| Commit message (Collapse) | Author | Age | Files | Lines |
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There is no <path/> tag and what I wanted back then is called
<filename/>.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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I'm not sure whether this was a single setting in the configuration file
prior to Starbound version 1.0 but it has more settings now that affect
how those safety checks are performed.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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This option has been added in the nightly prior to Starbound 1.0.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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These options are only a one-off setting that's causing the player and
universe files to be cleared on server startup. The service populates
all options declaratively while this option is something that IMHO
doesn't fall into this category, not to mention I fail to see why this
would have an advantage over deleting those files using the command
line.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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The new option seems to be allowAssetsMismatch and the checkAssetsDigest
doesn't seem to be referenced anywhere in the Starbound binaries except
within the default configuration templates.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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This one was a bit difficult to find on the web so I had to ask in IRC
(person and channel not to be disclosed here) for what this option does
exactly.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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This option is no longer used in version 1.0.5. I've searched the server
binary for anything related to this and in older versions there even was
UpnpHolepuncher, which is now gone entirely.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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The semantics of the boot configuration has changed in version 1.0 and
also in the way we package Starbound, so we no longer need to use jq to
mix in our values and can specify the entire bootconfig in the service
module.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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The Steam version is old anyway and since we've reached 1.0 there is no
point in extracting it from Steam anymore.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Not a big deal because Starbound ignores unknown nodes, but having
something like this in the resulting config file is a bit ugly:
{
"serverUsers" : {
"user1" : {
"_module" : {
"args" : {
"name" : "user1"
},
"check" : true
},
"admin" : false,
"password" : "passwd1"
}
}
}
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Docbook XSL doesn't have such a tag and it really should be <literal/>
instead.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Geesh, forgot to add it in b5ef6a6f32ebed51255918ed100c12e8dfa165c6.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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We don't want to evaluate the package while building the manual, so
let's provide a defaultText instead.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Very preliminary and doesn't have all the option descriptions right, nor
does it have convenience features such as setting allowAdminCommands
based on whether any users are defined with admin privileges.
Of course the latter needs to undergo the decision on how to handle RCON
connections, because the latter *might* need that option.
But apart from that single option, there are a lot more options we need
to flesh out.
Also, the test currently is very limited and only spins up a client,
connects to the server and does a movement (just walk to the right).
Needless to say, it's even quite fragile and relies on OCR to properly
detect the custom pixel fonts from Starbound. Which unfortunately fails
most of the time.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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