| Commit message (Collapse) | Author | Age | Files | Lines |
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We certainly don't want the builder to succeed if we're missing a
dependency, so let's make sure the build is aborted (due to set -e)
whenever that happens.
Signed-off-by: aszlig <aszlig@nix.build>
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Having a function in autoPatchelfHook that's unused inside the setup
hook is a bit of weird, because the actual usage is within buildGame and
thus it should stay there for now.
Signed-off-by: aszlig <aszlig@nix.build>
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This is really not game-specific, so let's put it at the top-level and
also make sure we substitute all the commands we're using there, even
though a few of them are in PATH of stdenv so that it will always work
even when the programs available in stdenv should change someday.
Signed-off-by: aszlig <aszlig@nix.build>
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Though we're already checking the realpath() let's actually make sure
that the path begins with a slash, otherwise we'll run into a segfault
later when we try to access the second byte of path.
Signed-off-by: aszlig <aszlig@nix.build>
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We only handle XDG_DATA_HOME and XDG_CONFIG_HOME, but we've missed
XDG_CACHE_HOME. While the latter is used very rarely as it doesn't
matter a lot if it ends up within a tmpfs anyway. However if the cache
directory gets pretty large we might run out of space.
Not only do we now have proper fallbacks but this also adds tests for
all of the XDG environment variables we're using.
Signed-off-by: aszlig <aszlig@nix.build>
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While we already have support for mounting plain files, this is done on
a very specific basis, mainly the .Xauthority file.
Whenever we use bind_mount() and the file is a regular file, mounting
that file will fail. So let's actually do a stat on the file and decide
whether we want to do bind_file() or bind_mount().
I've stumbled on this because one of the store paths of the run time
dependency graph was a plain file and thus the sandbox wrapper was
unable to mount it.
Signed-off-by: aszlig <aszlig@nix.build>
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This is not only useful for packaging games, so let's make it available
from the vuizvui scope, so we can use it from other packages as well.
Signed-off-by: aszlig <aszlig@nix.build>
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This reverts commit 65435d827c846ab2eef966601cd0490591b8dbe9.
Commit d730df7 fixed the meta.hydraPlatforms attribute, so the generic
channel now should build the patched gitit version as part of its
constituents and we don't need a dummy machine just for that anymore.
Other than that, the package now also gets built as a separate job to
allow for one-click installs.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
Cc: @Profpatsch
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According to 302fb4f4bc0213b231b9bf5b98093c60d3917313 the package should
be included in the hydra build, but it is not usable, because there is
no channel that waits for the gitit build to succeed.
This stub exists until someone finds out how to create such a
channel (aka the channel building mechanism is documented in a way that
it can be used by people not deeply familiar with both nixpkgs and
hydra).
cc @aszlig
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It's kinda pointless to shovel the whole source to a remote machine and
then shovel the whole source back to the Hydra master without doing any
real compiling or other CPU-intensive processing.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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The problem here was that the attributes were added to the resulting
derivation of mkDerivation instead of the input attribute set.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Should make it easier to patch the channel expressions.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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In the latest not-yet-public implementation of Hydra channel
improvements, we now have a meta attribute to designate a channel.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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This is because I've changed the the WIP implementation to use a product
type instead of a subtype.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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The third argument in hydra-build-products is actually the base
directory and not a name, Alzheimer's near!
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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We're going to create several channels and we don't want to code
duplicates across vuizvui. This essentially not only creates a channel
but also ties it to constituents, which make sure that channels are only
updated whenever all constituent builds are successful.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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