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* pkgs/sandbox: Create injected target directoryaszlig2022-09-101-4/+11
| | | | | | | | | | | | | When using NIX_SANDBOX_DEBUG_INJECT_FILES (which we now call NIX_SANDBOX_DEBUG_INJECT_DIRS, because it's more accurate), I usually used it to provide fake /dev or /sys directories. I turned out, that today I was trying to use this functionality again (who'd have known) and it also turned out that I forgot to create the target directory, which wasn't needed back then for /dev or /sys because they were already existing. Signed-off-by: aszlig <aszlig@nix.build>
* sandbox: Only mount new procfs instance for PID nsaszlig2020-09-111-6/+11
| | | | | | | | | | If we don't have a PID namespace, we're not allowed to mount a new procfs instance and subsequently get an error (EPERM). To cope with this, we're now bind-mounting /proc just like the other pseudo file systems IFF we're not using the CLONE_NEWPID flag. Signed-off-by: aszlig <aszlig@nix.build>
* sandbox: Allow to enable/disable namespacesaszlig2020-09-111-2/+1
| | | | | | | | | | | | | | | | | | | | While the sandbox was initially written for games, I now use the implementation for other things, such as sandboxing database management systems inside "nix develop". However, both MariaDB and PostgreSQL do not like it very much if for example IPC is too restricted and if the PID file contains the PID of the process inside the namespace. Additionally I always wanted to have a way to enable network namespaces for games as well, so this is a good occasion to make them configurable. Of course, since we need the mount and user namespaces to implement our sandbox in the first place, we can't allow users to disable these namespaces, but for everything else, we now have a new "namespaces" attribute. Signed-off-by: aszlig <aszlig@nix.build>
* pkgs/build-sandbox: remove malloc.hProfpatsch2019-09-191-1/+0
| | | | | | | | | | The standard functins in `malloc.h` are exported by `stdlib.h`, and `malloc.h` is highly linux-specific. See https://stackoverflow.com/questions/56463049/should-mac-osx-have-a-malloc-h-file/56463133#56463133 and https://stackoverflow.com/questions/12973311/difference-between-stdlib-h-and-malloc-h
* build-support/build-sandbox: add support for mounting /nixProfpatsch2019-04-181-1/+12
| | | | | | Enables us to run nix *inside* of a sandbox. We have to mount the whole store, because otherwise realized store paths built inside of the sandbox are not accessible.
* buildSandbox: return the exit status of wrapped executableProfpatsch2019-04-181-2/+18
| | | | | Since we want to create a transparent sandbox, returning the same exit code as the wrapped process is very important.
* sandbox: Add an option to set up /bin/shaszlig2019-03-231-0/+20
| | | | | | | | | | | | | | | | So far I mostly used this implementation for the games we have packaged, where we pretty much patch out all commands that execute external programs. However in order to be useful in a more generic way, it makes sense to provide a /bin/sh implementation, especially when you have to deal with scripting languages. I'm using dash here, because it's a more minimal implementation rather than the default shell (bash) we use in nixpkgs and it practically only needs to be able to run constructs like "/bin/sh -c foo". Signed-off-by: aszlig <aszlig@nix.build>
* pkgs/sandbox: Add UTS/PID/IPC namespacingaszlig2018-09-201-2/+21
| | | | | | | | | | | | | | | | | | | In order to isolate processes even further it's a good idea to not let them access information about other PIDs, eg. by enumerating /proc. However, this still bind-mounts /sys from the root namespace, so we might want to restrict /sys further. For our games however we will need /sys because it is used to enumerate gamepads and other input devices. Currently the processes will now be PID 1. I've tested this against a few games and none of them had problems with that so far, so let's keep it that way. Another thing we might want to add and which currently isn't there is a subreaper, which is useful if we have a process that leaves zombie processes around. Signed-off-by: aszlig <aszlig@nix.build>
* pkgs/sandbox: Support overlaying files at runtimeaszlig2018-07-221-0/+45
| | | | | | | | | | | | | | | | | | | | | | | | | This introduces a new environment variable called NIX_SANDBOX_DEBUG_INJECT_FILES. The name is intentionally very long so that people hopefully *only* use it for debugging. What this does is to just bind-mount the given source file to a given destination file in the chroot. For example: NIX_SANDBOX_DEBUG_INJECT_FILES=/foo/bar=/bar/foo somethingSandboxed The file /foo/bar outside of the sandbox will be bind-mounted to /bar/foo within the sandbox. Several files can be separated via colon. Of course the most interesting use case here (and the reason for this feature) is that we can overlay files in the Nix store without the need to rebuild anything, so we can quickly patch specific files. In my case I'm using this so I can use radare2 to patch the assembly of some binaries quickly for debugging/reverse engineering. Signed-off-by: aszlig <aszlig@nix.build>
* pkgs/sandbox: Expose get_mount_target()aszlig2018-07-021-1/+1
| | | | | | | | I'm going to use the sandboxing implementation as the basis for something else where I'm going to do additional mounts on top of the existing ones. This is just to make it easier to find the mount target. Signed-off-by: aszlig <aszlig@nix.build>
* pkgs/sandbox: Fix mount flagsaszlig2018-07-021-9/+20
| | | | | | | | | | | | When using MS_BIND the mount flags aren't actually applied, so we need to remount the bind mount with the flags we wanted if additional flags are desired for the mount. I've also removed the MS_NOATIME, because this doesn't work for kernel 4.14 (returns -EPERM) and it's really not necessary to change the atime flags for our bind mounts. Signed-off-by: aszlig <aszlig@nix.build>
* pkgs/sandbox: Add flag to bind-mount read-onlyaszlig2018-07-021-10/+13
| | | | | | | | | | | | | | While the Nix store should be read-only by default, we can't guarantee this as the Nix store could be mounted read-write (for example on non-NixOS systems). For paths other than store directories, I took a conservative approach here where only /etc is mounted read-only, for all the pseudo- filesystems such as /proc, /sys or /dev write access might still be needed, for example to write to a hardware device exposed via /dev (eg. a gamepad with rumble support). Signed-off-by: aszlig <aszlig@nix.build>
* pkgs/sandbox: Handle store paths that are symlinksaszlig2018-06-091-0/+63
| | | | | | | | | | | | | | | For example the store path of libGL-1.0.0 is a symlink pointing to libglvnd-1.0.0 right now on my machine. If we have such a symlink the sandbox would just silently skip it and only mount the *resolved* path instead of creating the symlink leading to the target. Now whenever bind_mount() with the resolve argument being true is used, we create all the symlinks leading to the target path determined by realpath(). Signed-off-by: aszlig <aszlig@nix.build>
* pkgs/sandbox: Check for absolute path in makedirsaszlig2017-11-301-0/+5
| | | | | | | | Though we're already checking the realpath() let's actually make sure that the path begins with a slash, otherwise we'll run into a segfault later when we try to access the second byte of path. Signed-off-by: aszlig <aszlig@nix.build>
* pkgs/sandbox: Add handling for XDG_CACHE_HOMEaszlig2017-11-301-19/+15
| | | | | | | | | | | | We only handle XDG_DATA_HOME and XDG_CONFIG_HOME, but we've missed XDG_CACHE_HOME. While the latter is used very rarely as it doesn't matter a lot if it ends up within a tmpfs anyway. However if the cache directory gets pretty large we might run out of space. Not only do we now have proper fallbacks but this also adds tests for all of the XDG environment variables we're using. Signed-off-by: aszlig <aszlig@nix.build>
* pkgs/sandbox: Handle mounting of regular filesaszlig2017-11-301-33/+43
| | | | | | | | | | | | | | | While we already have support for mounting plain files, this is done on a very specific basis, mainly the .Xauthority file. Whenever we use bind_mount() and the file is a regular file, mounting that file will fail. So let's actually do a stat on the file and decide whether we want to do bind_file() or bind_mount(). I've stumbled on this because one of the store paths of the run time dependency graph was a plain file and thus the sandbox wrapper was unable to mount it. Signed-off-by: aszlig <aszlig@nix.build>
* build-sandbox: Move to top-level build-supportaszlig2017-11-301-0/+709
This is not only useful for packaging games, so let's make it available from the vuizvui scope, so we can use it from other packages as well. Signed-off-by: aszlig <aszlig@nix.build>