| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
We're in almost the same misery here as with HumbleBundle, because we
can't get stable download URLs with manifests for games that have an
"os" field of either "windows" or "osx".
Unfortunately, this isn't the only hoop we're going to, because similar
to the HumbleBundle fetcher, we need to solve a (re)captcha in order to
login (and I've been annoyed by countless cars, street signs, roads,
busses, store fronts, hills and mountains during development).
I tried looking for a way to get an API key similar to what itch.io is
doing, but the only mechanism in place is a temporary key which needs to
be refreshed using the old key after a while, so it's unsuitable for our
case.
The code currently is very much _not_ DRY, because a lot of it is copied
over and modified from fetchHumbleBundle, especially the captcha solving
application.
It's really a shame to see the same situation that we have for
HumbleBundle in GOG, given that HB is getting less DRM-free games these
days and GOG is DRM-free *only* (which is a very good thing).
Signed-off-by: aszlig <aszlig@nix.build>
|
|
|
|
|
|
|
| |
This originally was in the nixgames repository but I accidentally
omitted the attribute emitting the error message during refactoring.
Signed-off-by: aszlig <aszlig@nix.build>
|
|
|
|
|
|
|
|
| |
We're going to add a test for our buildSandbox function, so we need to
have the buildSandbox function available from outside the package scope
and thus within the resulting attribute set.
Signed-off-by: aszlig <aszlig@nix.build>
|
|
|
|
|
|
|
|
| |
So far we only had all the functions within build-support for
builtins.currentSystem, but a few games we have within Vuizvui are still
i686-linux.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
|
|
|
|
|
|
|
| |
This allows us to add libraries to the RPATH despite being required by
the respective game. By default there is only PulseAudio at the moment.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
|
|
|
|
|
|
|
|
|
|
|
| |
There are a lot of Unity games out there, so it's a good idea to have a
generic builder just for Unity, which we then can apply to a lot more
games.
Right now this is a pretty basic abstraction which I've only tested with
Invisigun Heroes.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
|
|
|
|
|
|
|
| |
This is such a short expression that really shouldn't belong in its own
file, so that everything we want to know is there in default.nix.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
|
|
|
|
|
|
|
|
|
|
| |
This introduces support for fetching games from itch.io, because the
Humble Bundle version unfortunately only provides a Steam key and we
obviously don't want that.
I only played two levels, but so far it works as intended.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
|
|
|
|
|
|
|
|
|
|
| |
New we can reference the games using pkgs.vuizvui.games.*, although game
configuration currently still resorts to using ~/.config/nixgames.nix if
there is no nixpkgs.config.vuizvui.games set. In this vein, this should
also avoid Hydra to try to build those games, because those aren't
publicly available for free.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
|
|
This is a subtree merge of the full nixgames repository including
history. Right now it isn't linked to vuizvui at all but we're going to
do that very soon.
The reason why I'm merging both repositories together is that it's
easier for me to manage updates and also facilitate contributions by
people from the OpenLab.
Another reason to merge it is that we can write more generic functions
for building both, the games and the rest.
Right now the licensing is still the Apache License version 2.0, but
we're going to change it to the vuizvui license as well.
|