| Commit message (Collapse) | Author | Age | Files | Lines |
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nm got so slow, it’s unbearable.
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Needed for access to Kobo reader.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Might be a good idea to have an actual application that can be used to
scan stuff (apart from Gimp and others with SANE support).
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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The following commit was introduced in kernel 4.9.3:
* ASoC: cht_bsw_rt5645: Fix leftover kmalloc
https://cdn.kernel.org/pub/linux/kernel/v4.x/ChangeLog-4.9.3
This is the only commit that was dropped (because it was applied
upstream) during this rebase.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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The following two commits were introduced in kernel 4.9.2:
* drm/i915/dsi: Do not clear DPOUNIT_CLOCK_GATE_DISABLE from
vlv_init_display_clock_gating
* drm/i915/dsi: Fix chv_exec_gpio disabling the GPIOs it is setting
See https://cdn.kernel.org/pub/linux/kernel/v4.x/ChangeLog-4.9.2 for a
full change log.
So we no longer need these commits anymore, because they were applied
upstream.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Upstream changes:
* Fix a bug causing frequent save file corruption on Windows after
power loss
* Fix generated monsters not using their special attacks
* Fix kill achievements not unlocking properly
* Fix several materials being erroneously tillable or tilling with the
wrong tile mod
* Fix a dungeon piece in underwater Hylotl cities occasionally failing
to place
* Fix a dungeon piece in ice vaults occasionally failing to place
* Fix airship dungeon sometimes spawning without a clue object
* Fix Dreadwing not properly dying when killed with Doomcannon
* Fix Mazebound64 game
* Disable Outpost return gate to prevent several potential exploits
* Miscellaneous bug fixes
* Santa has gone ho ho home, to return another Christmas!
URL: http://playstarbound.com/starbound-1-2-2-changelog/
Tested using the games.starbound test on x86_64-linux.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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I guess it's time very soon[TM] to switch these machines to a common
profile, because I got rid of the legacy KDM for tyree already.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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First of all, using .patch from the GitHub compare view is not going to
work because the concatenated diffs are in reverse order for use within
"git apply".
And the second thing why it's not working is that the patch has a hunk
that changes the version in Makefile to add an extra version -rc1-bfq,
which would only apply for kernel 4.10-rc1 but not for subsequent
release canidates.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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This is mainly to distinguish the prompt color from my workstations so
it's clearly obvious that I'm working on meshuggah rather than say
mmrnmhrm.
We needed to add another option to the zsh module so that we can easily
override machine colors for other machines as well.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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The patch is from https://github.com/linusw/linux-bfq/tree/bfq-v8.
It's a combined patch until the parent of the branch's head, because the
latest commit is a work-in-progress commit.
I have only tested evaluation and didn't test whether the patch actually
applies yet, because the machines currently using the BFQ patch are
broken because the old BFQ patch no longer applies for kernel 4.10.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Currently only a very minimal base configuration, nothing too fancy yet.
The machine is going to serve as a audio/media server in my living room.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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* disable bluetooth
* firefox instead of chromium
* add w3m again
* add unison again
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This machine is used for collecting all that useless paperwork gathered
since a few years, so I need scanner support.
Unfortunately the scanner (it's part of a HP Officejet all-in-one
thingy) needs to have a proprietary plugin for hplip in order to work,
which is not nice and I'm not very proud about needing to do this.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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I now prefer to explicitly state the function along with the "lib."
namespace instead of making it available over the whole scope of the
module.
One of the main reasons for this is that you can do early error checking
with nix-instantiate --parse.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Currently I just needed to support HP printers and scanners among all
the managed machines, so I thought it would be a good oportunity to
start a common profile for end user machines.
Right now there isn't that much factored out yet, but instead of copy &
pasting the printer/scanner config into all three machines I'm putting
it into the profile.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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I use this machine to archive all the crap that's piling up over the
years and paperwork is quite useful in this regard :-)
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Upstream changes:
* Update bundled steam api
* Various fixes to the ancient vault dungeon
* Fix chat tabs not being clickable
* Fix a potential threading issue related to steam p2p networking
* Allow players to repeat the quest to unlock the vaults in multiple
universes. Fixes an edge case where doing the quest on a server would
make you unable to unlock the key trader in single player, and vice
versa.
* Fix issue where non-vault mission worlds would not reset after
leaving
* Make adjustments to texture atlasing to resolve certain framerate
issues related to using larger texture sizes
* Add "limitTextureAtlasSize" option in starbound.config to manually
limit texture atlas sizes. Should only necessary for video cards
significantly below the minimum requirements.
URL: http://playstarbound.com/starbound-1-2-1-changelog/
Tested using the games.starbound test on x86_64-linux.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Major upstream changes are:
* Ancient Vaults: Players who have completed the main storyline can
visit a mysterious trader on the Outpost who will send them on a
quest to activate and enter the Ancient Gateways found floating in
some systems These gateways provide access to Ancient Vaults:
challenging procedural dungeons left by the ancients, filled with
dangerous guardians (including procedural bosses!) and fantastic lost
technologies.
* Terraforming: Using powerful devices acquired from the Ancient Vaults
along with a new Essence currency, you can now transform regions or
whole planets into entirely different biomes Terraformers can be used
to expand a region across a planet’s surface, replacing natural
blocks, objects and plant life, and eventually changing the type of
the planet itself Microformers are consumable single-use terraformers
which provide even more region types to add to your worlds.
* Weapon Upgrades: Use the ancient anvil available at the end of
Ancient Vaults and spend Essence to upgrade your outdated legendary
weapons, opening up many new options for endgame combat styles
* Elemental Damage: Monsters now have resistance and weakness to
elemental damage types, making your choice of weapons more important
than ever
* Holiday Spirit: Celebrate the holidays with the variety of festive
items bought from Space Santa at the Outpost!
The full changelog can be found at:
http://playstarbound.com/starbound-vault-update/
Tested using the games.starbound NixOS test.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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With the latest patches, this is no longer needed.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Regression introduced by 4a27d62243942c4be181c7129fb532a709a15a8e.
I've removed the fwbase variable in this commit, so the kernel is unable
to completely load the WiFi firmware.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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After fixing the issues left we had since version 4.8, we can now safely
switch to the latest mainline kernel. Turns out that the system is now a
lot more stable and triggers less warnings and errors in dmesg.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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This is essentially a backport of @plbossart's "experimental/codecs"
branch against Linux 4.9.
The original repository can be found at:
https://github.com/plbossart/sound/commits/experimental/codecs
Thanks to him for doing a lot of work on getting sound working for these
CherryTrail devices.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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