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* games: Move FMOD fixing from Bastion to setup hookaszlig2018-07-311-0/+4
| | | | | | | | | | | | | | | Thanks to @layus for pointing out that there is at least one other game (Epistory) which has the same FMOD issue as Bastion has. So I decided to move this into a setup hook that automatically discovers whether it's the affected FMOD version and NOPs out the calls to system(). In summary: If another game is affected, all that's needed now is to add fixFmodHook to nativeBuildInputs. Signed-off-by: aszlig <aszlig@nix.build> Cc: @layus
* games: Add a new gogUnpackHookaszlig2018-07-311-0/+7
This should make all the extra unpackCmd attributes for the GOG games superfluous and make the expression way less convoluted, especially the games based on Unity3D. Right now however, the gogUnpackHook is added to buildGame, which is used for all games, not only for the GOG ones. While it doesn't really hurt or affect non-GOG games, it's still part of the build closure so we might want to apply this to GOG only at some day. For that, we need to restructure our whole packaging layout, because we want to have a way to override buildGame only for a certain namespace but without introducing too much churn or duplicating things. Signed-off-by: aszlig <aszlig@nix.build> Cc: @layus