Commit message (Collapse) | Author | Age | Files | Lines | |
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* | pkgs/build-unity: Wrap binary instead of linking | aszlig | 2017-09-10 | 1 | -2/+4 |
| | | | | | | | | The executable of Unity games at the moment is unable to find its own path if it can't do a stat() on argv[0]. So wrapping the program helps here for now. Signed-off-by: aszlig <aszlig@redmoonstudios.org> | ||||
* | games/invisigun-heroes: Factor out into buildUnity | aszlig | 2017-09-10 | 2 | -0/+54 |
There are a lot of Unity games out there, so it's a good idea to have a generic builder just for Unity, which we then can apply to a lot more games. Right now this is a pretty basic abstraction which I've only tested with Invisigun Heroes. Signed-off-by: aszlig <aszlig@redmoonstudios.org> |