| Commit message (Collapse) | Author | Age | Files | Lines |
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So far creating the sandbox has been a setup hook, however it's a bit
ugly how we gathered the needed paths for the chroot file system by
recursively searching for store paths.
While I'd like to have the sandbox being built within the main
derivation, it really isn't very practical when the build takes longer
than 10 minutes.
With this implementation however the sandbox builds really fast and we
can also modify the sandbox without needing to rebuild a particular
game.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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This allows us to add libraries to the RPATH despite being required by
the respective game. By default there is only PulseAudio at the moment.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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The main functionality for this function is to gather missing
dependencies in ELF executables and shared libraries and using patchelf
to set the right RPATH.
All of the dependencies are searched based on what we have in one of the
buildInputs variables, so all we need to do is list them in there.
One thing that's still left to solve is adding libraries to the RPATH
which are only required at runtime. An example for this would be the
pulseaudio library.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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There are a lot of Unity games out there, so it's a good idea to have a
generic builder just for Unity, which we then can apply to a lot more
games.
Right now this is a pretty basic abstraction which I've only tested with
Invisigun Heroes.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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