| Commit message (Collapse) | Author | Age | Files | Lines |
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This is using buildSandbox with the addition of adding LD_LIBRARY_PATH
to the default runtimePathVars. I've also renamed the attribute to be
called runtimePathVars instead of runtimePathVariables, simply because
it's shorter.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Now we no longer need to invoke patchelf by ourselves and all of the
dependencies are patched automatically.
I've added gtk2-x11, gdk_pixbuf and glib to buildUnity as well, because
after inspecting other Unity games they seem to require the same
libraries as well.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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This automatically creates a desktop entry based on the given fullName
and the standard path for the icon (Resources/UnityPlayer.png).
Well, at least I hope that the icon path is standard, but we'll see once
we use buildUnity for more games.
Tested using Plasma 5 for Invisigun Heroes.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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The executable of Unity games at the moment is unable to find its own
path if it can't do a stat() on argv[0]. So wrapping the program helps
here for now.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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There are a lot of Unity games out there, so it's a good idea to have a
generic builder just for Unity, which we then can apply to a lot more
games.
Right now this is a pretty basic abstraction which I've only tested with
Invisigun Heroes.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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