which is now the case.
Signed-off-by: aszlig <aszlig@nix.build>
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dis is pull reqeust
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My wifi module broke, because the microcode was too old and that option not set.
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I'm no longer using Synergy for anything, so let's prevent synergc from
attempting to connect to a non-existant server.
Signed-off-by: aszlig <aszlig@nix.build>
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Bit of housekeeping really, although I could probably do better. When I
have the time I'll scrutinize every package for necessity.
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I'm no longer employed by RedMoon Studios, so while I still receive
email on this address, it makes more sense to move on to nix.build :-)
Signed-off-by: aszlig <aszlig@nix.build>
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New features:
* New powerup: Cluster Shot
* New powerup: Guardian
Updates:
* GAME: Blizzards vary in intensity, with max intensity slighty reduced
* MAPS: Adjusted Zone Control area on The Long Run
* GFX: Updated frozen player visuals
* GFX: More efficient pooling & performance for sprite trails (dash,
jump, etc)
* SELENE: Added a subtle jump trail
* UI: Updated some sprites to reduce buzzing on contrast-sensitive
monitors
* UI: Updated discord URL to the verified official address:
discord.gg/invisigun
* UI: Minor update to Epi's character image
Fixes:
* GAME: Fixed being able to act on an already-existing shot after
picking up Split Shot
* GAME: Fixed resistance & diagonal shot interactions
* GAME: More reliable slow-motion timing for end-of-round moments
* AI: Fixed several path-finding errors for bots
* AI: Fixed bots staying in place momentarily while soft-stunned
* SELENE: Fixed buffered shots still firing when landing on another
player
* RONIN: Slashing a player shouldn't remove their shield
* MAPS: Fixed asymmetrical issue on Snowergrown
Full upstream change log:
https://s3-us-west-1.amazonaws.com/sombr-invisigun/messages/ReleaseNotes.txt
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Yeah, looks cool and actually helps "aesthetically" with discerning
window boundaries.
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Using polybar now I feel there is no need for pasystray and I would also
like to have compton draw me shadows under windows.
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The previous GnuPG key (4DFD43EC834B6901BDA2BAAC1DE8E48E57DB5436) was
subject to the ROCA vulnerability, so I had to revoke it.
For details about this vulnerability, please visit:
https://crocs.fi.muni.cz/public/papers/rsa_ccs17
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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I'm using i3 and mpd, so make them work in polybar.
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Now 'tectonic' sounds interesting and promising. Let's try it out!
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Let's see if this has got any better.
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Interesting idea, so I'd like to test it a bit on my systems.
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In the end I guess we're going to remove one or more of these, but right
now let's add all of them to have a way to evaluate.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
Cc: @BrokkoliBerta
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Fixes a crash when switching between weapons of the same type and also
adds category tags for the Steam workshop. The latter isn't really
relevent for us however.
The full upstream release notes can be found at:
https://playstarbound.com/133-patchnotes/
Tested using the games.starbound VM test.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Uni has some bonkers nameservers. This should hopefully fix it.
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Since rofi 1.4.0 the old way of theming has been dropped in favor of a
more complex and fine-grained theme engine. These theme files are rather
large and so it makes sense to move to the theme configuration to rofi's
XDG_USER_CONFIG_DIR.
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The option enableIntel2200BGFirmware was more or less an alias of
enableRedistributableFirmware and now has been removed upstream in
commit NixOS/nixpkgs@3df126dbf742f984b226f974ecfa649c70eb634e.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
Cc: @sternenseemann
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I'm currently only using this plugin by copy & pasting the store path
manually to the native messaging host config, so I didn't notice that
the path is wrong and was wrong in the first place.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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It's a fast and less verbose alternative to find and while it won't
replace find entirely for me it certainly will be useful for less
complicated stuff or simple one-liners.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Unfortunately the syntax file is a bit incomplete it's the best that
I've found online, so I'll stick with it for the time being.
Thanks to @Profpatsch for bringing ATS to my attention :-)
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Almost all of the issues we so far needed patches for have been
addressed upstream with the exception of backlight probing.
The reason for this is detailled in the following bug:
https://bugs.freedesktop.org/show_bug.cgi?id=96571
In summary, when the I915 driver is built into the kernel, it can't
access the PWM because it's initialized at a later stage.
What we're now doing instead is that we compile i915 as a module and
bake the necessary PWM modules directly into the kernel.
This has the advantage that we no longer need the backlight.patch,
because after all this is already a workaround and having a workaround
that doesn't require us to rebase the patch once a new kernel arrives
seems to be a better solution in my opinion.
With this update we can now revert the reintroduction of kernel 4.12
done in 45bdcd7fc7788316cbad2d7d412e421b230715dc.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Sorry.
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Let's switch to networkd.
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More often than not connman is not working reliably; on this machine at
least.
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This kernel is only relevant for the T100HA hardware module, so it
doesn't make much sense to build the unpatched kernel.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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It has been removed by NixOS/nixpkgs@964672dde516d1b9a5d2248db33253dc36.
This kernel version is officially EOL but in order to switch to a newer
kernel I need to rebase the patches first.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Since this is a reinstall (thanks Toshiba BIOS people /s) I've opted to
remove f2fs and replace it with btrfs. After each new kernel fsck.f2fs
would take forever to check the filesystem before the system was usable,
and this doesn't happen with btrfs (or any other FS AFAIK). Also, I
really miss --reflink. We're also removing 'elevator=noop' here since
we're going to use BFQ.
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We already mount /etc, but it isn't quite enough, because it contains
files symlinked to /etc/static, which in turn is a store path so we need
to mount the closure of that path as well.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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First of all this is to bring down the amount of syscalls we're doing
but it's also useful to avoid errors when we try to mount a path over an
already mounted path.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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This is using buildSandbox with the addition of adding LD_LIBRARY_PATH
to the default runtimePathVars. I've also renamed the attribute to be
called runtimePathVars instead of runtimePathVariables, simply because
it's shorter.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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On NixOS the LD_LIBRARY_PATH looks similar to this (depending on the
configuration):
/run/opengl-driver/lib:/run/opengl-driver-32/lib
However, we don't have these paths available within the sandbox, because
so far we've only used exportReferencesGraph to gather the runtime
dependencies after the build has succeeded.
This obviously doesn't take into account runtime dependencies from the
system itself.
We are now taking care of this by using the Nix store library to query
the requisities of all the paths that are contained inside path-like
variables (multiple paths delimited by colons) and mount them during
sandbox setup.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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This leaves sandbox.c with only the main() function and nothing else, so
that whenever we have a lot of binaries to generate, the compilation
time should be much lower now.
The change doesn't change anything in functionality.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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